Nathan Baker: Difference between revisions

Jump to navigation Jump to search
m (Habits)
(→‎Starfleet Academy: added classes)
Line 48: Line 48:
! style="background:#E0FFFF; width:300px;" |<font color=#000000>'''Engineering'''</font>
! style="background:#E0FFFF; width:300px;" |<font color=#000000>'''Engineering'''</font>
! style="background:#E0FFFF; width:300px;" |<font color=#000000>'''Core'''</font>
! style="background:#E0FFFF; width:300px;" |<font color=#000000>'''Core'''</font>
! style="background:#E0FFFF; width:300px;" |<font color=#000000>'''Electives'''</font>
|-
|-
! style="background:#ffffff;" |Diplomacy: Hostile Species
! style="background:#ffffff;" |Engineering: General Electronics 
! style="background:#ffffff;" |Administration: Starfleet Operations
! style="background:#ffffff;" |Administration: Starfleet Operations
! style="background:#ffffff;" |Engineering: Base-Mode Programming
|-
|-
! style="background:#ffffff;" |Engineering: Intermediate Electronics 1  
! style="background:#ffffff;" |Engineering: Intermediate Electronics 1  
! style="background:#ffffff;" |Administration: Chain of Command and General Protocol  
! style="background:#ffffff;" |Administration: Chain of Command and General Protocol
! style="background:#ffffff;" |Engineering: LCARS Programming 2 
|-
|-
! style="background:#ffffff;" |Engineering: Operations and Command Functions
! style="background:#ffffff;" |Engineering: Intermediate Electronics 2 
! style="background:#ffffff;" |Diplomacy: General  
! style="background:#ffffff;" |Diplomacy: General
! style="background:#ffffff;" |Engineering: Life Support Systems
|-
|-
! style="background:#ffffff;" |Intelligence: SIGNIT Collection/Jamming
! style="background:#ffffff;" |Armory: Hand Phasers, Phaser Rifles and Artillery
! style="background:#ffffff;" |Engineering: Computer Memory and Personnel Interfaces
! style="background:#ffffff;" |Engineering: Computer Memory and Personnel Interfaces
! style="background:#ffffff;" |Engineering: Advanced Replicator Theory and Application
|-
|-
! style="background:#ffffff;" |Intelligence: Analysis 
! style="background:#ffffff;" |Armory: Starship Phasers and Phaser Cannons
! style="background:#ffffff;" |Engineering: LCARS Programming 1  
! style="background:#ffffff;" |Engineering: LCARS Programming 1
! style="background:#ffffff;" |Physics: Quantum Mechanics
|-
|-
! style="background:#ffffff;" |Intelligence: Crypto-analysis 
! style="background:#ffffff;" |Armory: Photon Torpedos 
! style="background:#ffffff;" |Engineering: Replicators, Transporters and Holodecks  
! style="background:#ffffff;" |Engineering: Replicators, Transporters and Holodecks
! style="background:#ffffff;" |Liberal Arts: Application of Creative Design in Holodecks  
|-
|-
! style="background:#ffffff;" |Intelligence: Espionage 1
! style="background:#ffffff;" |Physics: Warp Theory
! style="background:#ffffff;" |Engineering: Sensors, Communications and Helm Systems  
! style="background:#ffffff;" |Engineering: Sensors, Communications and Helm Systems
! style="background:#ffffff;" |Physics: Vibrations and Waves
|-
|-
! style="background:#ffffff;" |Intelligence: Espionage 2  
! style="background:#ffffff;" |Engineering: Advanced Warp Systems  
! style="background:#ffffff;" |History: Federation  
! style="background:#ffffff;" |History: Federation
! style="background:#ffffff;" |Piloting: Minor Ships 
|-
|-
! style="background:#ffffff;" |Intelligence: Interrogation
! style="background:#ffffff;" |Engineering: Bio-Neural Components
! style="background:#ffffff;" |Language: Federation Standard  
! style="background:#ffffff;" |Language: Federation Standard
! style="background:#ffffff;" |Piloting: Major Ships 
|-
|-
! style="background:#ffffff;" |Language: Romulan  
! style="background:#ffffff;" |Engineering: General Electronics  
! style="background:#ffffff;" |Language: Klingon
! style="background:#ffffff;" |Language: Vulcan
! style="background:#ffffff;" rowspan=12|'''Engineering Seminar (Specialty)''' Holomatrix Programming and Repair
|-
|-
! style="background:#ffffff;" |Psychology: Romulan
! style="background:#ffffff;" |Engineering: Introduction to Warp Systems
! style="background:#ffffff;" |Law: Federation, General  
! style="background:#ffffff;" |Law: Federation, General  
|-
|-
! style="background:#ffffff;" |Psychology: Hostilities
! style="background:#ffffff;" |Engineering: Operations and Command Functions 
! style="background:#ffffff;" |Mathematics: Concepts  
! style="background:#ffffff;" |Mathematics: Concepts  
|-
|-
! style="background:#ffffff;" |Survival: Captivity
! style="background:#ffffff;" |Engineering: Subspace Mechanics
! style="background:#ffffff;" |Medicine: First Aid and Field Medicine  
! style="background:#ffffff;" |Medicine: First Aid and Field Medicine  
|-
|-
! style="background:#ffffff;" |Tactics: Small Units
! style="background:#ffffff;" |Engineering: Warp Drives
! style="background:#ffffff;" |Physics: Concepts  
! style="background:#ffffff;" |Physics: Concepts  
|-
|-
! style="background:#ffffff;" |Tactics: Strategy of Battle 1
! style="background:#ffffff;" |Engineering: Deflectors, Weapons and Security Systems
! style="background:#ffffff;" |Piloting: Runabouts and Shuttles  
! style="background:#ffffff;" |Piloting: Runabouts and Shuttles  
|-
|-
! style="background:#ffffff;" |Tactics: Strategy of Battle 2
! style="background:#ffffff;" |Engineering: Advanced Transporter Techniques, Technology and Theory
! style="background:#ffffff;" |Survival: Starship Emergencies  
! style="background:#ffffff;" |Survival: Starship Emergencies  
|-
|-
! style="background:#ffffff;" |Xenobiology: Physiology: Andorian
! style="background:#ffffff;" |Engineering: Base-Mode Operations
! style="background:#ffffff;" |Survival: Environmental Suits and Zero-G Training  
! style="background:#ffffff;" |Survival: Environmental Suits and Zero-G Training  
|-
|-
! style="background:#ffffff;" rowspan="4"|Xenology: Romulan
! style="background:#ffffff;" |Engineering: Structure and Interpretation of Computer Programs
! style="background:#ffffff;" |Tactics: Combat, Unarmed  
! style="background:#ffffff;" |Tactics: Combat, Unarmed  
|-
|-
! style="background:#ffffff;" |Tactics: Combat, Small Weapons
! style="background:#ffffff;" |Engineering: Impulse Systems
! style="background:#ffffff;" |Tactics: Combat, Small Weapons  
|-
|-
! style="background:#ffffff;" |Engineering: Systems Architecture
! style="background:#ffffff;" |Xenobiology: Concepts  
! style="background:#ffffff;" |Xenobiology: Concepts  
|-
|-
! style="background:#ffffff;" |Engineering: Systems Dynamics
! style="background:#ffffff;" |Xenology: General  
! style="background:#ffffff;" |Xenology: General  
|-
|-
191

edits

Navigation menu