Invicta Officer's Manual/Expectations: Difference between revisions

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{{Invicta Manual}}
{{Invicta Manual}}
{{LCARS Page Title|Member Expectations|lightgray}}
{{LCARS Page Title|Member Expectations|lightsteelblue}}
===Communication===
===Communicate===
In an e-mail based activity such as simming, '''communication is fundamental.''' We are all participating in this game as a pastime and understand real life commitments and other things may keep you from simming. That said, unless it is an emergency, you are expected to give your fellow players and your captain the courtesy of a short e-mail to let us know if something comes up that will keep you from participating for a few days. Literally a "Hey, sorry, this week is crazy! Please feel free to move on!" message is all you need to send to the OOC list.
In an e-mail based activity such as simming, '''communication is fundamental.''' We are all participating in this game as a pastime and understand real life commitments and other things may keep you from simming. That said, unless it is an emergency, you are expected to give your fellow players and your captain the courtesy of a short e-mail to let us know if something comes up that will keep you from participating for a few days. Literally a "Hey, sorry, this week is crazy! Please feel free to move on!" message is all you need to send to the OOC list.


:''Maintaining good communication between you and your fellow players and captain is the most basic requirement before any consideration of promotion or assignment to a special role such as mission-specific NPC, department head, mission facilitator, etc.''
{{bluebox|''Maintaining good communication between you and your fellow players and captain is the most basic requirement before any consideration of promotion or assignment to a special role such as mission-specific NPC, department head, mission facilitator, etc.''}}


===Simming Regularly===
===Sim Regularly===
The ''Invicta'' adheres to the fleet standard of an average of '''3 sims a week/12 sims a month''' to be considered a full-time player. You are of course welcome to sim more than twelve times a month, but a minimum of twelve sims should be for your primary character (PC), a missions-specific NPC (MSNPC), and/or a mission-relevant personal NPC (PNPC). Simming for PNPCs or NPCs that aren't directly related to the mission or its subplots (i.e., not involving other players) may not count toward your full-time status if you find yourself relying upon them.
The ''Invicta'' adheres to the fleet standard of an average of '''3 sims a week/12 sims a month''' to be considered a full-time player. You are of course welcome to sim more than twelve times a month, but a minimum of twelve sims should be for your primary character (PC), a missions-specific NPC (MSNPC), and/or a mission-relevant personal NPC (PNPC). Simming for PNPCs or NPCs that aren't directly related to the mission or its subplots (i.e., not involving other players) may not count toward your full-time status if you find yourself relying upon them.


If you have difficulty simming at that pace, please contact the captain to be placed as a part-time simmer. The requirement for part-time simmers is an average of '''2 sims a week/8 sims a month'''.
If you have difficulty simming at that pace, please contact the captain to be placed as a part-time simmer. The requirement for part-time simmers is an average of '''2 sims a week/8 sims a month'''.


:''Note that while you are not barred from promotions as a part-time simmer, it will take longer than if you were simming full-time. '''Department head positions require full-time status.'''
{{bluebox|''You must be simming at full-time status to be eligible for a department head position.''}}


Unfortunately, we have found from experience on the ''Invicta'' and other ships in the fleet that those who cannot sim at least twice a week are unable to keep up with the story in an enjoyable fashion for either them or their fellow players. People tag them less, and then they feel they have less to contribute to, and it becomes a vicious cycle. If your real life circumstances have changed, please let us know, and we can try to find a solution, which may include taking a '''leave of absence.'''
Unfortunately, we have found from experience on the ''Invicta'' and other ships in the fleet that those who cannot sim at least twice a week are unable to keep up with the story in an enjoyable fashion for either them or their fellow players. People tag them less, and then they feel they have less to contribute to, and it becomes a vicious cycle. If your real life circumstances have changed, please let us know, and we can try to find a solution, which may include taking a '''leave of absence.'''


===Adding to the Story===
===Sim Appropriately and from the Perspective of Your Character===
Your sims should come from the perspective of your characters. Descriptions ''(:: Susan saw the really neat thing. ::)'' and thoughts ''(oO I wonder if she'll notice me. Oo)'' that originated in sims for other characters should always be removed and the events of the sim presented from your characters' perspective.
Your sims should come from the perspective of your characters and drive the story forward. Descriptions (:: Susan saw the really neat thing. ::) and thoughts (oO I wonder if she'll notice me. Oo) that originated in sims for other characters should always be removed and the events of the sim presented from your characters' perspective.


Creativity in your sims is, of course, encouraged! '''There are no set endings, no definite plot twists, and no command hand pulling the strings; each and every one of your contributions, whether your PC is an ensign or a captain, can change the course of the mission!'''  
Our content rating aboard Invicta is equivalent to the Motion Picture Association of America's '''PG-13 rating'''. This is content that may not be suitable for those under the age of 13 yet not so explicit as to be rated R (restricted). PG-13 is what the last four ''Star Trek'' movies (''Nemesis, Star Trek/2009, Into Darkness'', and ''Beyond'') as well as ''Star Trek: First Contact'' were rated. Basically, if you wouldn't see it on one of the ''Star Trek'' television shows or in a ''Star Trek'' movie (such as excessive swearing, explicit sexual situations, or graphic violence), then it should not be simmed aboard Invicta.


Just be sure to use some common sense when introducing twists. Does what you're about to add follow logically within the evolving story? As long as that answer is "yes," you should feel free to go ahead and write! The only usual exception to this is when new additions take control of another writer's character out of that writer's hands. For example, you should never injure another character without talking to the character's writer first.
{{bluebox|''If you're not sure about a potential scene's rating, contact the command staff.''}}


It is always worth contacting the command team or your mentor, too,  if you think your plot twist may have a serious and unexpected effect on the course of the mission. Examples may include:
* The addition of a new alien race that has not yet been involved in the mission. ''Sir, Romulan Warbird decloaking!''
* Relocation of group of PCs that does not include your PC.
* Destruction of an important building or ship.
{{Invicta Manual End}}
{{Invicta Manual End}}

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