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Ethanbrice (talk | contribs) m (Created page with '{{MarDutyPost}} The duty post of Marine is a tough one to define. It's greatest strength is also it's greatest weakness, in that Starfleet Marines are not entirely seen as a ca…') |
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{{MarDutyPost}} | {{MarDutyPost}} | ||
The duty post of Marine is a tough one to define. It's greatest strength is also it's greatest weakness, in that Starfleet Marines are not entirely seen as a cannon branch of Starfleet. Therefore, there are no set "rules" for what a Marine should be simmed as. However, simmers and players alike have defined their own meaning through this on how to SIM a good Marine on board a Starfleet vessel. | The duty post of Marine is a tough one to define. It's greatest strength is also it's greatest weakness, in that '''Starfleet Marines''' are not entirely seen as a cannon branch of Starfleet. Therefore, there are no set "rules" for what a Marine should be simmed as. However, simmers and players alike have defined their own meaning through this on how to SIM a good Marine on board a Starfleet vessel. | ||
Unfortunately, even Starfleet Marines come with a stereotype from the word "go". They are still seen as the jarheads of the military divisions and as such, its a good feeling prove them wrong, if you want to. | Unfortunately, even Starfleet Marines come with a stereotype from the word "go". They are still seen as the jarheads of the military divisions and as such, its a good feeling prove them wrong, if you want to. | ||
They are the last line of defence for a Captain and the offensive tacticians that ground forces rely on in the turbulent times that the Quadrants have found themselves in. Most vessels have replaced the [[ma:Hazard Team]] with the Starfleet Marines, in a bid to regulate the ranks and command structure. | They are the last line of defence for a Captain and the offensive tacticians that ground forces rely on in the turbulent times that the Quadrants have found themselves in. Most vessels have replaced the [[ma:Hazard Team\Hazard Team]] with the '''Starfleet Marines''', in a bid to regulate the ranks and command structure. | ||
Considering the basic running of the ship is left to the Starfleet Officers on board, how can you develop your character on ship without a daily routine to stick too? How do you avoid making SIMs repetitive and actually enjoy what you write? | Considering the basic running of the ship is left to the Starfleet Officers on board, how can you develop your character on ship without a daily routine to stick too? How do you avoid making SIMs repetitive and actually enjoy what you write? |
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