User:Delan Han/Sandbox: Difference between revisions

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{{embassybanner}}
Lightside station orbits a waste land of a planet in the Orstand system.  A large station about 10km long, and 3km wide, the station was built as a haven when the planet it circles was dying hundreds of years ago.  Built originally as an ark for the planets populace which, through ecological mismanagement, destroyed their own planet.  Due to a combination of necessity and a natural inclination of the builders, the station became an economic hub for the region.  Over time the population of the Spike diversified with a variety of races moving in.  As the years went on the Kalinda slowly moved out of the station and on to their outer colonies.  More non Kalinda made the station home, setting up businesses and catering to the merchant population in the region.  Repair bays exist for small to medium starships, restaurants, recreation facilities, if there is a market for it, someone on the Spike is willing to offer it.
{{NewEmbassy}}


The Science Department is dedicated to the heart of Starfleet's mission: exploration. Officers in this department come from various backgrounds of knowledge, from the natural sciences to anthropological studies. The department is responsible for searching Starfleet archives for information pertinent to current events. Science Officers provide the crew with relevant information on any encountered anomalies, unknown vessels or races etc.
The Kalinda maintain control of the station as their territory, but operate it as a money making business. Few Kalinda still live on the station that don’t have some commercial interest there or aren’t part of the small Kalinda administration. The population of the station is diverse with Ferengi, Cardassian, Naussican, and other known independent and mercantile races making up a large amount of the populace.  There are a number of residents from Federation species that have decided they want a more independent lifestyle outside the confines of Federation Law.


==Embassy Facilities==
While most of the businesses operating on the Spike are legitimate and above board, it is well known that anything can be bought there, regardless of how legally questionable it might beOfficially the Kalinda administration frowns upon this black market but they don’t seem to take much action to try and root it out.
The Science Tower is located in one corner of the Federation Embassy on Duronis II.  The tower, it's personnel and it's facilities are overseen by the Embassy's Chief Science Officer, at this time a Starfleet Officer, and her staffThe labs in the tower are responsible for conducting day to day research as well as assisting with research critical to Starfleet's mission in the region.  The pentagonal tower stands ten stories tall with another four levels below ground.  The building contains it's own Bioneural based computer system, backup power systems, and dedicated Starfleet Engineering team to handle day to day facilities needs.


The Lobby of the tower is open and glassed in on all sides.  Seating has been laid out around the perimeter of the room to offer those waiting for appointments places to sit and relax.  The Lobby is open and large enough to hold gatherings that outsize the lounge areas in the facility.  Parties that outstrip the lobby usually move to one of the official reception rooms in the Embassy itself.  Wide and open stairs lead up the second floor.
=Physical Characteristics=
*'''Location''': Stable orbit of the third planet of the Orstand system
*'''Dimensions''':
**'''Length''': 10kM
**'''Diameter''': 3km at widest, 500 at the narrowest
**'''Decks''': 850


In the fourth basement contains isolated laboratories for classified work, often working in tandem with Starfleet Intelligence.  Access to the floor itself is strictly controlled by the CSO and local head of SFI.
=Sections=
 
There are two lounge areas in the facility, one on the first floor near the rear of the building, and another on the seventh floor near the Hazardous Materials work area.  The lounges serve as rooms for meal breaks, informal gatherings and general social centers of the facility.
 
The Tower has two lecture halls, one on the first floor and another on the fourth floor.  Used for lectures, visiting speakers, and larger briefings.  The fourth floor lecture hall is more popular due to two of the walls being windows and offering very nice views.
 
Dedicated sensor and communication arrays are located on the roof with controls in various departments.
 
===Tower Layout===
(Note: Looking at this, once the page is ready to publish, I'm going to break this layout off into it's own page just to keep the giant list off of the main page.  I'll have a Rooms of note section with a link leading the full deck layout)
*'''Fourth Sub Basement'''
**Classified Science Facilities
*'''Third Sub Basement'''
**Particle and Quantum Physics Labs
**Physics Division Lead's Office
*'''Second Sub Basement'''
**Sub Space Physics labs
*'''Basement'''
**Archeological Archive
**Archival work rooms
**Backup power facilities
**Engineering Office
*'''First Floor'''
**Lobby
**Lecture Hall One
**Large Conference Room
**Staff Lounge
*'''Second Floor'''
**Administration Suite
***CSO's Office Suite
***Senior NCO's Office
**Library
**Computer Core Access
**Sensor Array Controls
*'''Third Floor'''
**Mission Specific Labs
**Cross Department Lab Space
**Fielding Research Lab (Formerly known as Lab 1)
**Large Format Replicator
*'''Fourth Floor'''
**Mathematics Division
***Division Lead's Office
**Conference Room
**Lecture Hall Two
*'''Fifth Floor'''
**Biology and Life Sciences Labs
**Sample Storage Facilities
**Biology Division Lead's Office
**Meeting Room
**Small Hydroponics Unit
*'''Sixth Floor'''
**Biology and Life Sciences Labs
**Quarantine Labs
**Science Holodeck One
*'''Seventh Floor'''
**Chemical and Material Sciences Lab space
**Hazardous Materials Storage and work space
**Staff Lounge
*'''Eighth Floor'''
**C/MS Lab Space
**C/MS Division Leads Office
**Meeting room
*'''Ninth Floor'''
**Astrometrics Zero-G Dome
**Astrometrics/Astrophysics Lab
**Conference Room
*'''Tenth Floor'''
**Zero-G Dome Catwalk access
**A/A Lab Space
**Science Holosuite 2
*'''Roof'''
**Communication and Sensor Arrays
*'''<nowiki>'Backyard'</nowiki>'''
**Botany Greenhouses
 
 
 
 
<!--====Lab 1====
[[image:Phoenix_at_sphere_variation_4.jpg|thumb|left|150px]] 
 
Lab 1 is where the Fielding abilities are studied.  This is where the effectiveness of a fielder is estimated and their senses compared to the Federations energy sensing equipment.  [[!douet souirtes!]] is the head lab worker in lab one.
 
During the "Invasion of the Borg" Lab One becomes a key focal point in developing new weapons that will assist in defeating the Borg.  As the studies of Fielding abilities progressed they became aware of an approaching Borg Tetrahedron leading the science team to question the fielders abilities.  A Tetrahedron is not a know Borg configuration.
 
[[Image:Opening_sphere_inside_tetrahedron_tb.jpg|thumb|left|150px]]
 
The tetrahedron is an evolving almost temporal Borg anomaly most likely containing the Borg Emperor.  Not much is know of the Emperor except the war like conquest of space he needs.  He is very much a bon vivant in many ways as the inner sphere of the tetrahedron is systematically perfect.  This sphere expands in an exponential curve accelerating the configuration beyond the understandings of the federation or any non-Borg species.  Below the tetrahedron is an image of the tetrahedron as it expanded into the size of the image above.  The Fielders have become hypnotized by studying the tetrahedron.  Only mind melds and electro shocks are able to bring them out of their hypnotized state.
 
In the sim [[how a tetrahedron becomes a cube]] Lab 1 is busy studying the way the Borg Tetrahedron evolved into a cube.  The energy exchange dynamics, the temporal fluctuations and the multidimensional distortions caused by this change can be felt everywhere by the fielders league.  The sensors in the lab became pinned to their limits as this happened.  The Borg cube could now be studied from the inside out by the fielders.  The flaws in the cubes design was slowly becoming obvious to the fielders.  The problem is bringing the fielders out of their hypnotized state with effecting their memory of the cube.
 
====Lab 2====
 
Lab 2 is a medical lab, used by both Laudeans and Starfleet. Here a few research projects are carried out, but mostly traditional medical laboratory uses take place here, such as analyzing cultures, specimens, running tests on samples, and so on. A mix of Federation and Laudean technology can be found here.
 
====Lab 3====
[[Image:aboveLab3.jpg|thumb|right|150px]]
 
This lab experiments with information analysis of a [[Ikebana Rift]] in the Ocean off [[Duronis II Manaria United|Rania]] that has a super-symmetrical non-repetitive shape to it.  The lab uses [[nanobots]] data feeds and R4 system shape processes.  The lab is underwater as described in [[Labwork 101-alot a nanobots]].  There is no noise in lab 3 except for the occasional creaking of a chair.  The lab is ultra-clean with devices designed to remove any dirt as it occurs.  The walls are covered with interactive holographic displays that examine the data feeds.  The lab has two docking bays for the [[Zervon]] 46a and Zervon 46b.  The [[Zervon|Zervons]] are small science crafts designed to study the oceans of Duronis II.  The Lab usually holds 4 to 7 scientists with 3 scientists there round the clock.  The lab never shuts down.  There are time distortions in the area of the labs location that resemble loops that neither end nor begin.  As the research continues solutions to the time loop problem are found but not understood as of yet.  The [[Ikebana Rift]] is know for many things similar to "The Bermuda Triangle" on earth.
 
===Embassy Cultural Annex===
Not part of the original Federation Embassy that existed prior to the terrorist actions, construction on the Cultural Annex began when the new Embassy was built, but was only completed towards the end of 2382. Located at the coastal edge of the Embassy grounds, the Annex is actually composed of three parts.
[[Image:Embassy_cultural_annex.jpg|left]]
 
The first section is the docking area, under tight security, where ocean-going vessels can dock at the Embassy. Seeing as the coastline of the island at this point is a cliff several stories high, the docking area is accessible via an internal turbolift or an external metal staircase that traverses the cliff face. The docks themselves are underground, built into the cliff face. In addition to the standard docking facilities, there are two specialized docking areas for the [[Zervon|Zervons]]. Travel to and from the Embassy's [[Lab 3]] is usually accomplished from these docks.
 
The second section is a neo-architectural building, complete with slanting roof composed of transparent aluminum. This building houses the offices, labs, lounges, conference rooms, resource centers, and other job related areas of the social science staff assigned to the Embassy. Some of the staff here are Starfleet, but many are civilian scientists, archaeologists, sociologist, anthropologists, and the like. This building is well lit, and quite a spectacle at night, either from the skies above, or the rear facing windows and [[Embassy Gardens|gardens]] of the Embassy.
 
The third section is directly adjacent to the office building, and is used primarily for storage and display. Several mini-museums exists inside this large white building, showing not only collections from across Duronis, but some displays on loan from local civilizations outside the Duronis system. There are also a handful of small theatres where holovid presentations and documentaries can be shown to scientists and staff as part of a briefing, or to visitors and tourists as interesting informational programming.
 
A wide concrete walkway connects the [[Embassy Complex|main Embassy building]] with the Cultural Annex. On pleasant days the ocean breeze can accompany personnel on a stroll to or from the Annex. On days where the weather is not so pleasant, or if one was in a hurry, small electric 2-person ground-effect vehicles can ferry people along the concrete surface.
 
====Cultural Research Building Layout====
* Main Floor:
** Reception Hall (extremely expansive, like an exceptionally large lobby)
** Reception Desk
** Security Office (small guardroom)
** Public Restrooms
** Collection Display Rooms
* Second & Third Floors:
** numerous and various laboratory facilities
** two staff lounges
* Fourth Floor:
** numerous Conference rooms
* Fifth Floor:
** various Resource areas (hardcopy libraries, computer libraries, etc)
* Sixth & Seventh Floors:
** Offices
** four staff Lounges (two per floor)
 
====Cultural Presentation Building Layout====
* Main & Second Floors:
** four two-storey auditoriums (with stage/platform and vid screen capabilities)
* Third Floor:
** native Laudean collections and displays, in various arrangements (both physical and holographic in nature)
* Fourth Floor:
** non-native collections and displays, in various arrangements (primarily Federation, Romulan and Zalkonian) (both physical and holographic in nature)
* Fifth, Sixth & Seventh Floors:
** artifact storage (climate controlled)
** security office (small guardroom)
 
<!-- saving this data for an eventual USS Thunder-A Science page
==USS Thunder-A Facilities==
 
===Chief Science Officer Office===
The Chief Science Officer uses the office, on deck 14, to conduct work privately and to the best possible standard.  It is the duty of the Chief Science Officer to delegate scientific work between the staff on the USS Thunder-A. [[Image:Sciencethumb.gif|thumb|left|150px|Science Lab]] As such, the Office has various systems displays throughout, making use of the wall space. The Sensor system is displayed thoroughly in the Office, making it possible for the Chief Science Officer to review the information effectively. 
 
===Science Labs===
There are twenty science labs on the Akira Class; five labs are on deck 4 - adjacent to Sickbay, 10 labs are on deck 5, 2 microlabs on deck 14 and 3 multifunction labs on deck 6. The 5 labs on deck 4 are bio-chem-physics labs that can also be reconfigured for Medical labs. [[Image:Astrothumb.gif|thumb|right|150px|Stellar Cartography]]The 10 labs on deck 5 are a mixed batch; three are bio-chem-physics, one is an XT (extra-terrestrial) analysis lab, and one a eugenic lab. The two smaller labs on deck 14 are astrophysics/astrometrics and stellar cartography labs. The final 3 on deck 6 are multi-functional labs that can be equipped for various experiments.
 
===Stellar Cartography===
 
One stellar cartography bay is located on deck 14, with direct EPS power feed from engineering. All information is directed to the bridge and can be displayed on any console or the main viewscreen. The '''Chief Science Officer''''s office is located next to the Stellar Cartography.
 
-->
<!--==Probes==
A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a starship for closer examination of objects in space.
 
There are nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft frame of a probe consists of molded duranium-tritanium and pressure-bonded lufium boronate, with sensor windows of triple layered transparent aluminum. With a warhead attached, a probe becomes a photon torpedo. The standard equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are capable of surviving a powered atmospheric entry, but only three are specially designed for aerial maneuvering and soft landing. These ones can also be used for spatial burying. Many probes can be real-time controlled and piloted from a starship to investigate an environment dangerous hostile or otherwise inaccessible for an away-team.-->
 
==SENIOR OFFICERS==
<center>
{{Roster
|SHIP = Embassy Science
|FIRST = Science|COLOR = Blue|
{{Officer|Lt. Commander|T'Lea|Blue|Chief Science Officer|STYLE=Slanted}}
{{Officer|Ensign|Delan Han|Blue|Science Officer|STYLE=Slanted}}
|}}
</center>
==STAFF OFFICERS==
<center>
{{NPCRoster
|SHIP = Embassy Science Staff
|<onlyinclude>
|}}
</center>

Latest revision as of 02:51, 13 February 2019

Lightside station orbits a waste land of a planet in the Orstand system. A large station about 10km long, and 3km wide, the station was built as a haven when the planet it circles was dying hundreds of years ago. Built originally as an ark for the planets populace which, through ecological mismanagement, destroyed their own planet. Due to a combination of necessity and a natural inclination of the builders, the station became an economic hub for the region. Over time the population of the Spike diversified with a variety of races moving in. As the years went on the Kalinda slowly moved out of the station and on to their outer colonies. More non Kalinda made the station home, setting up businesses and catering to the merchant population in the region. Repair bays exist for small to medium starships, restaurants, recreation facilities, if there is a market for it, someone on the Spike is willing to offer it.

The Kalinda maintain control of the station as their territory, but operate it as a money making business. Few Kalinda still live on the station that don’t have some commercial interest there or aren’t part of the small Kalinda administration. The population of the station is diverse with Ferengi, Cardassian, Naussican, and other known independent and mercantile races making up a large amount of the populace. There are a number of residents from Federation species that have decided they want a more independent lifestyle outside the confines of Federation Law.

While most of the businesses operating on the Spike are legitimate and above board, it is well known that anything can be bought there, regardless of how legally questionable it might be. Officially the Kalinda administration frowns upon this black market but they don’t seem to take much action to try and root it out.

Physical Characteristics

  • Location: Stable orbit of the third planet of the Orstand system
  • Dimensions:
    • Length: 10kM
    • Diameter: 3km at widest, 500 at the narrowest
    • Decks: 850

Sections