Workings of the Embassy: Difference between revisions

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==Introduction==
==Introduction==


In 2004 the Embassy was just a dream. It began life as a project on the drawingboard, or rather a set of threads on the Forums. This allowed the dream to be shared with all across the fleet and a number of UFoP players worked on its creation long before I even got involved.
In 2004 the Embassy was just a dream. It began life as a project on the drawing board, or rather a set of threads on the Forums. This allowed the dream to be shared with all across the fleet and a number of UFoP players worked on its creation long before I even got involved.


By the end of 2004 the dream became a reality. With players throughout the fleet having brainstormed the Embassy's setting, we as a crew took their idea and expanded on their foundations. As we strive to build an entire planet, culture and history we record our facts and our missions here on the wiki.  
By the end of 2004 the dream became a reality. With players throughout the fleet having brainstormed the Embassy's setting, we as a crew took their idea and expanded on their foundations. As we strive to build an entire planet, culture and history we record our facts and our missions here on the wiki.  


But the creation is quite like no other -we're planet based, we often do diplomatic, political and science based missions rather than all out action and as such simming on the Embassy can be a little diferent too.  
But the creation is quite like no other -we're planet based, we often do diplomatic, political and science based missions rather than all out action and as such simming on the Embassy can be a little different too.  


Whether your an experienced Embassy crewmember or a new player joining our little group, there are times when we all need to put our hands on a piece of info telling us what we can do as a player within our group.
Whether your an experienced Embassy crewmember or a new player joining our little group, there are times when we all need to put our hands on a piece of info telling us what we can do as a player within our group.
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* The Embassy group will always be tolerant and understanding: Open to all races, sexualities, ages, religion and gender etc. This is both IC and OOC.
* The Embassy group will always be tolerant and understanding: Open to all races, sexualities, ages, religion and gender etc. This is both IC and OOC.
* Stay within PG13 but push the boundaries of what we explore in your sims. Theres no reason we cannot have disabled characters,  homosexual characters or even extremist characters. Likewise, our writing should explore the issues that affect societies -damaging the environment, poverty, war, drug use etc etc. Anything we see in the news would likely make an aspect of Laudean society worth exploring.
* Stay within PG13 but push the boundaries of what we explore in your sims. There's no reason we cannot have disabled characters,  homosexual characters or even extremist characters. Likewise, our writing should explore the issues that affect societies -damaging the environment, poverty, war, drug use etc etc. Anything we see in the news would likely make an aspect of Laudean society worth exploring.
* Do not be afraid to seek out new ways of simming or offer an original of looking at the Star Trek universe. Everyone can have an idea and its up to Ensigns and Lt.Jg to lead a mission on in its plot just as much as a LT.Cmdr.
* Do not be afraid to seek out new ways of simming or offer an original of looking at the Star Trek universe. Everyone can have an idea and its up to Ensigns and Lt.Jg to lead a mission on in its plot just as much as a LT.Cmdr.


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If you ask to be a PT then you are actually taking on an important responsibility: You will be tasked with exploring the Laudeans, their society, their history -everyday life. In essence your mission is to write a sim that explores an aspect of Duronis II or Laudean society. And you write it as and when  your RL time permits.
If you ask to be a PT then you are actually taking on an important responsibility: You will be tasked with exploring the Laudeans, their society, their history -everyday life. In essence your mission is to write a sim that explores an aspect of Duronis II or Laudean society. And you write it as and when  your RL time permits.


To give you an example, Lt.Cmdr Jenkins (a made up person,) has been playing with the UFoP for nearly 4 years and is a great writer who has ties to the Embassy group and other players there; she does not want to quit and won't transfer. But she has to revise for exam and work 40 hour weeks and cannot keep up with the mission pace. So she take on her PT embassy based role. What I expect from her (and other players in that situation,) is that when she writes a sim it should not just be about her pottering about the Embassy complex but it should go and explore the Duronis II setting seperate from the mission... so for example she could go shopping round a market in Lokesh or she could go witness a coven or she could meet an old man and talk about what life on Duronis II was like before the revolution!
To give you an example, Lt.Cmdr Jenkins (a made up person,) has been playing with the UFoP for nearly 4 years and is a great writer who has ties to the Embassy group and other players there; she does not want to quit and won't transfer. But she has to revise for exam and work 40 hour weeks and cannot keep up with the mission pace. So she take on her PT embassy based role. What I expect from her (and other players in that situation,) is that when she writes a sim it should not just be about her pottering about the Embassy complex but it should go and explore the Duronis II setting separate from the mission... so for example she could go shopping round a market in Lokesh or she could go witness a coven or she could meet an old man and talk about what life on Duronis II was like before the revolution!


If she wanted she could just write a short story about a fisherman at the other side of the planet...anything that helps establish what local life is like there! These writers can really do some in depth exploration of the Duronis II setting and give a real vibe to the planet -even though their post will not be tied to the focus of the main mission everyone else is on.  
If she wanted she could just write a short story about a fisherman at the other side of the planet...anything that helps establish what local life is like there! These writers can really do some in depth exploration of the Duronis II setting and give a real vibe to the planet -even though their post will not be tied to the focus of the main mission everyone else is on.  
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In establishing a planet based sim we have done something new. But the novelty need not end there. In addition to running our regular missions, we sometimes like to try out a new way of simming within the standard format accepted for our usual mission.
In establishing a planet based sim we have done something new. But the novelty need not end there. In addition to running our regular missions, we sometimes like to try out a new way of simming within the standard format accepted for our usual mission.


Although most are missions are traditional, so far we've done two kinds of things to make a mission a little different. The first was a Murder Mystery in which we suprised everyone with the death of a main character. Each member of our crew was then e-mailed (in a direct OOC) a set of three clues pointing to the culprit. Alone these clues were useless but once the crew all shared their clues by writing them into their sims then they could work together and it became a solvable murder mystery that everyone strove to solve.
Although most are missions are traditional, so far we've done two kinds of things to make a mission a little different. The first was a Murder Mystery in which we surprised everyone with the death of a main character. Each member of our crew was then e-mailed (in a direct OOC) a set of three clues pointing to the culprit. Alone these clues were useless but once the crew all shared their clues by writing them into their sims then they could work together and it became a solvable murder mystery that everyone strove to solve.


The other new mission we did was insert a diferent type of puzzle into a sim. The crew could only overcome the obstacle blocking their mission once a player completed the puzzle and included their solution in their sim  
The other new mission we did was insert a different type of puzzle into a sim. The crew could only overcome the obstacle blocking their mission once a player completed the puzzle and included their solution in their sim  


Details of how these missions were organised and run are printed below:
Details of how these missions were organized and run are printed below:


===The Murder Mystery Sim===
===The Murder Mystery Sim===
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Captain Rocar
Captain Rocar


PS. Clues labelled with a <nowiki>**</nowiki> are pieces of information you should mention as soon as possible (because they explain the basic plot –eg why someone is a suspect).
PS. Clues labeled with a <nowiki>**</nowiki> are pieces of information you should mention as soon as possible (because they explain the basic plot –eg why someone is a suspect).




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Renora -Science -Bajoran
Renora -Science -Bajoran


1. You saw Lt.Cmdr Aiowyn Shartara and Furlong arguing loudly with eachother at 8:30 pm just outside their quarters, you were surprised as you noticed the two of them spend a lot of time together.
1. You saw Lt.Cmdr Aiowyn Shartara and Furlong arguing loudly with each other at 8:30 pm just outside their quarters, you were surprised as you noticed the two of them spend a lot of time together.


2. You heard a male voice in the Library at 9:20pm  -you were off duty and heading towards the gardens.
2. You heard a male voice in the Library at 9:20pm  -you were off duty and heading towards the gardens.
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Creed -Intelligence Officer -Terran
Creed -Intelligence Officer -Terran


1. You had been exploring an intelligence report that linked some of the Laudean scientists (on our last mission with the RESOLUTION) to some extremeist Laudean organizations. The 3 sceientists were Dr. Kalahari, Prof. Quasimalda and Dr. Noree. Your intelligence suggests Kalahari is a high ranking coven leader of the [[Fielding League]] and that Prof Quasimalda has ties to a terrorist group known as the [[Fala'r]] who want off-worlders off [[Duronis II]]: “Til’ahn for the Laudeans”
1. You had been exploring an intelligence report that linked some of the Laudean scientists (on our last mission with the RESOLUTION) to some extremist Laudean organizations. The 3 scientists were Dr. Kalahari, Prof. Quasimalda and Dr. Noree. Your intelligence suggests Kalahari is a high ranking coven leader of the [[Fielding League]] and that Prof Quasimalda has ties to a terrorist group known as the [[Fala'r]] who want off-worlders off [[Duronis II]]: “Til’ahn for the Laudeans”


2. You were warned the Fala'r terrorist group were planning an attack on one of the Embassies. The Fala'r want off-worlders off Duronis II : “Til’ahn for the Laudeans”
2. You were warned the Fala'r terrorist group were planning an attack on one of the Embassies. The Fala'r want off-worlders off Duronis II : “Til’ahn for the Laudeans”


3. Just before leaving the USS RESOLUTION you picked up traces of an unknown source onboard the vessel downloading info from the RESOLUTION’s computers. This access point was near the Laudean scientists quarters and included personnel information –including info on Captain Rocar and Ktarians and other senior staff –including Lt.Jgs Webb and Furlong.
3. Just before leaving the USS RESOLUTION you picked up traces of an unknown source onboard the vessel downloading info from the RESOLUTIONs computers. This access point was near the Laudean scientists quarters and included personnel information –including info on Captain Rocar and Ktarians and other senior staff –including Lt.Jgs Webb and Furlong.


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Torrance -Chief Administrative Officer -Terran
Torrance -Chief Administrative Officer -Terran


1. At 9:45 you were in the bar, so was Fulongs ex-husband (though you did not know it was her ex at the time,) who came over to you and started chatting you up. Barmen Albee and Bertok also saw this.
1. At 9:45 you were in the bar, so was Furlongs ex-husband (though you did not know it was her ex at the time,) who came over to you and started chatting you up. Barmen Albee and Bertok also saw this.


2. Furlong told you several weeks ago that she knew something about her ex-husband that scared her...a dark secret he'd never want to get out.
2. Furlong told you several weeks ago that she knew something about her ex-husband that scared her...a dark secret he'd never want to get out.
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Dar -Chief of Security -Bajoran
Dar -Chief of Security -Bajoran


1. You were called to the corridor by the Captain's Library at 10pm due to the Laudean scientists being in an unauthorised area of the Embassy...you took them away to the security office until about 11. Whilst in the corridor there were no voices from the Captain's Library.
1. You were called to the corridor by the Captain's Library at 10pm due to the Laudean scientists being in an unauthorized area of the Embassy...you took them away to the security office until about 11. Whilst in the corridor there were no voices from the Captain's Library.


2. On examination of the stab wound you see that it fits with a defensive stab move in the [[Zantar'Lik]] -a Ktarian Martial Art that involve knife attacks with a form of stabbing in a precise way, shape and place. Its difficult to learn.
2. On examination of the stab wound you see that it fits with a defensive stab move in the [[Zantar'Lik]] -a Ktarian Martial Art that involve knife attacks with a form of stabbing in a precise way, shape and place. Its difficult to learn.
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Hilzarie - Counsellor -Betazoid
Hilzarie - Counselor -Betazoid


1. Whilst on an evening stroll with her husband (in the garden), at 7:45 you saw Webb looking at Furlong talking to her husband (in the garden) and sensed a pang of jealousy.
1. Whilst on an evening stroll with her husband (in the garden), at 7:45 you saw Webb looking at Furlong talking to her husband (in the garden) and sensed a pang of jealousy.
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1. You detect a high residue of Fielding Energy in the Captain’s Library.  –suggesting a Laudean had been in the room and used Fielding even though they should not have had access to this room.
1. You detect a high residue of Fielding Energy in the Captain’s Library.  –suggesting a Laudean had been in the room and used Fielding even though they should not have had access to this room.


2. The night of the murder you were going over analyses of the USS RESOLUTIONS sensor findings on the Sandbar in the [[Duronis system]], you went over these finding with all three Laudean scientists (Prof.Quasimalda, Dr Kalahari and Dr. Noree) –the four of you were going over these findings until 9:30pm
2. The night of the murder you were going over analysis of the USS RESOLUTIONS sensor findings on the Sandbar in the [[Duronis system]], you went over these finding with all three Laudean scientists (Prof.Quasimalda, Dr Kalahari and Dr. Noree) –the four of you were going over these findings until 9:30pm


3. If a Security Officer presents you with a knife, then your forensic tests reveal that the blood on the knife is Furlong’s. You also find the knife’s handle has Furlong’s ex-husbands finger prints on it in addition to Rocar’s, Webb’s and Pulak’s. You may also discover footprints in the Garden –belonging to Rocar, Hilzarie, Furlong & her ex-husband, Shartara, Renora, Pulak, Hope and Sheriden.
3. If a Security Officer presents you with a knife, then your forensic tests reveal that the blood on the knife is Furlong’s. You also find the knife’s handle has Furlong’s ex-husbands finger prints on it in addition to Rocar’s, Webb’s and Pulak’s. You may also discover footprints in the Garden –belonging to Rocar, Hilzarie, Furlong & her ex-husband, Shartara, Renora, Pulak, Hope and Sheriden.
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Sheriden – Deputy Chief of Mission -  Terran
Sheriden – Deputy Chief of Mission -  Terran


1. You asked Lt.Jg Webb to fix the replicator in the Captains’ Library (where the murder occured) and gave him temporary access codes for the room.
1. You asked Lt.Jg Webb to fix the replicator in the Captains’ Library (where the murder occurred) and gave him temporary access codes for the room.


2. You will remember that Rocar used to teach the Zantar'Lik to John Stone on the USS CONSTITUTION when off-duty. You presume the Zantar'Lik is a sort Ktarian Martial Art but could be cookery or flower arranging for all you know.
2. You will remember that Rocar used to teach the Zantar'Lik to John Stone on the USS CONSTITUTION when off-duty. You presume the Zantar'Lik is a sort Ktarian Martial Art but could be cookery or flower arranging for all you know.
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==OOC Involvement==
==OOC Involvement==


Theres a large number of things you can do to get involved and help run the Embassy. But the most important place to get active are:
There's a large number of things you can do to get involved and help run the Embassy. But the most important place to get active are:


* Cataloguing things on our wiki.
* Cataloging things on our wiki.
* Volunteering to write a Monthly report on what we've done in our mission this month.
* Volunteering to write a Monthly report on what we've done in our mission this month.
* Once you reach Lt rank, Mentoring a new officer.
* Once you reach Lt rank, Mentoring a new officer.
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* The News Team (who's articles get published [http://www.starbase118.net Front page of our site]
* The News Team (who's articles get published [http://www.starbase118.net Front page of our site]


===Socialise accross the Fleet===
===Socialize across the Fleet===


As a community of Star Trek fans, we are not limited to having something in common withjust our own group. Try and use [http:///www.starbase118.net/forums the forums] whenever you have a spare second (for example I check the threads that interest me 5 minutes before going to lunch!)  
As a community of Star Trek fans, we are not limited to having something in common withjust our own group. Try and use [http:///www.starbase118.net/forums the forums] whenever you have a spare second (for example I check the threads that interest me 5 minutes before going to lunch!)  
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Generally you will find the promotions from Ensign to Lt.Jg will come quicker and that with each rank it will go slower/take longer to get promoted.
Generally you will find the promotions from Ensign to Lt.Jg will come quicker and that with each rank it will go slower/take longer to get promoted.


As you rise up the ranks, it becomes more about how you help others: -how you've helped the command staff with OOC work? How you've driven the plot forward? But most importanly how you've helped lower ranking officers. Even the best writer in the world will not make it past Lt.Jg if they are not nice to new officers and help them out or don't get involved with ooc work in addition to writing plenty of great sims!
As you rise up the ranks, it becomes more about how you help others: -how you've helped the command staff with OOC work? How you've driven the plot forward? But most importantly how you've helped lower ranking officers. Even the best writer in the world will not make it past Lt.Jg if they are not nice to new officers and help them out or don't get involved with ooc work in addition to writing plenty of great sims!


It really isn't about how long you've played your character in the group and how many missions you do... Promotions do need to be earned, and unfortunately you have a captain who's little tough in promoting people. But, that way you know you really have achieved something when you get a promotion.
It really isn't about how long you've played your character in the group and how many missions you do... Promotions do need to be earned, and unfortunately you have a captain who's little tough in promoting people. But, that way you know you really have achieved something when you get a promotion.


If you want to get promotions look to have a finger in every pie and helpout as much as you can -become part of our online community and not just a writer ;o)
If you want to get promotions look to have a finger in every pie and help out as much as you can -become part of our online community and not just a writer ;o)


===Details in Sim===
===Details in Sim===
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Ever watched [[ma:Star Trek V: The Final Frontier|Star Trek V]] and thought "hold on they've past that deck twice now" when [[ma:Spock|Spock]] and [[ma:James T. Kirk|Kirk]] fly up the turbolift? Or perhaps been confused in [[ma:Star Trek: First Contact|Star Trek First Contact]] when the number of decks on the [[ma:USS Enterprise (NCC-1701-E)|Enterprise]] changes from 24 to 26?
Ever watched [[ma:Star Trek V: The Final Frontier|Star Trek V]] and thought "hold on they've past that deck twice now" when [[ma:Spock|Spock]] and [[ma:James T. Kirk|Kirk]] fly up the turbolift? Or perhaps been confused in [[ma:Star Trek: First Contact|Star Trek First Contact]] when the number of decks on the [[ma:USS Enterprise (NCC-1701-E)|Enterprise]] changes from 24 to 26?


Most of us don't notice these things, but those that do get irritated by them. So even if Paramount cannot remember how many decks a ship has from one page of script to another...we should at least try to do better and get continuancy in our sims.
Most of us don't notice these things, but those that do get irritated by them. So even if Paramount cannot remember how many decks a ship has from one page of script to another...we should at least try to do better and get continuity in our sims.


As we develop the Embassy and Duronis II there are countless facts that we establish that it would be nice to keep "Embassy canon" from sim to sim. Your first port of call should be here the wiki... of course for that to work you need to catalogue facts you've sim here too!
As we develop the Embassy and Duronis II there are countless facts that we establish that it would be nice to keep "Embassy canon" from sim to sim. Your first port of call should be here the wiki... of course for that to work you need to catalog facts you've sim here too!


Additionally:
Additionally:
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[http://www.embassy.starbase118.net/guidebook.php Guidebook]
[http://www.embassy.starbase118.net/guidebook.php Guidebook]


This is our Guidebook and offers lots of great trivia to help you get acurate details in your sim! Check it out for:
This is our Guidebook and offers lots of great trivia to help you get accurate details in your sim! Check it out for:


*Background: An overview of the background of the embassy.  
*Background: An overview of the background of the embassy.  
*Duty Posts: More explination on the jobs each staffmember holds.  
*Duty Posts: More explanation on the jobs each staff member holds.  
*Promotion Info: More information on how staffmembers are promoted.  
*Promotion Info: More information on how staff members are promoted.  
*Embassy Defenses: Explination of the embassy's defenses and alert statuses.  
*Embassy Defenses: Explanation of the embassy's defenses and alert statuses.  


Also, if we're using a vessel -make sure you check up on what vessels we have available to us:
Also, if we're using a vessel -make sure you check up on what vessels we have available to us:
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:o) I really don't want to see sims where you go and use the runabout River Thames from a non-existent shuttlebay in Rocar's rose gardens anymore than I want to hear that Star Trek IV's humpback whales are about to be returned to Alaska for release back into the wild when Dr. Gillian Taylor told Kirk and Spock that Gracie was "very pregnant." (Humpbacks give birth in warm, south Pacific waters, say Hawaii, during the winter and later migrate north for summer.)
:o) I really don't want to see sims where you go and use the runabout River Thames from a non-existent shuttlebay in Rocar's rose gardens anymore than I want to hear that Star Trek IV's humpback whales are about to be returned to Alaska for release back into the wild when Dr. Gillian Taylor told Kirk and Spock that Gracie was "very pregnant." (Humpbacks give birth in warm, south Pacific waters, say Hawaii, during the winter and later migrate north for summer.)


===Know thy neighbours===
===Know thy neighbors===


Being planet based its very important to know who our "adversaries" and "friends" are. After your own character's race then you should know the most about Laudeans, Romulans and Zalkonians.
Being planet based its very important to know who our "adversaries" and "friends" are. After your own character's race then you should know the most about Laudeans, Romulans and Zalkonians.
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When you sim a Laudean its important to describe their appearance
When you sim a Laudean its important to describe their appearance
in keeping with what we've established so familiarise yourself with this:
in keeping with what we've established so familiarize yourself with this:
[http://www.starbase118.net/wiki/index.php/Laudean Laudeans]
[http://www.starbase118.net/wiki/index.php/Laudean Laudeans]


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Again, when simming a Romulan character its nice to include as much little details as possible! Maybe the odd Romulan word or a Romulan game they like playing or eating a canon Star Trek Romulan food.
Again, when simming a Romulan character its nice to include as much little details as possible! Maybe the odd Romulan word or a Romulan game they like playing or eating a canon Star Trek Romulan food.


The [[Zalkonians]] are diferent all together. Once again, theres very little canon stuff on them so you have free artistic license to make it up. This is a diferent kind of simming to simming the romulans who have such a wealth of canon facts at your disposal.
The [[Zalkonians]] are diferent all together. Once again, there's very little canon stuff on them so you have free artistic license to make it up. This is a different kind of simming to simming the Romulans who have such a wealth of canon facts at your disposal.


Do however bear in mind things we already established about them in previous sims (for example that the Zalkonians are a Suzerainty or that they're socially inept and slightly xenophobic) and of course the canon facts,
Do however bear in mind things we already established about them in previous sims (for example that the Zalkonians are a Suzerainty or that they're socially inept and slightly xenophobic) and of course the canon facts,
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[[ma:Zalkonian|Memory Alpha Article on Zalkonians]]
[[ma:Zalkonian|Memory Alpha Article on Zalkonians]]


You'll see from the above article that some Zalkonians are evolving into to non-corporeal life-forms. But you must remember that the Zalkonian people were frightened by those undergoing the change and their government began exterminating anyone showing symptoms. As such a member of the Zalkonian delegation would not be walking around and have omniprent powers/ be turning non-corporeal.
You'll see from the above article that some Zalkonians are evolving into to non-corporeal life-forms. But you must remember that the Zalkonian people were frightened by those undergoing the change and their government began exterminating anyone showing symptoms. As such a member of the Zalkonian delegation would not be walking around and have omnipotent powers/ be turning non-corporeal.


For the sake of the sim we say none of these kind of Zalkonians are on Duronis II. Remember, in the UFoP you can not play these kind of races (eg. a [[ma:Q Continuum|Q]]) and so your Zalkonian characters must adhere to that rule.
For the sake of the sim we say none of these kind of Zalkonians are on Duronis II. Remember, in the UFoP you can not play these kind of races (eg. a [[ma:Q Continuum|Q]]) and so your Zalkonian characters must adhere to that rule.
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==The Mentor System==
==The Mentor System==


When a new player or Ensign arrives at the Embassy from the academy, they are assigned a mentor. This is usually a Full Lieutenant or higher and would usually be their department head or someone with experience in that department. These mentors introduce themselves to the new officer the minute they come onboard, makes friends with them OOC -helps them make other ooc friends, importantly giving them something to respond to in the sim/help them get involved. Then if something is amiss with the new officer's sim they'll catch it and correct it. Eventually, they offer advice on things to try and improve on, all the while praising the new officer's positive aspects.
When a new player or Ensign arrives at the Embassy from the academy, they are assigned a mentor. This is usually a Full Lieutenant or higher and would usually be their department head or someone with experience in that department. These mentors introduce themselves to the new officer the minute they come on board, makes friends with them OOC -helps them make other ooc friends, importantly giving them something to respond to in the sim/help them get involved. Then if something is amiss with the new officer's sim they'll catch it and correct it. Eventually, they offer advice on things to try and improve on, all the while praising the new officer's positive aspects.


This system seems to please both mentor and new officer a great deal. (if you're doing something wrong and get corrected by the Captain its sometimes a bit more daunting than if your buddy points it out to you and gives you some pointers.)
This system seems to please both mentor and new officer a great deal. (if you're doing something wrong and get corrected by the Captain its sometimes a bit more daunting than if your buddy points it out to you and gives you some pointers.)
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