Andorian

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Intelligent Lifeform Index


Andorian
File:Andorian.jpg
Four Letter Code ANDR
Federation Status Member
Planet of Origin Andoria (Epsilon Indii)
Encountered Encountered by the USS Enterprise (NCC-1701) (TOS: Journey to Babel). First enountered by Enterprise (NX-01) (ENT: The Andorian Incident)
T/E Rating T0/E0
Current Tech Level N
List of Named Andorians
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Full ILI GalleryPermitted Species Gallery




Andorian Physiology

 
Lieutenant Tarah, an imposing member of Shran's defence at Weytahn.

The Andorians are a humanoid species from the moon Andoria, homeworld of the Andorian Empire, and one of the founding members of the United Federation of Planets. The Andorian people have white hair, blue skin and 3 to 4 inch antenna sticking up out of their heads. On the average they tend to be a very tall, slim race. They tend to be 1.7 to 2.1 meters tall. While obesity is not unknown among them, it is culturally condemed by the majority of them.

While their tall slim forms can seem to be frail and slight this is completely incorrect. They have very dense bone and muscle tissue that gives them incredible physical strength. In fact the average Andorian can easily lift twice their body weight with little effort.

They prefer high levels of humidity, give off a sweet floral smell when exercising and turn purple when they blush due to embarrassment.

While they have a normal skeleton like any other humanoid race they also have cartilage plates under their skin that act as a partial exoskeleton. This gives added protection to their vital organs, but it also provides addition strength to their muscles.

Andorian zhen and shen may be taller than thaan and chan, if Tarah and Talas, seen next to their "male" companions, are any indication.

Circulatory System

Due to the frigid, ozone-rich environment in which they live in which they live, Andorians have evolved a twin-layered circulatory system. This system makes intravenous injection impossible, and therefore physicians must administer medication through intermuscular injection instead. Andorians are true bluebloods, their blood being based on cobalt as opposed to the iron-based red blood of humans or the copper-based green blood of Vulcans. Andorian tongues and gums alternated from dark blue to pink.

Senses

Andorians have heightened senses. Their visual ability is astounding and well above that of what is considered as generally accepted levels for normal humans. They also have increased senses of smell and hearing thanks to their ability to recieve addition information with the use of their antennae. This information is usually superior to that which they can recieve from their nose or ears. Antennae are linked to the sinus cavity, and can detect (among other things) temperature change, change in air pressure, subtle variations in air flow and sub-sonic sounds.

 
An example of Andorian antennae.

Antennae

Andorians have two supercranial antennae that aid in balance as well as the sensory enhancements mentioned above. If one is lost an Andorian's balance is temporarily disrupted, rendering them unable to fight, but they could adapt to its loss within a day. Antennae take up to nine months to regrow, though electrical stimulation and cranial massage therapy can cut regeneration time in half. While it is true that if they lose their antenna they will grow back in about 9 months, most Andorians prefer not to survive the loss. The loss of an antenna is very similar to being mute, deaf, castrated and mutilated all at the same time in human terms. It is because of this that most Andorians suffer from a deep and wide spread fear of antenna loss. There is also the fact that while waiting for their antenna to regenerate that they are at a severe disadvantage in situations that require their balance to be unimpaired such as physical combat.

Antennae are moved by muscles that can be controlled separately from one another. Such movement can express feelings in much the same way as other humanoids use their facial muscles to the same effect. They easily convey such emotions as fear (by quivering), excitement (by standing rigid), confusion (by lashing about), rage (by pressing back against the skull), amusement (by the antenna faceing each other), interest (by curving towards object of interest), tiredness (by drooping) and sexual arousal (by slow writhing). Andorians often point their antennae at potential mates to signify attraction, in fact the most erotic caress or intimate kiss among Andorians involves the touching of the tips of their antennae together. Antennae are considered to be more than just a sensory organ, in fact they are so important to Andorians that touching them without permission is considered to be the ultimate act of rudeness and any threat of injury to their antennae is considered grounds for assault and murder.

It is believed that because they can sense subtle variations in pitch and vibration that Andorian speech is soft and sibilant. This is also believed to be partially due to their language originating from music and partially due to their hearing being different from other races. This theory is lent support by the fact that as a culture Andorians have a great interest in music.

Metabolism

Andorians, with a higher metabolic rate than Humans, were especially vulnerable to phase pulse infection; even minor phase injuries could prove fatal. However, they have demonstrated resistance to a wide range of environmental conditions. In a climate where the temperature is near the boiling point of water, an Andorian could still thrive, despite losing 10% of their body weight in two days.

It is theorised that due to Andorian metabolism being higher than that of Humans they are quicker to tire during periods of physical exertion.

The Andorian digestive system can not tolerate chocolate.

Andorians are neither nocturnal or diurnal and can function just as well at any time of the day or night. In fact they can easily survive on 3 to 4 hours of sleep during a standard 32 hour Andorian day.

Skin

The remarkable blue color that everyone has come to associate with the Andorians is due to a protein dye called HZB-41 that is very similar to melanin in humans. This protein dye is produced by almost every form of animal life on their homeworld. The dye has a very short life span and as such Andorians need to constantly replace this protein. The most common method is through their diet. When an Andorian becomes ill their skin coloration tends to fade. This is because their immune system is fighting off the illness and can not produce enough dye to maintain their normal skin color.

Reproduction

In order for Andorians to produce a child it takes 1 of each gender. They each have a specific role to play. This starts with the Thaan fertilizing the Shen's egg. Then the Chan has to fetilize it next. The reason for this is that the 2 males, the Thaan and the Chen each have 1/4 of the nessassary genetic material needed to create a child. The Shen has the other half with in her egg.

Once the egg has developed into a fetus it has to be transfered to the Zhen. This is because only the Zhen can nurse the young. When the Shen becomes pregnant special glands along the Zhens spine become active. They will secrete a membrane that forms a pouch around the lower torso. At this time the 4 teats on the Zhens lower abdomen will start to form milk. Unlike Humans these do not result in rounded breasts. The inner lining of the pouch produces a thick gel that will protect the baby while it nurses until it is mature enough to survive outside of the pouch.

Once the baby has emerged from the pouch the Zhen will come out of protective seclusion. Her pouch will dry up and flake away. The other 3 bondmates will then assist by rubbing her with oils and help to peel off the remains of the now useless pouch. Due to the fact that Andorian fertility periods have been slowly getting shorter they will try to concieve as many children as possible during this period and since fewer viable children have been born the Andorians have been forced to arrange bondings among genetically compatible members of their society. This has replaced allowing the young people to pick their bondmates. As with most humanoid races most Andorians will experiment with sex at puberty. Since their fertility period is so short it is impossible to produce offspring before or after this time. If they are found to be genetically acceptable they will generally be bonded by the age of 23.

See Andorian Culture and Soceity



 
An Andorian Ushaan-tor.

Code of Honour

In order to limit disputes to small numbers of individuals rather than entire clans, Andorians follow a strict code of honour that governs duelling as a means of resolving differences.

A crucial part of Andorian tradition is Ushaan, a code of honor demanding a duel to the death, with combatants pitted against one another using an ushaan-tor (iceminer's tool). A vast body of regulations with around 12,000 amendments binds this code. Such a fight can be called off if one combatant disabled the other enough to prevent its continuance. Though Ushaan can be called by someone to avenge a personal loss, there exists a right of substitution wherein each combatant can offer up a replacement, and married combatants could postpone duels indefinitely if they had no children to continue their clans.

Invoked for personal grievances, the Ushaan can be settled by first strike, first blood, or in the cases of extreme actions such as murder, to the death. Most Andorians reserve these customs for other Andorians only, but traditionalists may hold other species to the same values.

Imperial Guard members who died far from home could count on their companions to transport a body part back to the Andorian ices.

Weapons

Name Dimensions Description
Chaka 35cmx75cm A claw-like weapon designed to be cradled between the fingers to form a punch-blade. Multiple blades protrude from the sides of the weapon, allowing for multiple lacerations in one stroke.
Hrisal 60cm long Single-edged fighting knife favoured by the Andorian Imperial Guard.
Flabbjellah Unknown Combined musical instrument and weapon
Ushaan-tor Unknown Miner’s ice-pick


 
Handwritten Graalen.

Language & Names

Andorians speak Graalen (their native tongue) and Federation standard.

Name

Andorian names are comprised of a given name, which may be considerably longer than the name as to which they are referred. This is followed by an abbreviation of their gender, which prefixes their clan name. For example, and Andorian zhen referred to as Indra may have the full given name KalIndra, and her surname would be prefixed by zh' to represent her gender. Assuming she is a member of the Idrani clan, her full name would be KalIndra zh'Idrani. Federation practice often allows Andorians to be referred to by a section of their given name with their rank attached.

Graalen (Andorian Language)

Below is an example of Graalen, showing the ways in which the four genders are referred to in various situations and through varying levels of politeness.

Apparent Sex Gender Polite form of Address Bondmate Endearment Parental Name Offspring Name Sibling Parent by Marriage Child by Marriage
She Zhen Zha Zh'yi Zhavey Zhei Zhi Zhadi Zhri'za
She Shen Sha Sh'za Shreva Shei Shi Shidei Shri'za
He Chan Cha Ch'te Charan Chei Chi Chada Chri'ze
He Thaan Tha Th'se Thavan Thei Thi Thadu Thri'ze


Examples taken from the table above include the Andorian equivalents to the Federation Standard "sister", being shi or zhi, depending on gender, and the equivalents for "father" being charan and thavan.

Kethni

Andorians are divided not by countries or political boundaries, but by family and clan groups. The clans, known as keth, each specialise in an area of expertise, as well as representing a portion of the Andorian government. Below is a sample of some major Andorian clans and their specialisms.

Clan Specialism
Aldin Sciences
Athrun Piloting
Birev Engineering
Dara Black Ops
Dovoro Business and Trade
Idrani Armed Combat
Idisha Theater
Kor Negotiation
P'Trell Medicine
Talliryen Industry

One Andorian clan of note is Reiji, a near-forgotten clan who devote themselves to representing the old way of life. They have been known to take part in an archaic form of gambling in which they stake their own teeth.

Clans meet in keeps, underground fortresses that are formed either naturally in the case of volcanic caves, or else are man-made. A representative from each keth, known as a Presider, is sent to represent the clan on the Andorian government.

The upper floor of council chamber contains an eight-sided room known as the Heroes’ antechamber. The Andorian Chancellor and the Federation Ambassador are both elected by members of the keth and serve on the Andorian government.

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Ships

As members of the United Federation of Planets, the Andorians have access to many different types of Starfleet Vessel. However, Andorian Battle-Cruisers are used as the mainstay of the Andorian Imperial Guard.



 
The Emblem of the Andorian Imperial Guard.

Federation Intelligence Files

  • The Andorian Merchant Fleet is the largest in Federation space.
  • Andorian Volna Viria gangsters are often involved in the affairs of the Orion Syndicate.
  • No members of this Federation race were aboard the USS Enterprise (NCC-1701-D) when Data's offspring, Lal, was "born." Lal rejected an Andorian female as one of four final choices for a racial type, instead opting to become a human female.
  • Andor is among the many planets providing a registry home to numerous ships that use Deep Space Nine.
  • It is said that Andorian renegades, in the Triangula system, once embarrassed a Starfleet admiral's supposed search when they hid their ship by dismantling it.
  • This Federation member-race was the subject of some kind of gender-swapping joke by Quark but MA:Morn was slow to catch; the punchline was "and the Andorian says, 'Your brother? I thought it was your wife!"
  • Interestingly, Andorians are amongst the only aliens who are approved as alien partners by the Deltan people as regards their policy on Deltan partnerships on starships. This is possibly due to the Andorians' four gender reproductive system and the nature of the sensitivity of their antennae, which would safeguard them from the same levels of emotional trauma that could potentially be caused to other species.

Sources

  • Star Trek: Enterprise ("The Andorian Incident", "Shadows of P'Jem", "Cease Fire", "Twilight", "Proving Ground", "Countdown", "Zero Hour", "Kir'Shara", "Babel One", "United", "The Aenar", "In a Mirror, Darkly", "In a Mirror, Darkly, Part II", "Demons", "Terra Prime", "These Are the Voyages...")
  • Star Trek: Deep Space Nine ("Prodigal Daughter")
  • Memory Alpha (various pages)
  • Memory Beta (various pages)
  • http://www.geocities.com/therinofandor/fish.html
  • http://www.70disco.com/andorian.htm
  • http://www.StarTrek.com
  • Andor: Paradigm – Jarman, H.(Worlds of Deep Space Nine, Book 1, Pocket, 2004)
  • Avatar, Book 2 – Perry, S.D. (Pocket, 2001)
  • Section 31: Abyss – Weddle, D. & Lang, J. (Pocket, 2001)
  • Gateways: Demons of Air and Darkness, DeCandido, K.R.A. (Pocket 2001)
  • Star Trek Roleplaying Game: Aliens (Decipher, 2003)
  • Invasion!: Time’s Enemy – Graf, L.A. (Pocket 1996)
  • STARFLEET Star Trek Fan Club, Andorian Orientation College documentation.


 
Andorians




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