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==Power Settings== | ==Power Settings== | ||
1 Light Stun | ===1 Light Stun=== | ||
Knocks out base-type humanoids for up to five minutes. | Knocks out base-type humanoids for up to five minutes. | ||
2 Medium Stun | ===2 Medium Stun=== | ||
Knocks out base-type humanoids for up to 15 minutes. | Knocks out base-type humanoids for up to 15 minutes. | ||
3 Heavy Stun | ===3 Heavy Stun=== | ||
Knocks out base-type humanoids for up to 1 Hour. 11 Disruption / Explosive Effects | Knocks out base-type humanoids for up to 1 Hour. | ||
Ultra dense alloy materials vaporise. Light geological displacement. | |||
===4 Thermal Effects=== | |||
Causes neural damage and skin burns to base-type humanoids. | |||
Ultra dense alloy materials vaporise. Medium geological displacement. | |||
===5 Thermal Effects=== | |||
Causes severe burn effects to humanoid tissue. | |||
Light vibrations to shielded matter. Medium geological displacement. | |||
===6 Disruption Effects=== | |||
Causes matter to disassociate and deeply penetrates organic tissue. | |||
Medium vibrations to shielded matter. Heavy geological displacement. | |||
===7 Disruption Effects=== | |||
Kills humanoids as disruption effects become widespread. | |||
Major vibrations to shielded matter. Heavy geological displacement. | |||
===8 Disruption Effects=== | |||
Cascading disruption forces vaporise humanoid organisms. Maximum setting for type I phasers. | |||
Shielded matter fractures. Heavy geological displacement. Maximum setting for type II phasers. | |||
===9 Disruption Effects=== | |||
Damage to heavy alloy and ceramic materials over 100cm thick. | |||
===10 Disruption Effects=== | |||
Heavy alloy and ceramic materials over 100cm thick are vaporised. | |||
===11 Disruption / Explosive Effects=== | |||
Ultra dense alloy materials vaporise. Light geological displacement. | |||
===12 Disruption / Explosive Effects=== | |||
Ultra dense alloy materials vaporise. Medium geological displacement. | |||
===13 Disruption / Explosive Effects=== | |||
Light vibrations to shielded matter. Medium geological displacement. | |||
===14 Disruption / Explosive Effects=== | |||
Medium vibrations to shielded matter. Heavy geological displacement. | |||
===15 Disruption / Explosive Effects=== | |||
Major vibrations to shielded matter. Heavy geological displacement. | |||
===16 Disruption / Explosive Effects=== | |||
Shielded matter fractures. Heavy geological displacement. Maximum setting for type II phasers. | |||
=PADDs= | =PADDs= |
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