HCO Officer Simming Guide: Difference between revisions

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All the HCO stations are on the bridge of each of your ships, however, your character may be called away help out in engineering or fly a shuttle or something else, so do not get complacent. But while on the bridge he or she is a bridge officer and depending on their rank may be called it service as the First or Second officer depending on what the situation is. The HCO office will have qualifications for all three fields of service. Whether like my character a Major in Helm/Navigation, a Minor in Communication and basic understanding of Operations or your character can have them completely the other way round it is up to you depending on the station you wish your character to be at the most.  
All the HCO stations are on the bridge of each of your ships, however, your character may be called away help out in engineering or fly a shuttle or something else, so do not get complacent. But while on the bridge he or she is a bridge officer and depending on their rank may be called it service as the First or Second officer depending on what the situation is. The HCO office will have qualifications for all three fields of service. Whether like my character a Major in Helm/Navigation, a Minor in Communication and basic understanding of Operations or your character can have them completely the other way round it is up to you depending on the station you wish your character to be at the most.  


{{FancyHeading|Helm|Maroon|White}}
__TOC__
While at the Helm your character while be the pilot of the ship, it while be his or her job to take the ship in and out of warp, position the ship and make an attack run on an enemy target, and will en essence be the driver/pilot of the ship. As the Helm officer you will need to work closely with other departments on the bridge like Tactical. For example if your ship is going up a against a Romulan War Bird you will need to get the ship in a good enough position so that the Tactical officer gain bring the ships guns to bear. Because of this it is important to have some sort of a relation ship with the other officers on the bridge, not necessarily the good ones (remember the most interesting simmers make enemies as well as friends). Also remember that not everything runs perfectly on a ship. So if a torpedo hits your ship, how has it effecting the handling of the ship? Is it a bit sluggish? Have you lost power to the port impulse engine and can't turn as fast? My point is that every action has a reaction and should affect your sim.
 
{{Header|Maroon|Helm|clear}}
While at the Helm your character while be the pilot of the ship, it while be his or her job to take the ship in and out of warp, position the ship and make an attack run on an enemy target, and will en essence be the driver/pilot of the ship. As the Helm officer you will need to work closely with other departments on the bridge like Tactical. For example if your ship is going up a against a Romulan Warbird you will need to get the ship in a good enough position so that the Tactical officer gain bring the ships guns to bear. Because of this it is important to have some sort of a relationship with the other officers on the bridge, not necessarily the good ones (remember the most interesting simmers make enemies as well as friends). Also remember that not everything runs perfectly on a ship. So if a torpedo hits your ship, how has it effecting the handling of the ship? Is it a bit sluggish? Have you lost power to the port impulse engine and can't turn as fast? My point is that every action has a reaction and should affect your sim.


===Duties of the Flight Controller===
===Duties of the Flight Controller===
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During very slow sublight maneuvers, e.g. docking operations, accuracies of the order of centimetres can be achieved. Conn is expected to take account of these data at all times, relay the information to concerned parties and report any discrepancies.
During very slow sublight maneuvers, e.g. docking operations, accuracies of the order of centimetres can be achieved. Conn is expected to take account of these data at all times, relay the information to concerned parties and report any discrepancies.


===Bridge Liason to the Engineering Department===
===Bridge Liaison to the Engineering Department===
During most routine Cruise Mode operations it is likely that the bridge Engineering station will be unmanned. In such situations Conn is the primary bridge liason to Engineering. (S)he is responsible for monitoring propulsion system status and providing system status reports to the Commanding Officer.
During most routine Cruise Mode operations it is likely that the bridge Engineering station will be unmanned. In such situations Conn is the primary bridge liaison to Engineering. (S)he is responsible for monitoring propulsion system status and providing system status reports to the Commanding Officer.


===Principles of Spaceflight===
===Principles of Spaceflight===
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The impulse drive uses cryogenic slush deuterium as fuel. The slush is further cooled and formed into pellets, which are fired into a fusion reactor to generate high-energy plasma. This is directed from the impulse reaction chamber into an accelerator/generator. If the impulse drive is active the plasma is accelerated and passed to the space-time driver coils; otherwise the plasma energy is diverted to the ship's power distribution net. The driver coil assembly produces a low-level subspace field effect lowering the apparent mass of the spacecraft: this is particularly important for very large starship classes, but is often omitted as unnecessary on smaller ones. Finally, the exhaust is passed to a vectored thrust director which expels the exhaust in a controlled manner to generate the actual thrust and steerage.
The impulse drive uses cryogenic slush deuterium as fuel. The slush is further cooled and formed into pellets, which are fired into a fusion reactor to generate high-energy plasma. This is directed from the impulse reaction chamber into an accelerator/generator. If the impulse drive is active the plasma is accelerated and passed to the space-time driver coils; otherwise the plasma energy is diverted to the ship's power distribution net. The driver coil assembly produces a low-level subspace field effect lowering the apparent mass of the spacecraft: this is particularly important for very large starship classes, but is often omitted as unnecessary on smaller ones. Finally, the exhaust is passed to a vectored thrust director which expels the exhaust in a controlled manner to generate the actual thrust and steerage.


While the spacecraft is under impulse power Conn is responsible for monitoring the inertial dampening system. In the event a specified manuever exceeds the capacity of the inertial dampening system, the computer will request that Conn modify the flight plan to bring it within the permitted performance envelope. During Alert status, however, flight rules permit Conn to specify manuevers that are potentially dangerous to the ship and/or her crew.
While the spacecraft is under impulse power Conn is responsible for monitoring the inertial dampening system. In the event a specified maneuver exceeds the capacity of the inertial dampening system, the computer will request that Conn modify the flight plan to bring it within the permitted performance envelope. During Alert status, however, flight rules permit Conn to specify maneuvers that are potentially dangerous to the ship and/or her crew.


====Warp Flight====
====Warp Flight====
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Since antimatter annihilates normal matter on contact, great care is taken to store the antimatter within magnetic containment fields. Two streams of reactants, one deuterium and one antideuterium, are fired down a cylindrical apparatus known as the Matter/Antimatter Reaction Assembly (M/ARA), or warp core. These streams meet at a precisely calculated point on a dilithium crystal. Dilithium has the special property that it can mediate matter/antimatter reactions without itself being destroyed. A tuned stream of high-energy plasma is produced. This is passed along the power transfer conduits to the warp nacelles. Here the plasma stream is passed through a series of warp coils, which generate a subspace field known as the warp field. This field lowers the apparent mass of the spacecraft, allowing faster-than-light travel. The propulsive effect is provided by the oscillating, peristaltic nature of the field generated.
Since antimatter annihilates normal matter on contact, great care is taken to store the antimatter within magnetic containment fields. Two streams of reactants, one deuterium and one antideuterium, are fired down a cylindrical apparatus known as the Matter/Antimatter Reaction Assembly (M/ARA), or warp core. These streams meet at a precisely calculated point on a dilithium crystal. Dilithium has the special property that it can mediate matter/antimatter reactions without itself being destroyed. A tuned stream of high-energy plasma is produced. This is passed along the power transfer conduits to the warp nacelles. Here the plasma stream is passed through a series of warp coils, which generate a subspace field known as the warp field. This field lowers the apparent mass of the spacecraft, allowing faster-than-light travel. The propulsive effect is provided by the oscillating, peristaltic nature of the field generated.


When a starship is under warp propulsion, Conn is responsible for monitoring the subspace field geometry with help from Engineering. The Conn station is continuously updated with data coming in from the long range sensors and will automatically make course correctments to adjust for any minor variations in the density of subspace. It is part of Conn's responsibility to supervise this automatic process.
When a starship is under warp propulsion, Conn is responsible for monitoring the subspace field geometry with help from Engineering. The Conn station is continuously updated with data coming in from the long range sensors and will automatically make course corrections to adjust for any minor variations in the density of subspace. It is part of Conn's responsibility to supervise this automatic process.


For technical reasons stemming from engine efficiencies and some very involved subspace physics it is more convenient to measure warp speeds in terms of warp factors than multiples of the speed of light, c=3*108ms-1.  
For technical reasons stemming from engine efficiencies and some very involved subspace physics it is more convenient to measure warp speeds in terms of warp factors than multiples of the speed of light, c=3*108ms-1.  
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After the flight, Paris has elevated serotonin levels in the hypothalamus and his cells start mutating.
After the flight, Paris has elevated serotonin levels in the hypothalamus and his cells start mutating.


{{FancyHeading|Communications|Goldenrod|Black}}
{{Header|darkgoldenrod|Communications|}}
While at the Communication Station your character will quite literately be the eyes and ears of the ship. It can be a very exciting job for a good simmer because there is so many things that your character can do and almost everything you do will affect the plot. For example, your character may receive a distress call from some colony on a world that has been attacked by the Borg, you may be coordinating attacks with friendly FA-150s against a rouge Klingon  Battle cruiser. Also it is not just on the ship where your character you will be important, you may be on an away mission and need to set up a portable communications device so that your team can contact the local Starbase to come pick you up because you are under fire by unknown forces. There is a whole load of other things your character can de to change the plot but if you a going to put a major spanner in the works and change the plot dramatically it is a good idea to ask the captain first, after all it is their ship and their mission.
While at the Communication Station your character will quite literally be the eyes and ears of the ship. It can be a very exciting job for a good simmer because there is so many things that your character can do and almost everything you do will affect the plot. For example, your character may receive a distress call from some colony on a world that has been attacked by the Borg, you may be coordinating attacks with friendly FA-150s against a rogue Klingon  Battle cruiser. Also it is not just on the ship where your character you will be important, you may be on an away mission and need to set up a portable communications device so that your team can contact the local Starbase to come pick you up because you are under fire by unknown forces. There is a whole load of other things your character can de to change the plot but if you a going to put a major spanner in the works and change the plot dramatically it is a good idea to ask the captain first, after all it is their ship and their mission.


{{FancyHeading|Operations|Goldenrod|Black}}
{{Header|darkgoldenrod|Operations}}
One of the most important positions on any ship. The Operations Officer is responsible for a lot of management tasks. He, or of course she, controls schedules like whose turn it is to visit the Holodeck, or what shuttle the away-team will use. Together with the First officer, the Operations Chief or HCO Chief is responsible for the crew rosters.  
One of the most important positions on any ship. The Operations Officer is responsible for a lot of management tasks. He, or of course she, controls schedules like whose turn it is to visit the Holodeck, or what shuttle the away-team will use. Together with the First officer, the Operations Chief or HCO Chief is responsible for the crew rosters.  


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