Qo'noS: Difference between revisions
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Revision as of 01:17, 22 December 2017
Stellar Cartography |
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Galactic Atlas • Campaign Regions • Spatial Regions • Star Systems • Nebulae • Star Charts |
Qo'noS is the Klingon home world. Home System
Home World
Destruction of Praxis
In 2293 one of Homeworld's moons Praxis, is almost completely destroyed. At the time Praxis is a key energy-production facility, but overmining and insufficient safety precautions, exacerbated by a economy stretched to its limits by military expenditures, leads to a catastrophic explosion. The ecological effects of this disaster threatened to deplete the oxygen in the Homeworld's atmosphere and because of the planets importance to the Klingon Empire, contemporary Starfleet estimates conclude that the Empire can last no longer than Qo'noS itself - about fifty years. These estimates match those made within the Klingon government. With the Klingon economy now in tatters, Gorkon, the leader of the High Council, takes the historic step to sue for peace. The resulting diplomatic initiatives undertaken in light of this threat lead to a decades-long peace between the United Federation of Planets and the Klingons, and change the balance of political power in the Galaxy. PlacesThe Homeworld of the Klingon Empire is Qo'noS, and First City is its large and sprawling capital. It was once an enormous fortress, and its architecture reflects a military sensibility in its ease of defence and Spartan decoration. First City's skyline is dominated by the immense structure known as the Great Hall - the ceremonial building which functions as a parliament, a supreme court and a public square for the Klingon people, and from which the Klingon High Council rules its interplanetary empire. Because of its unique function of providing a common meeting place within a warlike society, First City is designated neutral ground among the many political factions within the Empire. The Klingon definition of neutral conduct, however, does not appear to preclude acts of assault, assassination, and kidnapping, providing they are carried out discreetly. Culture & EntertainmentA typical example of Klingon culture can be found in the Old Quarter of First City. One form of popular entertainment for its inhabitants is to frequent local nightclubs which, to non-Klingon sensibilities, appear to be sophisticated country clubs run by gangs of criminal thugs. Indeed, the level of recreational violence in First City nightclubs is so high that it is not unusual for criminal acts to occur in full view of the clientele, who are not in the lest distracted or disturbed. But this side of the Klingon personality should not detract from the Klingon sense of honour - especially in battle. Although an Empire in name, the Klingon Empire is actually ruled by the Klingon High Council with the leader of the council assuming authority through a complex Rite of Succession. |