Eerie/StarFleet Records: Difference between revisions

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(Created page with 'Eerie finished Starfleet academy in the middle of his class, he shared a room with a vulcan at the acedemy and would play the occasional game of chess. During a last interview wi…')
 
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Eerie finished Starfleet academy in the middle of his class, he shared a room with a vulcan at the acedemy and would play the occasional game of chess. During a last interview with a counselor, it was recommended that he be assigned to a diverse crew aboard a starhip, to improve his social skills.
 
Eerie’s Tactical Major<br>
 
Armory: Starship Phasers and Phaser Cannons
Armory: Photon Torpedoes
Diplomacy: Hostile Species
Diplomacy: Non-Traditional Situations
Engineering: Operations and Command Functions
Engineering: Deflectors, Weapons and Security Systems
Engineering: Base-Mode Operations
Piloting: Minor Ships
Piloting: Major Ships
Psychology: Hostilities
Survival: Captivity
Tactics: Combat, Phasers and Photon Torpedoes
Tactics: Combat, Minor Starships
Tactics: Combat, Major Starships
Tactics: Combat, Non-Federation Starships
Tactics: Small Units
Tactics: Large Units
Tactics: Strategy of Battle 1
Tactics: Strategy of Battle 2
 
 
Security Minor<br>
 
Armory: Introduction to Weapons
Diplomacy: Hostile Species
Engineering: Deflectors, Weapons and Security Systems
Psychology: Hostilities
Tactics: Combat, Martial Arts, Anbo-Jytsu and Federation Standard
Tactics: Combat, Phasers and Photon Torpedoes
<br>
 
 
Eerie’s  Core Courses
<br>
 
Administration: StarFleet Operations
Administration: Chain of Command and General Protocol
Diplomacy: General
Engineering: Computer Memory and Personnel Interfaces
Engineering: LCARS Programming 1
Engineering: Replicators, Transporters and Holodecks
Engineering: Sensors, Communications and Helm Systems
History: Federation
Language: Federation Standard
Language: (Non-Terran, Klingon)
Level 1
Law: Federation, General
Mathematics: Concepts
Medicine: First Aid and Field Medicine
Physics: Concepts
Piloting: Runabouts and Shuttles
Survival: Starship Emergencies
Survival: Environmental Suits and Zero-G Training
Tactics: Combat, Unarmed
Tactics: Combat, Small Weapons
Xenobiology: Concepts
Xenology: General
<br>
 
Eerie’s electives classes (3)
 
 
[[Category:Eerie]]

Latest revision as of 04:47, 22 January 2020


Eerie’s Tactical Major

Armory: Starship Phasers and Phaser Cannons Armory: Photon Torpedoes Diplomacy: Hostile Species Diplomacy: Non-Traditional Situations Engineering: Operations and Command Functions Engineering: Deflectors, Weapons and Security Systems Engineering: Base-Mode Operations Piloting: Minor Ships Piloting: Major Ships Psychology: Hostilities Survival: Captivity Tactics: Combat, Phasers and Photon Torpedoes Tactics: Combat, Minor Starships Tactics: Combat, Major Starships Tactics: Combat, Non-Federation Starships Tactics: Small Units Tactics: Large Units Tactics: Strategy of Battle 1 Tactics: Strategy of Battle 2


Security Minor

Armory: Introduction to Weapons Diplomacy: Hostile Species Engineering: Deflectors, Weapons and Security Systems Psychology: Hostilities Tactics: Combat, Martial Arts, Anbo-Jytsu and Federation Standard Tactics: Combat, Phasers and Photon Torpedoes


Eerie’s Core Courses

Administration: StarFleet Operations Administration: Chain of Command and General Protocol Diplomacy: General Engineering: Computer Memory and Personnel Interfaces Engineering: LCARS Programming 1 Engineering: Replicators, Transporters and Holodecks Engineering: Sensors, Communications and Helm Systems History: Federation Language: Federation Standard Language: (Non-Terran, Klingon) Level 1 Law: Federation, General Mathematics: Concepts Medicine: First Aid and Field Medicine Physics: Concepts Piloting: Runabouts and Shuttles Survival: Starship Emergencies Survival: Environmental Suits and Zero-G Training Tactics: Combat, Unarmed Tactics: Combat, Small Weapons Xenobiology: Concepts Xenology: General

Eerie’s electives classes (3)