Astraeus Officer's Manual/Shoreleave

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Astraeus Officer's Manual



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Astraeus Officer's Manual

1: Expectations
2: The Lists
3: Formatting Your Sims
  • II: Astraeus 101
4: The Setting
5: The Ship
6: The Crew
  • III: Operating Procedures
7: Missions
8: Shoreleave
9: Mission Proposals
  • IV: Beyond the Basics
10: Promotions
11: Secondary Characters
12: Department Heads
13: OOC Activities
14: Mentoring


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Shore leave


Mission vs. Shore Leave

If missions are like the episodes of Star Trek, shore leave is like the glimpse of life we occasionally see on an episode. Troi and Crusher exercising, Data painting, and Sisko and Jake working on their solar ship are good examples. They are stories that allow you to develop the histories, interactions, and little things about your character that make them tick.

Despite the name, shore leave does not always involve the crew disembarking the ship. Often, we might be exploring an uncharted planet, offering assistance to a Federation colony, taking care of relatively routine second contact duties, or something else. The idea behind this is twofold - first, most Federation starships don't need to return to port as often as we'll have breaks between missions, and two, it gives you, the player, an additional option to use as a backdrop for sims you'd like to write. For example, if you wanted to write a joint sim with another player, it could take place on the aforementioned uncharted planet, with your character and theirs scanning plants on the surface. On the other hand, you could be in one of the ship's lounge, chatting over glasses of synthehol.

These are great times to scratch an itch you might have that arises during a mission while interacting with another player.

There's also no need to feel confined to a single scene. If you have the time, feel free to write your character(s) in multiple scenarios at once, though it's best to make sure you clarify when these scenes take place in relation to one another so that there's no confusion.


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