Workings of the Embassy: Difference between revisions

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==Aims and Goals==
==Aims and Goals==
As we began our adventures on Duronis II we had a number of aims and goals which we would work towards. This article details them:


[[Embassy_Themes_and_Plotlines|Themes and Plotlines]]
[[Embassy_Themes_and_Plotlines|Themes and Plotlines]]
Also, if anybody is interested in reading the original brainstorming behind the Duronis II Embassy creation then they are available here:
[http://http://www.starbase118.net/forums/index.php?showforum=154 Brainstorming Forums]
This can be quite an amusing read. You'll see what we inherited from our friends accross the fleet and perhaps be able to reflect on how our sims and the details in them compare to their original ideas. Perhaps you could even bring back a forgotten idea and get it into one of your posts to make that dream become a reality.
As we move on as a crew their are three main goals which we ought to all walk towards:
* The Embassy group will always be tolerant and understanding: Open to all races, sexualities, ages, religion and gender etc. This is both IC and OOC.
* Stay within PG13 but push the boundaries of what we explore in your sims. Theres no reason we cannot have disabled characters,  homosexual characters or even extremist characters. Likewise, our writing should explore the issues that affect societies -damaging the environment, poverty, war, drug use etc etc. Anything we see in the news would likely make an aspect of Laundean society worth exploring.
* Do not be afraid to seek out new ways of simming or offer an original of looking at the Star Trek universe. Everyone can have an idea and its up to Ensigns and Lt.Jg to lead a mission on in its plot just as much as a LT.Cmdr.


==Two Tiered Simming System==
==Two Tiered Simming System==