Eerie/StarFleet Records: Difference between revisions

From 118Wiki
Jump to navigation Jump to search
(Created page with 'Eerie finished Starfleet academy in the middle of his class, he shared a room with a vulcan at the acedemy and would play the occasional game of chess. During a last interview wi…')
 
No edit summary
Line 1: Line 1:
Eerie finished Starfleet academy in the middle of his class, he shared a room with a vulcan at the acedemy and would play the occasional game of chess. During a last interview with a counselor, it was recommended that he be assigned to a diverse crew aboard a starhip, to improve his social skills.
Eerie’s Tactical Major
 
    Armory: Starship Phasers and Phaser Cannons
    Armory: Photon Torpedos
    Diplomacy: Hostile Species
    Diplomacy: Non-Traditional Situations
    Engineering: Operations and Command Functions
    Engineering: Deflectors, Weapons and Security Systems
    Engineering: Base-Mode Operations
    Piloting: Minor Ships
    Piloting: Major Ships
    Psychology: Hostilities
    Survival: Captivity
    Tactics: Combat, Phasers and Photon Torpedos
    Tactics: Combat, Minor Starships
    Tactics: Combat, Major Starships
    Tactics: Combat, Non-Federation Starships
    Tactics: Small Units
    Tactics: Large Units
    Tactics: Strategy of Battle 1
    Tactics: Strategy of Battle 2
 
 
Security Minor
 
    Armory: Introduction to Weapons
    Diplomacy: Hostile Species
    Engineering: Deflectors, Weapons and Security Systems
    Psychology: Hostilities
    Tactics: Combat, Martial Arts, Anbo-Jytsu and Federation Standard
    Tactics: Combat, Phasers and Photon Torpedoes
 
 
Eerie’s  Core Courses
 
    Administration: StarFleet Operations
    Administration: Chain of Command and General Protocol
    Diplomacy: General
    Engineering: Computer Memory and Personnel Interfaces
    Engineering: LCARS Programming 1
    Engineering: Replicators, Transporters and Holodecks
    Engineering: Sensors, Communications and Helm Systems
    History: Federation
    Language: Federation Standard
    Language: (Non-Terran, Klingon)
        Level 1
    Law: Federation, General
    Mathematics: Concepts
    Medicine: First Aid and Field Medicine
    Physics: Concepts
    Piloting: Runabouts and Shuttles
    Survival: Starship Emergencies
    Survival: Environmental Suits and Zero-G Training
    Tactics: Combat, Unarmed
    Tactics: Combat, Small Weapons
    Xenobiology: Concepts
    Xenology: General
 
 
Eerie’s electives classes (3)

Revision as of 20:07, 13 July 2012

Eerie’s Tactical Major

   Armory: Starship Phasers and Phaser Cannons
   Armory: Photon Torpedos
   Diplomacy: Hostile Species
   Diplomacy: Non-Traditional Situations
   Engineering: Operations and Command Functions
   Engineering: Deflectors, Weapons and Security Systems
   Engineering: Base-Mode Operations
   Piloting: Minor Ships
   Piloting: Major Ships
   Psychology: Hostilities
   Survival: Captivity
   Tactics: Combat, Phasers and Photon Torpedos
   Tactics: Combat, Minor Starships
   Tactics: Combat, Major Starships
   Tactics: Combat, Non-Federation Starships
   Tactics: Small Units
   Tactics: Large Units
   Tactics: Strategy of Battle 1
   Tactics: Strategy of Battle 2


Security Minor

   Armory: Introduction to Weapons
   Diplomacy: Hostile Species
   Engineering: Deflectors, Weapons and Security Systems
   Psychology: Hostilities
   Tactics: Combat, Martial Arts, Anbo-Jytsu and Federation Standard
   Tactics: Combat, Phasers and Photon Torpedoes


Eerie’s Core Courses

   Administration: StarFleet Operations
   Administration: Chain of Command and General Protocol
   Diplomacy: General
   Engineering: Computer Memory and Personnel Interfaces
   Engineering: LCARS Programming 1
   Engineering: Replicators, Transporters and Holodecks
   Engineering: Sensors, Communications and Helm Systems
   History: Federation
   Language: Federation Standard
   Language: (Non-Terran, Klingon)
       Level 1
   Law: Federation, General
   Mathematics: Concepts
   Medicine: First Aid and Field Medicine
   Physics: Concepts
   Piloting: Runabouts and Shuttles
   Survival: Starship Emergencies
   Survival: Environmental Suits and Zero-G Training
   Tactics: Combat, Unarmed
   Tactics: Combat, Small Weapons
   Xenobiology: Concepts
   Xenology: General


Eerie’s electives classes (3)