Eerie/StarFleet Records: Difference between revisions

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(Created page with 'Eerie finished Starfleet academy in the middle of his class, he shared a room with a vulcan at the acedemy and would play the occasional game of chess. During a last interview wi…')
 
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Eerie finished Starfleet academy in the middle of his class, he shared a room with a vulcan at the acedemy and would play the occasional game of chess. During a last interview with a counselor, it was recommended that he be assigned to a diverse crew aboard a starhip, to improve his social skills.
Eerie’s Tactical Major
 
    Armory: Starship Phasers and Phaser Cannons
    Armory: Photon Torpedos
    Diplomacy: Hostile Species
    Diplomacy: Non-Traditional Situations
    Engineering: Operations and Command Functions
    Engineering: Deflectors, Weapons and Security Systems
    Engineering: Base-Mode Operations
    Piloting: Minor Ships
    Piloting: Major Ships
    Psychology: Hostilities
    Survival: Captivity
    Tactics: Combat, Phasers and Photon Torpedos
    Tactics: Combat, Minor Starships
    Tactics: Combat, Major Starships
    Tactics: Combat, Non-Federation Starships
    Tactics: Small Units
    Tactics: Large Units
    Tactics: Strategy of Battle 1
    Tactics: Strategy of Battle 2
 
 
Security Minor
 
    Armory: Introduction to Weapons
    Diplomacy: Hostile Species
    Engineering: Deflectors, Weapons and Security Systems
    Psychology: Hostilities
    Tactics: Combat, Martial Arts, Anbo-Jytsu and Federation Standard
    Tactics: Combat, Phasers and Photon Torpedoes
 
 
Eerie’s  Core Courses
 
    Administration: StarFleet Operations
    Administration: Chain of Command and General Protocol
    Diplomacy: General
    Engineering: Computer Memory and Personnel Interfaces
    Engineering: LCARS Programming 1
    Engineering: Replicators, Transporters and Holodecks
    Engineering: Sensors, Communications and Helm Systems
    History: Federation
    Language: Federation Standard
    Language: (Non-Terran, Klingon)
        Level 1
    Law: Federation, General
    Mathematics: Concepts
    Medicine: First Aid and Field Medicine
    Physics: Concepts
    Piloting: Runabouts and Shuttles
    Survival: Starship Emergencies
    Survival: Environmental Suits and Zero-G Training
    Tactics: Combat, Unarmed
    Tactics: Combat, Small Weapons
    Xenobiology: Concepts
    Xenology: General
 
 
Eerie’s electives classes (3)
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