Victory Handbook: Difference between revisions

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====Meeting Fleet Requirements====
====Meeting Fleet Requirements====


Generally speaking, SB118 requires at least ten sims a month to be considered a "part time" writer- any less than that (without reason) may be treated as an LOA. A "full time" writer generally sims every other day (fifteen a month, give or take) and some sim every day. Some sim more often than that... but that's far from required and, as discussed below, is sometimes undesirable.
Generally speaking, SB118 requires at least ten sims a month to be considered a "part time" writer- any less than that (without reason) may be treated as an LOA. A "full time" writer generally sims three times a week (twelve a month) and some sim every day or every other day. Some sim more often than that... but that's far from required and, as discussed below, is sometimes undesirable.


It's a casual observation that the more someone sims, the lower the quality and the shorter the length of the sim is. So sacrificing quality for quantity is obviously not desirable. However, someone who only sims twice a month- even if those sims are the bees knees- isn't desirable either.
It's a casual observation that the more someone sims, the lower the quality and the shorter the length of the sim is. So sacrificing quality for quantity is obviously not desirable. However, someone who only sims twice a month- even if those sims are the bees knees- isn't desirable either.


So each writer must find a balance, must find what works for them. But no matter what you decide is best for you, membership in our group requires at least ten sims a month to be considered active- it's just not fair to your fellow simmers to sim any less. Generally speaking, these sims should be evenly spaced out (every few days), rather than a large burst of activity at the end of the month.
So each writer must find a balance, must find what works for them. But no matter what you decide is best for you, membership in our group requires at least ten sims a month to be considered active. Generally speaking, these sims should be evenly spaced out (every few days), rather than a large burst of activity at the end of the month.


Consistently maintaining a sim count higher than the bare minimum (generally 20+ a month) and answering your tags with alacrity looks very good for promotion, keeps your character involved in the plot and allows for a much more fun simming experience for the whole crew.  
Consistently maintaining a sim count higher than the bare minimum (generally 20+ a month) and answering your tags with alacrity looks very good for your development, keeps your character involved in the plot and allows for a much more fun simming experience for the whole crew.  


Additionally, in order to advance in rank beyond Lieutenant you should be showing that you are, in some capacity, involved in the OOC working of the ship and the fleet. This is generally something small and, in most circumstances, doesn't take up much more time than an hour a week. Something like becoming a wiki editor, a forum moderator, writing something for the Fleet News or in some way contributing to the ship and the fleet as a whole. Even Ensigns can contribute, so don't be shy- ask away.
Additionally, in order to advance in rank beyond Lieutenant you should be showing that you are, in some capacity, involved in the OOC working of the ship and the fleet. This is generally something small and, in most circumstances, doesn't take up much more time than an hour a week. Something like becoming a wiki editor, a forum moderator, writing something for the Fleet News or in some way contributing to the ship and the fleet as a whole. Even Ensigns can contribute, so don't be shy- ask away.


On the Victory, we like to think we're better than most ships- while we can't step outside the bounds of fleet guidelines, we'd hope that every member of our crew puts out a good quality sim every other day on average. That's three-and-a-bit sims a week, or fifteen a month. Again, this level of commitment looks good for promotion!
There are many ways to help out, but you should be meeting a 3 sim a week average before taking on additional duties. Remember, the ship is here for you to have fun, it should never feel like a job!


==Common Problems==
==Common Problems==
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When the ship's in distress, perhaps your character is overwhelmed by the rush of fear and panic into their minds. How do they deal with that? Almost any "power" can be turned into a weakness with enough creative work.
When the ship's in distress, perhaps your character is overwhelmed by the rush of fear and panic into their minds. How do they deal with that? Almost any "power" can be turned into a weakness with enough creative work.


The only hard and fast rule we have is that no character can have telekenetic powers. That is to say, no character may move physical objects with their mind. Years of experience in the simming world have taught us that such a powerful gift solves too many problems too easily, and makes a character far too powerful.
The only hard and fast rule we have is that no character can have telekinetic powers. That is to say, no character may move physical objects with their mind. Years of experience in the simming world have taught us that such a powerful gift solves too many problems too easily, and makes a character far too powerful.  This rule is fleet-wide, but we feel it necessary to reiterate it.


====Polishing your sims====
====Polishing your sims====
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* Read your sims before posting them. If YOU wouldn't read your own work, who will?
* Read your sims before posting them. If YOU wouldn't read your own work, who will?
* Use whitespace to make your posts more readable.
* Use whitespace to make your posts more readable.
* Splash in actions, thoughts and the like. Generally speaking, no more than two thirds of your sim should be 'speech'.
* Splash in actions, thoughts and the like. A good rule of thumb is, one good descriptive for every two lines of dialog for your character.  It is not required, but if you use this excercise, you can increase the quality of a sim instantly.  Dialog is good, but internal feelings and thoughts are better.


One should also be aware of runaway dialog. Unless your character is giving a big speech, you should keep your spoken lines fairly short, giving other players plenty of time to contribute.  
One should also be aware of runaway dialog. Unless your character is giving a big speech, you should keep your spoken lines fairly short, giving other players plenty of time to contribute.  
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A Mission Specific Player Non-Playing Character, or MSPNPC, is an NPC assigned to a specific player for the duration of a mission.  They are usually antagonists, and are simmed using an anonymous e-mail address.
A Mission Specific Player Non-Playing Character, or MSPNPC, is an NPC assigned to a specific player for the duration of a mission.  They are usually antagonists, and are simmed using an anonymous e-mail address.


Any member of the crew can apply for an MSPNPC position, but they are generally only allocated to simmers who have demonstrated both the ability to handle an increased workload and those who have been on at least one mission (so they know the ropes, so to speak).
Any member of the crew can apply for an MSPNPC role.  The call is sent out during shore leave, and you will be expected to maintain your sim rate, as well as write for the extra character. (note: The extra character does not need to be simmed the standard 3 times a week, but as needed for the plot.)


====Anonymous Email Accounts====
====Anonymous Email Accounts====
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Lieutenant (Junior Grade), or Lieutenant JG, is the second rank you can earn during your stay at the Victory. To reach the rank of Lieutenant (Junior Grade) a writer should:
Lieutenant (Junior Grade), or Lieutenant JG, is the second rank you can earn during your stay at the Victory. To reach the rank of Lieutenant (Junior Grade) a writer should:


* Be in good standing with our community.
http://www.starbase118.net/members/personnel/promotions/ensign-to-lieutenant-jg/
* Display a solid grasp of the simming format for SB118.
* Sim a well developed character with a distinct personality.
* Contribute to both ship-wide plots and personal story arcs.
* Possess an aesthetically pleasing and detailed character profile page on the wiki.
* Have completed at least two short missions or one long mission with no prolonged, unexplained leave of absence or serious misconduct issues.


'''Note:''' A Lieutenant Junior Grade is generally addressed as simply 'Lieutenant'.
'''Note:''' A Lieutenant Junior Grade is generally addressed as simply 'Lieutenant'.
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Lieutenant is the third rank you can earn during your stay at the Victory. To reach the rank of Lieutenant a writer should:
Lieutenant is the third rank you can earn during your stay at the Victory. To reach the rank of Lieutenant a writer should:


* Be in good standing with our community.
http://www.starbase118.net/members/personnel/promotions/lieutenant-jg-to-lieutenant/
* Display a mastery of the simming format for SB118.
 
* Significantly help with the direction, plot or exposition of a shipwide plot.
* Maintain a strong OOC presence aboard the ship, including regular contributions to the OOC list and the ship's forums.
* Assist with fleetwide activities such as the Reporter, the Training Academy or the like.
* Be comfortable simming multiple characters (such as an important NPC, one or two PNPCs, or a MSPNPC).
* Be simming consistently and reliably, with a post count well above the minimum.
* Have completed at least four or five missions with no prolonged, unexplained leave of absences.
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Lieutenant Commander is the fourth and final rank you can earn without beginning to cross into the realm of command. A writer who wishes to become a senior staff member and reach the rank of Lieutenant Commander should:
Lieutenant Commander is the fourth and final rank you can earn without beginning to cross into the realm of command. A writer who wishes to become a senior staff member and reach the rank of Lieutenant Commander should:


* Be in good standing and well recognized within our community, preferably due to significant involvement in fleet affairs.
http://www.starbase118.net/members/personnel/promotions/lieutenant-to-lt-commander/
* Display an OOC maturity and responsibility which would be appropriate for one so close to command.
* Be ready to place their character out of the spotlight to occasionally shine it on new writers to the fleet.
* Mentor and guide new writers, fostering growth and camaraderie amongst the Victory crew.
* Assist the command staff in plot development and junior staff in their personal story arcs.
* Continue to maintain a strong OOC presence aboard the ship, including regular contributions to the OOC list and the ship's forums.
* Continue simming consistently and reliably, with a post count well above the bare minimum.


'''Note:''' A Lieutenant Commander is generally addressed as simply 'Commander'.
'''Note:''' A Lieutenant Commander is generally addressed as simply 'Commander'.
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====Mentor Coordination====
====Mentor Coordination====


Mentors are coordinated through, and allocated by, either the Commanding Officer or the First Officer.
Mentors are coordinated through, and allocated by, the Command Staff of the [[USS Victory]]
 
====Mentor Duties====
====Mentor Duties====


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====Issues with your mentor?====
====Issues with your mentor?====


We would hope that this would '''never''' happen, but nobody's perfect. If you don't like your mentor, or your mentor isn't responding to your questions in a timely and accurate manner, simply ask your Commanding Officer to have them replaced. A fresh faced, apple cheeked new mentor will be allocated to you immediately- no questions asked.
We would hope that this would '''never''' happen, but nobody's perfect. If you don't like your mentor, or your mentor isn't responding to your questions in a timely and accurate manner, simply ask your Commanding Officer to have them replaced. A good working relationship is important, so we want to pair you up with someone you can get along with.
 
We would, however, appreciate some feedback as to why you took this course of action.


==Outside the Ship==
==Outside the Ship==
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