Talk:Memory Book/Tekra: Difference between revisions

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m (Rich moved page Talk:Memory Book Team/Tekra to Talk:Memory Book/Tekra: no longer a team, now a squadron/collaborative project)
 

Latest revision as of 00:42, 25 April 2020

In fact, SB118 had had a string of fairly unimpressive captains, which was largely, I think, due to the presence of Wolf -- who wants to try to lead with the boss man watching over their shoulder? A captain was just redundant, and most of them didn't last all that long.

interesting take on things.
The Ops station itself, not the fleet. The Fleet was fine -- Ops couldn't hold a captain longer than a few months -- including some that never even showed up, as I recall. In my opinion then and now, you were the Captain of SB118-Ops, and you did well with it -- there really wasn't room for another captain there. Tekra 17:54, 16 January 2009 (EST)

The next week or so, I got my promotion to Captain. If memory serves, instead of writing the test as it stood, I rewrote the entire test for commander and captains, and the test as rewriten was used following -- one focusing less on Star Trek trivia and more on UFOP PBeM situations. I still don't care about rank -- I never had -- but if having it was the only way I'd be listened to, I got it.

I would dispute this record. Marlin was the one that I recall rewriting the tests.
Marlin and I worked together. I remember rewriting all the questions for it; I worked with a lot of people behind the scenes, as you probably recall. Tekra 17:54, 16 January 2009 (EST)

To me, UFOP had a couple of things that made it unique. One was a high level of Captain's Autonomy: within a certain level of reason, each Captain was the monarch of their own ship. There were, of course, things that were fleetwide -- training, the website, the Reporter, captaincy promotions -- but as much as possible was left to each captain.

The important point being that, at the time, it was fairly standard for the central leader (or leaders) of a group to dictate plots, promotions, and more. Micro-management was the standard in the world of RPGs between the time of AOL and when "the web" as we know it now was born. But, on the flip-side, this specific record of Captain's Autonomy seems to be in direct contrast to the first quote mentioned above... --Wolf /talk page 22:10, 14 July 2008 (EDT)
UFOP/StarBase118 has always had a lot of autonomy -- Captains autonomy, and even crewmembers autonomy. The last seems to have suffered some in recent times (the "No Plot Twists" policy some ships hold, e.g.), in some cases to better and in others worse, but certainly still far better than the more controlling groups that exist. From what I've seen of other groups, SB118 is still one of the best -- if not THE best (I haven't seen ALL of them) -- out there . Call it the America of ST-RPGs if you like -- and we've both suffered from it and become better for it. Tekra 18:06, 16 January 2009 (EST)