Eerie/StarFleet Records: Difference between revisions
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Eerie’s Tactical Major<br> | |||
Armory: Starship Phasers and Phaser Cannons | |||
Armory: Photon Torpedoes | |||
Diplomacy: Hostile Species | |||
Diplomacy: Non-Traditional Situations | |||
Engineering: Operations and Command Functions | |||
Engineering: Deflectors, Weapons and Security Systems | |||
Engineering: Base-Mode Operations | |||
Piloting: Minor Ships | |||
Piloting: Major Ships | |||
Psychology: Hostilities | |||
Survival: Captivity | |||
Tactics: Combat, Phasers and Photon Torpedoes | |||
Tactics: Combat, Minor Starships | |||
Tactics: Combat, Major Starships | |||
Tactics: Combat, Non-Federation Starships | |||
Tactics: Small Units | |||
Tactics: Large Units | |||
Tactics: Strategy of Battle 1 | |||
Tactics: Strategy of Battle 2 | |||
Security Minor<br> | |||
Armory: Introduction to Weapons | |||
Diplomacy: Hostile Species | |||
Engineering: Deflectors, Weapons and Security Systems | |||
Psychology: Hostilities | |||
Tactics: Combat, Martial Arts, Anbo-Jytsu and Federation Standard | |||
Tactics: Combat, Phasers and Photon Torpedoes | |||
<br> | |||
Eerie’s Core Courses | |||
<br> | |||
Administration: StarFleet Operations | |||
Administration: Chain of Command and General Protocol | |||
Diplomacy: General | |||
Engineering: Computer Memory and Personnel Interfaces | |||
Engineering: LCARS Programming 1 | |||
Engineering: Replicators, Transporters and Holodecks | |||
Engineering: Sensors, Communications and Helm Systems | |||
History: Federation | |||
Language: Federation Standard | |||
Language: (Non-Terran, Klingon) | |||
Level 1 | |||
Law: Federation, General | |||
Mathematics: Concepts | |||
Medicine: First Aid and Field Medicine | |||
Physics: Concepts | |||
Piloting: Runabouts and Shuttles | |||
Survival: Starship Emergencies | |||
Survival: Environmental Suits and Zero-G Training | |||
Tactics: Combat, Unarmed | |||
Tactics: Combat, Small Weapons | |||
Xenobiology: Concepts | |||
Xenology: General | |||
<br> | |||
Eerie’s electives classes (3) | |||
[[Category:Eerie]] |
Latest revision as of 04:47, 22 January 2020
Eerie’s Tactical Major
Armory: Starship Phasers and Phaser Cannons Armory: Photon Torpedoes Diplomacy: Hostile Species Diplomacy: Non-Traditional Situations Engineering: Operations and Command Functions Engineering: Deflectors, Weapons and Security Systems Engineering: Base-Mode Operations Piloting: Minor Ships Piloting: Major Ships Psychology: Hostilities Survival: Captivity Tactics: Combat, Phasers and Photon Torpedoes Tactics: Combat, Minor Starships Tactics: Combat, Major Starships Tactics: Combat, Non-Federation Starships Tactics: Small Units Tactics: Large Units Tactics: Strategy of Battle 1 Tactics: Strategy of Battle 2
Security Minor
Armory: Introduction to Weapons
Diplomacy: Hostile Species
Engineering: Deflectors, Weapons and Security Systems
Psychology: Hostilities
Tactics: Combat, Martial Arts, Anbo-Jytsu and Federation Standard
Tactics: Combat, Phasers and Photon Torpedoes
Eerie’s Core Courses
Administration: StarFleet Operations
Administration: Chain of Command and General Protocol
Diplomacy: General
Engineering: Computer Memory and Personnel Interfaces
Engineering: LCARS Programming 1
Engineering: Replicators, Transporters and Holodecks
Engineering: Sensors, Communications and Helm Systems
History: Federation
Language: Federation Standard
Language: (Non-Terran, Klingon)
Level 1
Law: Federation, General
Mathematics: Concepts
Medicine: First Aid and Field Medicine
Physics: Concepts
Piloting: Runabouts and Shuttles
Survival: Starship Emergencies
Survival: Environmental Suits and Zero-G Training
Tactics: Combat, Unarmed
Tactics: Combat, Small Weapons
Xenobiology: Concepts
Xenology: General
Eerie’s electives classes (3)