User:Dekas: Difference between revisions

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===Unofficial tips===
===Unofficial tips===
If you're reading this, hi! You've reached the Unofficial Tips portion of this page. Because even if it's not super likely to be read, on the off chance you do, these are good things to know if you don't already do them yourself! Obviously, there are a number of rules, tips, and tricks all over the wiki about how best to write, and you obviously get tips from mentors and Captains. You should definitely be following those as well. But these are things I've realized how to put into words that I never really saw put into direct words this way because I think there's a level where it's assumed you already understand these things. But as someone with neuro-divergencies and troubles remembering when things aren't directly laid out, here are some direct things that are implied but not always stated!
If you're reading this, hi! You've reached the Unofficial Tips portion of this page. Because even if it's not super likely to be read, on the off chance you do, these are good things to know if you don't already do them yourself! Obviously, there are a number of rules, tips, and tricks all over the wiki about how best to write, and you obviously get tips from mentors and Captains. You should definitely be following those as well. But these are things I've realized how to put into words that I never really saw put into direct words this way because I think there's a level where it's assumed you already understand these things. But as someone with neuro-divergencies and troubles remembering when things aren't directly laid out, here are some direct things that are implied but not always stated!
*'''Don't be afraid to use the whole ship/base as an environment!:''' Pretty self-explanatory. Sometimes a scene will have many people in the same place, and if you're struggling to section that area on the off chance you have to stay there, and it can become oversaturated and a little bit stressful. But if you are able to, using other parts of the ship or installation you're on can really spice things up and make things less oversaturated in the story going on and it does things a whole lot of good. Notably, you shouldn't be doing things on your own for too long, this is a cooperative game and we do want to play with you too. It's good in moderation, but be sure you end with the reconnection with others. The point is not to separate yourself and not talk to anyone, the point is to find ways to communicate creatively regardless of where you are. Using more of the installation you're on as part of your environment is a really good way to add to an oversaturated scene if you're able to.
*'''Don't be afraid to use the whole ship/base as an environment!:''' Pretty self-explanatory. Sometimes a scene will have many people in the same place, and unless it's not really attainable or realistic to "split the party" somewhere, or your place makes the most sense for you to be at the time, the oversaturation of a scene can become a bit stressful to try and interact with. But if you are able to, using other parts of the ship or installation you're on can really spice things up and make things less oversaturated in the story going on and it does things a whole lot of good for pacing and scenes. Notably, you shouldn't be doing things on your own for too long, this is a cooperative game and we do want to play with you too. It's good in moderation, but be sure you end with the reconnection with others in some way. The point is not to separate yourself and not talk to anyone, the point is to find ways to communicate creatively regardless of where you are. The use of combadges and commstations is a viable option when available. As is bringing someone with you when it makes sense. Using more of the installation you're on as part of your environment is a really good way to add to an oversaturated scene if you're able to.
*'''Short time skips can be your friend:''' If something is dragging on in a scene, everyone's character has had some chances to submit input to the situation at hand, and now everything is feeling a little cyclical and slowing it down; unless otherwise stated, or it is a mission briefing scene that's not quite done yet, generally, it is okay to use a quick time skip to the start of the next set of scenes to start the juicier parts of a mission.
*'''Short time skips can be your friend:''' If something is dragging on in a scene, everyone's character has had some chances to submit input to the situation at hand, and now everything is feeling a little cyclical and slowing it down; unless otherwise stated, or it is a mission briefing scene that's not quite done yet, generally, it is okay to use a quick time skip to the start of the next set of scenes to start the juicier parts of a mission.