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Eerie’s Tactical Major
Eerie’s Tactical Major<br>


    Armory: Starship Phasers and Phaser Cannons
Armory: Starship Phasers and Phaser Cannons
    Armory: Photon Torpedos
Armory: Photon Torpedoes
    Diplomacy: Hostile Species
Diplomacy: Hostile Species
    Diplomacy: Non-Traditional Situations
Diplomacy: Non-Traditional Situations
    Engineering: Operations and Command Functions
Engineering: Operations and Command Functions
    Engineering: Deflectors, Weapons and Security Systems
Engineering: Deflectors, Weapons and Security Systems
    Engineering: Base-Mode Operations
Engineering: Base-Mode Operations
    Piloting: Minor Ships
Piloting: Minor Ships
    Piloting: Major Ships
Piloting: Major Ships
    Psychology: Hostilities
Psychology: Hostilities
    Survival: Captivity
Survival: Captivity
    Tactics: Combat, Phasers and Photon Torpedos
Tactics: Combat, Phasers and Photon Torpedoes
    Tactics: Combat, Minor Starships
Tactics: Combat, Minor Starships
    Tactics: Combat, Major Starships
Tactics: Combat, Major Starships
    Tactics: Combat, Non-Federation Starships
Tactics: Combat, Non-Federation Starships
    Tactics: Small Units
Tactics: Small Units
    Tactics: Large Units
Tactics: Large Units
    Tactics: Strategy of Battle 1
Tactics: Strategy of Battle 1
    Tactics: Strategy of Battle 2
Tactics: Strategy of Battle 2




Security Minor
Security Minor<br>


    Armory: Introduction to Weapons
Armory: Introduction to Weapons
    Diplomacy: Hostile Species
Diplomacy: Hostile Species
    Engineering: Deflectors, Weapons and Security Systems
Engineering: Deflectors, Weapons and Security Systems
    Psychology: Hostilities
Psychology: Hostilities
    Tactics: Combat, Martial Arts, Anbo-Jytsu and Federation Standard
Tactics: Combat, Martial Arts, Anbo-Jytsu and Federation Standard
    Tactics: Combat, Phasers and Photon Torpedoes
Tactics: Combat, Phasers and Photon Torpedoes
<br>




Eerie’s  Core Courses
Eerie’s  Core Courses
<br>


    Administration: StarFleet Operations
Administration: StarFleet Operations
    Administration: Chain of Command and General Protocol
Administration: Chain of Command and General Protocol
    Diplomacy: General
Diplomacy: General
    Engineering: Computer Memory and Personnel Interfaces
Engineering: Computer Memory and Personnel Interfaces
    Engineering: LCARS Programming 1
Engineering: LCARS Programming 1
    Engineering: Replicators, Transporters and Holodecks
Engineering: Replicators, Transporters and Holodecks
    Engineering: Sensors, Communications and Helm Systems
Engineering: Sensors, Communications and Helm Systems
    History: Federation
History: Federation
    Language: Federation Standard
Language: Federation Standard
    Language: (Non-Terran, Klingon)
Language: (Non-Terran, Klingon)
        Level 1
Level 1
    Law: Federation, General
Law: Federation, General
    Mathematics: Concepts
Mathematics: Concepts
    Medicine: First Aid and Field Medicine
Medicine: First Aid and Field Medicine
    Physics: Concepts
Physics: Concepts
    Piloting: Runabouts and Shuttles
Piloting: Runabouts and Shuttles
    Survival: Starship Emergencies
Survival: Starship Emergencies
    Survival: Environmental Suits and Zero-G Training
Survival: Environmental Suits and Zero-G Training
    Tactics: Combat, Unarmed
Tactics: Combat, Unarmed
    Tactics: Combat, Small Weapons
Tactics: Combat, Small Weapons
    Xenobiology: Concepts
Xenobiology: Concepts
    Xenology: General
Xenology: General
<br>


Eerie’s electives classes (3)


Eerie’s electives classes (3)
 
[[Category:Eerie]]

Latest revision as of 04:47, 22 January 2020


Eerie’s Tactical Major

Armory: Starship Phasers and Phaser Cannons Armory: Photon Torpedoes Diplomacy: Hostile Species Diplomacy: Non-Traditional Situations Engineering: Operations and Command Functions Engineering: Deflectors, Weapons and Security Systems Engineering: Base-Mode Operations Piloting: Minor Ships Piloting: Major Ships Psychology: Hostilities Survival: Captivity Tactics: Combat, Phasers and Photon Torpedoes Tactics: Combat, Minor Starships Tactics: Combat, Major Starships Tactics: Combat, Non-Federation Starships Tactics: Small Units Tactics: Large Units Tactics: Strategy of Battle 1 Tactics: Strategy of Battle 2


Security Minor

Armory: Introduction to Weapons Diplomacy: Hostile Species Engineering: Deflectors, Weapons and Security Systems Psychology: Hostilities Tactics: Combat, Martial Arts, Anbo-Jytsu and Federation Standard Tactics: Combat, Phasers and Photon Torpedoes


Eerie’s Core Courses

Administration: StarFleet Operations Administration: Chain of Command and General Protocol Diplomacy: General Engineering: Computer Memory and Personnel Interfaces Engineering: LCARS Programming 1 Engineering: Replicators, Transporters and Holodecks Engineering: Sensors, Communications and Helm Systems History: Federation Language: Federation Standard Language: (Non-Terran, Klingon) Level 1 Law: Federation, General Mathematics: Concepts Medicine: First Aid and Field Medicine Physics: Concepts Piloting: Runabouts and Shuttles Survival: Starship Emergencies Survival: Environmental Suits and Zero-G Training Tactics: Combat, Unarmed Tactics: Combat, Small Weapons Xenobiology: Concepts Xenology: General

Eerie’s electives classes (3)