1,380
edits
AlleranTan (talk | contribs) (→Basic Simming: - Removing ambiguity.) |
No edit summary |
||
Line 115: | Line 115: | ||
====Meeting Fleet Requirements==== | ====Meeting Fleet Requirements==== | ||
Generally speaking, SB118 requires at least ten sims a month to be considered a "part time" writer- any less than that (without reason) may be treated as an LOA. A "full time" writer generally sims | Generally speaking, SB118 requires at least ten sims a month to be considered a "part time" writer- any less than that (without reason) may be treated as an LOA. A "full time" writer generally sims three times a week (twelve a month) and some sim every day or every other day. Some sim more often than that... but that's far from required and, as discussed below, is sometimes undesirable. | ||
It's a casual observation that the more someone sims, the lower the quality and the shorter the length of the sim is. So sacrificing quality for quantity is obviously not desirable. However, someone who only sims twice a month- even if those sims are the bees knees- isn't desirable either. | It's a casual observation that the more someone sims, the lower the quality and the shorter the length of the sim is. So sacrificing quality for quantity is obviously not desirable. However, someone who only sims twice a month- even if those sims are the bees knees- isn't desirable either. | ||
So each writer must find a balance, must find what works for them. But no matter what you decide is best for you, membership in our group requires at least ten sims a month to be considered active | So each writer must find a balance, must find what works for them. But no matter what you decide is best for you, membership in our group requires at least ten sims a month to be considered active. Generally speaking, these sims should be evenly spaced out (every few days), rather than a large burst of activity at the end of the month. | ||
Consistently maintaining a sim count higher than the bare minimum (generally 20+ a month) and answering your tags with alacrity looks very good for | Consistently maintaining a sim count higher than the bare minimum (generally 20+ a month) and answering your tags with alacrity looks very good for your development, keeps your character involved in the plot and allows for a much more fun simming experience for the whole crew. | ||
Additionally, in order to advance in rank beyond Lieutenant you should be showing that you are, in some capacity, involved in the OOC working of the ship and the fleet. This is generally something small and, in most circumstances, doesn't take up much more time than an hour a week. Something like becoming a wiki editor, a forum moderator, writing something for the Fleet News or in some way contributing to the ship and the fleet as a whole. Even Ensigns can contribute, so don't be shy- ask away. | Additionally, in order to advance in rank beyond Lieutenant you should be showing that you are, in some capacity, involved in the OOC working of the ship and the fleet. This is generally something small and, in most circumstances, doesn't take up much more time than an hour a week. Something like becoming a wiki editor, a forum moderator, writing something for the Fleet News or in some way contributing to the ship and the fleet as a whole. Even Ensigns can contribute, so don't be shy- ask away. | ||
There are many ways to help out, but you should be meeting a 3 sim a week average before taking on additional duties. Remember, the ship is here for you to have fun, it should never feel like a job! | |||
==Common Problems== | ==Common Problems== | ||
Line 146: | Line 146: | ||
When the ship's in distress, perhaps your character is overwhelmed by the rush of fear and panic into their minds. How do they deal with that? Almost any "power" can be turned into a weakness with enough creative work. | When the ship's in distress, perhaps your character is overwhelmed by the rush of fear and panic into their minds. How do they deal with that? Almost any "power" can be turned into a weakness with enough creative work. | ||
The only hard and fast rule we have is that no character can have | The only hard and fast rule we have is that no character can have telekinetic powers. That is to say, no character may move physical objects with their mind. Years of experience in the simming world have taught us that such a powerful gift solves too many problems too easily, and makes a character far too powerful. This rule is fleet-wide, but we feel it necessary to reiterate it. | ||
====Polishing your sims==== | ====Polishing your sims==== | ||
Line 158: | Line 158: | ||
* Read your sims before posting them. If YOU wouldn't read your own work, who will? | * Read your sims before posting them. If YOU wouldn't read your own work, who will? | ||
* Use whitespace to make your posts more readable. | * Use whitespace to make your posts more readable. | ||
* Splash in actions, thoughts and the like. | * Splash in actions, thoughts and the like. A good rule of thumb is, one good descriptive for every two lines of dialog for your character. It is not required, but if you use this excercise, you can increase the quality of a sim instantly. Dialog is good, but internal feelings and thoughts are better. | ||
One should also be aware of runaway dialog. Unless your character is giving a big speech, you should keep your spoken lines fairly short, giving other players plenty of time to contribute. | One should also be aware of runaway dialog. Unless your character is giving a big speech, you should keep your spoken lines fairly short, giving other players plenty of time to contribute. | ||
Line 171: | Line 171: | ||
A Mission Specific Player Non-Playing Character, or MSPNPC, is an NPC assigned to a specific player for the duration of a mission. They are usually antagonists, and are simmed using an anonymous e-mail address. | A Mission Specific Player Non-Playing Character, or MSPNPC, is an NPC assigned to a specific player for the duration of a mission. They are usually antagonists, and are simmed using an anonymous e-mail address. | ||
Any member of the crew can apply for an MSPNPC | Any member of the crew can apply for an MSPNPC role. The call is sent out during shore leave, and you will be expected to maintain your sim rate, as well as write for the extra character. (note: The extra character does not need to be simmed the standard 3 times a week, but as needed for the plot.) | ||
====Anonymous Email Accounts==== | ====Anonymous Email Accounts==== | ||
Line 208: | Line 208: | ||
Lieutenant (Junior Grade), or Lieutenant JG, is the second rank you can earn during your stay at the Victory. To reach the rank of Lieutenant (Junior Grade) a writer should: | Lieutenant (Junior Grade), or Lieutenant JG, is the second rank you can earn during your stay at the Victory. To reach the rank of Lieutenant (Junior Grade) a writer should: | ||
http://www.starbase118.net/members/personnel/promotions/ensign-to-lieutenant-jg/ | |||
'''Note:''' A Lieutenant Junior Grade is generally addressed as simply 'Lieutenant'. | '''Note:''' A Lieutenant Junior Grade is generally addressed as simply 'Lieutenant'. | ||
Line 223: | Line 218: | ||
Lieutenant is the third rank you can earn during your stay at the Victory. To reach the rank of Lieutenant a writer should: | Lieutenant is the third rank you can earn during your stay at the Victory. To reach the rank of Lieutenant a writer should: | ||
http://www.starbase118.net/members/personnel/promotions/lieutenant-jg-to-lieutenant/ | |||
</div> | </div> | ||
Line 238: | Line 227: | ||
Lieutenant Commander is the fourth and final rank you can earn without beginning to cross into the realm of command. A writer who wishes to become a senior staff member and reach the rank of Lieutenant Commander should: | Lieutenant Commander is the fourth and final rank you can earn without beginning to cross into the realm of command. A writer who wishes to become a senior staff member and reach the rank of Lieutenant Commander should: | ||
http://www.starbase118.net/members/personnel/promotions/lieutenant-to-lt-commander/ | |||
'''Note:''' A Lieutenant Commander is generally addressed as simply 'Commander'. | '''Note:''' A Lieutenant Commander is generally addressed as simply 'Commander'. | ||
Line 255: | Line 238: | ||
====Mentor Coordination==== | ====Mentor Coordination==== | ||
Mentors are coordinated through, and allocated by, | Mentors are coordinated through, and allocated by, the Command Staff of the [[USS Victory]] | ||
====Mentor Duties==== | ====Mentor Duties==== | ||
Line 265: | Line 247: | ||
====Issues with your mentor?==== | ====Issues with your mentor?==== | ||
We would hope that this would '''never''' happen, but nobody's perfect. If you don't like your mentor, or your mentor isn't responding to your questions in a timely and accurate manner, simply ask your Commanding Officer to have them replaced. A | We would hope that this would '''never''' happen, but nobody's perfect. If you don't like your mentor, or your mentor isn't responding to your questions in a timely and accurate manner, simply ask your Commanding Officer to have them replaced. A good working relationship is important, so we want to pair you up with someone you can get along with. | ||
==Outside the Ship== | ==Outside the Ship== |
edits