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{{Victory}} | |||
'''USS Victory | '''USS Victory | ||
Standard Operating Procedures | Standard Operating Procedures | ||
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''Frequency'' | ''Frequency'' | ||
Full Time Simmer - 4+ times a week. (Ideally at least 12 sims a month) | Full Time Simmer - 4+ times a week. (Ideally at least 12 sims a month) <br> | ||
Part Time Simmer - 2+ times a week. | Part Time Simmer - 2+ times a week.<br> | ||
Occasional Simmer - less than 8 sims a month. | Occasional Simmer - less than 8 sims a month.<br> | ||
Secondary Simmer - Maintains an active character else where, but sims Occasionally. | Secondary Simmer - Maintains an active character else where, but sims Occasionally.<br> | ||
Any simmer who does not sim in 30 days or is Occasional with out being a Secondary will receive a note advising them of UFOP policy and the possibility they may be removed from the list. | Any simmer who does not sim in 30 days or is Occasional with out being a Secondary will receive a note advising them of UFOP policy and the possibility they may be removed from the list. | ||
''Content'' | ''Content'' | ||
This is a Star Trek Sim the Content should be Trek in nature, and reflect the standards of the show. ((example - you can't beam through shields.) | This is a Star Trek Sim the Content should be Trek in nature, and reflect the standards of the show. ((example - you can't beam through shields.) <br> | ||
UFOP is in general a PG-13 forum. Please keep everything sent to the site Clean. Simming a relationship is great, just don't tell us what happens behind closed doors. Also vulgarities should be represented as ----- or $%**&. Even then keep them at a minimum. This is supposed to be the enlightened 24-century. Rule of thumb is if you don't want your name attached to it on a giant public billboard don't send it. | UFOP is in general a PG-13 forum. Please keep everything sent to the site Clean. Simming a relationship is great, just don't tell us what happens behind closed doors. Also vulgarities should be represented as ----- or $%**&. Even then keep them at a minimum. This is supposed to be the enlightened 24-century. Rule of thumb is if you don't want your name attached to it on a giant public billboard don't send it. | ||
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''Away Teams remember'' - | ''Away Teams remember'' - | ||
1: Report down and safe. This is a SOP within Star Trek. | 1: Report down and safe. This is a SOP within Star Trek. <br> | ||
2: Inform the bridge of findings. | 2: Inform the bridge of findings. <br> | ||
3: Ask permission when deviating in anyway from the mission briefing. | 3: Ask permission when deviating in anyway from the mission briefing.<br> | ||
4: All away teams should contain at least 1 security officer. | 4: All away teams should contain at least 1 security officer. <br> | ||
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'''Sim Tips''' | '''Sim Tips''' | ||
1: The Best way to improve at simming is to sim. | 1: The Best way to improve at simming is to sim. <br> | ||
2: Involve others when you sim. | 2: Involve others when you sim. <br> | ||
3: Remember once an idea is simmed, it can go in many directions. | 3: Remember once an idea is simmed, it can go in many directions.<br> | ||
4: If an error is made, always try to fix it in sim. | 4: If an error is made, always try to fix it in sim. <br> | ||
5: When simming with others be willing to give them time to respond. I always figure 48 hours should be adequate, and after 72 hours continue on. | 5: When simming with others be willing to give them time to respond. I always figure 48 hours should be adequate, and after 72 hours continue on. <br> | ||
6: When simming for others, limit responses to 5 words or less. You can also do joint sims by using chat soft ware, or exchanging emails. | 6: When simming for others, limit responses to 5 words or less. You can also do joint sims by using chat soft ware, or exchanging emails. <br> | ||
7: Do not create and solve a problem in one sim. Nor should one, push the plot too far all at once. Doing so is called a Marthon sim, and while useful for administrative reasons, should be avoided. | 7: Do not create and solve a problem in one sim. Nor should one, push the plot too far all at once. Doing so is called a Marthon sim, and while useful for administrative reasons, should be avoided.<br> | ||
8: Avoid meta simming; that is there may be times when the player knows exactly what is going on, but the character remains ignorant. Mysteries, are often spoiled by meta simming. | 8: Avoid meta simming; that is there may be times when the player knows exactly what is going on, but the character remains ignorant. Mysteries, are often spoiled by meta simming. <br> | ||
9: Be gentle with one and other. Everyone can have an off day, or miss something. Ultimately this is a friendly game. | 9: Be gentle with one and other. Everyone can have an off day, or miss something. Ultimately this is a friendly game. <br> | ||
10: Expect consequence for IC actions. If someone phasers an innocent, expect to be hauled up on charges. | 10: Expect consequence for IC actions. If someone phasers an innocent, expect to be hauled up on charges. <br> | ||
11: Captains hate surprises. If you are planning a sudden plot twist that will re-write the mission contact the command officer to clear the idea. | 11: Captains hate surprises. If you are planning a sudden plot twist that will re-write the mission contact the command officer to clear the idea. <br> | ||
12: IC can bleed into OOC. Be careful when simming confrontations between characters. Often such sims should be proceeded by an OOC discussion that specifies what will happen, and how to resolve the confrontation. | 12: IC can bleed into OOC. Be careful when simming confrontations between characters. Often such sims should be proceeded by an OOC discussion that specifies what will happen, and how to resolve the confrontation. <br> | ||
13: Ultimately Simming is not about what you do, but how you do it. Character Development and Interactions is the reason to sim. | 13: Ultimately Simming is not about what you do, but how you do it. Character Development and Interactions is the reason to sim. <br> | ||
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Simming is a cooperative effort. If you are going to be gone an extended period of time please advise the ship's crew. This will prevent anyone from having to wait, as while as, preserve your placement on the ship should the absence be greater than 30 days. | Simming is a cooperative effort. If you are going to be gone an extended period of time please advise the ship's crew. This will prevent anyone from having to wait, as while as, preserve your placement on the ship should the absence be greater than 30 days. | ||
{{118Fleet}} | {{118Fleet}} | ||
[[Category:USS Victory|*]] | [[Category:USS Victory|*]] | ||
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