Marine Simming Guide: Difference between revisions

Jump to navigation Jump to search
m
Removing Hazard Team link to Memory Alpha - doesn't appear to be a working article.
mNo edit summary
m (Removing Hazard Team link to Memory Alpha - doesn't appear to be a working article.)
Line 5: Line 5:
Unfortunately, even Starfleet Marines come with a stereotype from the word "go".  They are still seen as the jarheads of the military divisions and as such, its a good feeling prove them wrong, if you want to.  
Unfortunately, even Starfleet Marines come with a stereotype from the word "go".  They are still seen as the jarheads of the military divisions and as such, its a good feeling prove them wrong, if you want to.  


They are the last line of defence for a Captain and the offensive tacticians that ground forces rely on in the turbulent times that the Quadrants have found themselves in.  Most vessels have replaced the [[ma:Hazard Team\Hazard Team]] with the '''Starfleet Marines''', in a bid to regulate the ranks and command structure.
They are the last line of defence for a Captain and the offensive tacticians that ground forces rely on in the turbulent times that the Quadrants have found themselves in.  Most vessels have replaced the Hazard Team with the '''Starfleet Marines''', in a bid to regulate the ranks and command structure.


Considering the basic running of the ship is left to the Starfleet Officers on board, how can you develop your character on ship without a daily routine to stick too?  How do you avoid making SIMs repetitive and actually enjoy what you write?
Considering the basic running of the ship is left to the Starfleet Officers on board, how can you develop your character on ship without a daily routine to stick too?  How do you avoid making SIMs repetitive and actually enjoy what you write?

Navigation menu