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Tanjar-Ongra (talk | contribs) (Changing planet of origin) |
Tanjar-Ongra (talk | contribs) m (Correcting italics in Description; modifying IPA pronunciations to add syllable breaks; adding links to mentioned species, organisations, materials.) |
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==Name== | ==Name== | ||
* '''Proper Name''': Grazerite | * '''Proper Name''': Grazerite | ||
* [http://en.wikipedia.org/wiki/International_Phonetic_Alphabet|'''Pronunciation''']: [' | * [http://en.wikipedia.org/wiki/International_Phonetic_Alphabet|'''Pronunciation''']: ['ɡreɪ.serˌaɪt] | ||
==Home System== | ==Home System== | ||
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==Home World== | ==Home World== | ||
* '''Proper Name''': Grazer III | * '''Proper Name''': Grazer III | ||
* [http://en.wikipedia.org/wiki/International_Phonetic_Alphabet|'''Pronunciation''']: [' | * [http://en.wikipedia.org/wiki/International_Phonetic_Alphabet|'''Pronunciation''']: ['ɡreɪ.ser θriː] | ||
* '''Native Name''': Graz-Horr | * '''Native Name''': Graz-Horr | ||
* '''Other Names''': Vacca III (name given by Captain Cacciatore on first contact with humans) | * '''Other Names''': Vacca III (name given by Captain Cacciatore on first contact with humans) | ||
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Unlike most humanoids, this imbalance did not lead to conflict. A system of sponsored client regimes were set up with the itinerant herds (or upsols), whereby chosen youths would travel to the island academies for training and education, in exchange for trade goods. In the Grazerite language, the terms for "islander" and "urbanite" have been conflated together; it is indicative that Continental Grazerites see Islanders as having lost much of their herd instinct and values in their individualistc urban life. This is in contrast to most of Grazerite Standard being descended from the Islander trade pidgin language. | Unlike most humanoids, this imbalance did not lead to conflict. A system of sponsored client regimes were set up with the itinerant herds (or upsols), whereby chosen youths would travel to the island academies for training and education, in exchange for trade goods. In the Grazerite language, the terms for "islander" and "urbanite" have been conflated together; it is indicative that Continental Grazerites see Islanders as having lost much of their herd instinct and values in their individualistc urban life. This is in contrast to most of Grazerite Standard being descended from the Islander trade pidgin language. | ||
Industrialisation was thus slow to develop on Grazer, taking thousands of years to advance, due to the barter economy of the Grazerites. First contact was made by the ancient Orion civilisation in 231 CE, who maintained a trading outpost there until their eventual demise. Grazer would develop fusion power and warp drive of their own, with displaced Orion help, in 571 CE. This brought them into contact with other neighbouring star-systems and alien civilisations, such as the Menthar, Promellians, Vulcans, Tellarites, Tholians and the Hebitian empires. | Industrialisation was thus slow to develop on Grazer, taking thousands of years to advance, due to the barter economy of the Grazerites. First contact was made by the ancient [[Orion]] civilisation in 231 CE, who maintained a trading outpost there until their eventual demise. Grazer would develop fusion power and warp drive of their own, with displaced Orion help, in 571 CE. This brought them into contact with other neighbouring star-systems and alien civilisations, such as the [[Menthar]], [[Promellian|Promellians]], [[Vulcan|Vulcans]], [[Tellarite|Tellarites]], [[Tholian|Tholians]] and the [[Cardassian history|Hebitian empires]]. | ||
Due to the more isolated nature of Grazer, which is quite far from the galactic plane, it has remained a strategically unimportant and thus Grazerites were able to survive as neutral pacifists in galactic affairs. However, increasing conflicts in the region (The Menthar-Promellian war, Tzenketh raids, Cardassian & Tholian expansion) led to Grazer applying for membership in the United Federation of Planets in the year 2335. While impressed with the long history of democracy, technology and good diplomatic relations with the Tholians (which the Federation wished to cultivate) this was conditional on Grazerites supplying Starfleet manpower, to run Federation-designed capital class ships, in order to defend this isolated, strategically-unimportant and underpopulated sector. | Due to the more isolated nature of Grazer, which is quite far from the galactic plane, it has remained a strategically unimportant and thus Grazerites were able to survive as neutral pacifists in galactic affairs. However, increasing conflicts in the region (The Menthar-Promellian war, [[Tzenkethi|Tzenketh]] raids, [[Cardassian]] & Tholian expansion) led to Grazer applying for membership in the United Federation of Planets in the year 2335. While impressed with the long history of democracy, technology and good diplomatic relations with the Tholians (which the Federation wished to cultivate) this was conditional on Grazerites supplying [[Starfleet]] manpower, to run Federation-designed capital class ships, in order to defend this isolated, strategically-unimportant and underpopulated sector. | ||
This led to a period of factionalised politics on Grazer, between pure pacifists and pragmatists, led by survivors of raids on Grazer outposts by various privateers such as the Breen and Nausicaans, and relatives of those lost in the Algenib incident with the Tholians, who mistakenly believed a Grazer trade ship to be Orion pirates. More consensual politics has returned though, since the Federation provided transporter and weather control technologies to the Grazerites, and Starfleet came to the defence of Grazer during the Talarian border conflicts of the 2350s. | This led to a period of factionalised politics on Grazer, between pure pacifists and pragmatists, led by survivors of raids on Grazer outposts by various privateers such as the Breen and Nausicaans, and relatives of those lost in the Algenib incident with the Tholians, who mistakenly believed a Grazer trade ship to be Orion pirates. More consensual politics has returned though, since the Federation provided transporter and weather control technologies to the Grazerites, and Starfleet came to the defence of Grazer during the [[MA:Talarian|Talarian]] border conflicts of the 2350s. | ||
==Government== | ==Government== | ||
The legislature is made up of | The legislature is made up of five-year-old democratically-elected representatives from the different herds or upsols of Grazer, with the executive indirectly elected from the legislature. Suffrage is extended to only those individuals that are parents. ([[MA:Decipher|Decipher]] sourcebook: ''[[MA:Starfleet Operations Manual|Starfleet Operations Manual]]'') Legislative terms are one Grazer year long. With the Grazer mating season and age restriction, this means that only one generation of Grazerites are ever in power over the planet. | ||
The election of the Federation Council representative takes place as a direct universal ballot of candidates. There are no restrictions on the age of this representative, and no restrictions on suffrage, as per Federation law. | The election of the Federation Council representative takes place as a direct universal ballot of candidates. There are no restrictions on the age of this representative, and no restrictions on suffrage, as per Federation law. | ||
Upsol elders still form the judicial system of Grazer, with panels of neutral elders convened to settle inter-herd disputes. The court of final appeal is the Federation Supreme Court. | Upsol elders still form the judicial system of Grazer, with panels of neutral elders convened to settle inter-herd disputes. The court of final appeal is the [[MA:Federation Supreme Court|Federation Supreme Court]]. | ||
==Description== | ==Description== | ||
Grazerites are tall, willowy humanoids. Grazerite facial features include a pronounced, deeply furrowed brow and a bovine snout. Two slightly curving horns, which may reach ten centimeters in length, crown the Grazerite skull. ([[ma:DS9|DS9]]: ''[[ma:Homefront|Homefront]]) Their thick hide has a flat layer of hair all over it, usually amber in color, but white, beige, and black Grazerites exist, as do piebald or mottled ones. ([[MA:Decipher|Decipher]] sourcebook: ''[[MA:Starfleet Operations Manual|Starfleet Operations Manual]]'') | Grazerites are tall, willowy humanoids. Grazerite facial features include a pronounced, deeply furrowed brow and a bovine snout. Two slightly curving horns, which may reach ten centimeters in length, crown the Grazerite skull. ([[ma:DS9|DS9]]: ''[[ma:Homefront|Homefront]]'') Their thick hide has a flat layer of hair all over it, usually amber in color, but white, beige, and black Grazerites exist, as do piebald or mottled ones. ([[MA:Decipher|Decipher]] sourcebook: ''[[MA:Starfleet Operations Manual|Starfleet Operations Manual]]'') | ||
==Physiology== | ==Physiology== | ||
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Grazerites are also age-stratified in many ways. Eldership in herds is based on a generational hierarchy, although individual generations exhibit a large amount of independence in group decision making and ownership of common property. There is a healthy tension in the reverence of wisdom in age, and the desire to experience the fresh perspective and new knowledge of the young. | Grazerites are also age-stratified in many ways. Eldership in herds is based on a generational hierarchy, although individual generations exhibit a large amount of independence in group decision making and ownership of common property. There is a healthy tension in the reverence of wisdom in age, and the desire to experience the fresh perspective and new knowledge of the young. | ||
Grazerites do not commonly describe their age in years numerically, but with an idiom: new borns are known as being in "the age of discovery", | Grazerites do not commonly describe their age in years numerically, but with an idiom: new borns are known as being in "the age of discovery", two-year-olds as "the age of parenting", 5-year-olds as "the age of decision", etc. | ||
==Culture & Arts== | ==Culture & Arts== | ||
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==Economy== | ==Economy== | ||
Exports are mainly arable produce, notably spices. Grazer remains one of the best trading locations to find Tholian silk in the Federation, due to its proximity. | Exports are mainly arable produce, notably spices. Grazer remains one of the best trading locations to find [[MA:Tholian silk|Tholian silk]] in the Federation, due to its proximity. | ||
Many items have to be imported from outside the solar system, such as dilithium, which tied with Grazer's distance from galactic trade routes makes Grazerite commercial interstellar flight relatively expensive. | Many items have to be imported from outside the solar system, such as [[A - F (chemical & particles)#Dilithium|dilithium]], which tied with Grazer's distance from galactic trade routes makes Grazerite commercial interstellar flight relatively expensive. | ||
==Military== | ==Military== |
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