Victory Handbook: Difference between revisions

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==Introduction==
==Introduction==


First and foremost, welcome to the [[USS Victory]]! If you're reading this, it's likely that you've been linked to this handbook by either [[Jaxx, Andrus|Commander Andrus Jaxx]], his first officer [[MacKenna, Ash|Commander Ash MacKenna]] or your mentor, whoever that may be.  
First and foremost, welcome to the [[USS Victory]]! If you're reading this, it's likely that you've been linked to this handbook by either [[Jaxx, Andrus|Commander Andrus Jaxx]], his first officer [[MacKenna, Ash|Lt. Commander Ash MacKenna]] or your mentor, whoever that may be.  


This page serves as a combined welcome and "HowTo" page for simming as part of the USS Victory crew.
This page serves as a combined welcome and "HowTo" page for simming as part of the USS Victory crew.


==Basic Simming==
==Simming Format==


====Simming Format====
====Basic Simming====
<div style="background: LightYellow; border: 1px solid black; margin: 1em auto; padding: 0 10px; width: 200px; float: right; text-align: left;">'''Tip:''' Although naval tradition requires officers on-board a ship to be referred to as "sir" regardless of gender, on the Victory we tend to be a little more relaxed. Female officers generally prefer to be called either by their surname, their rank, or in formal situations "ma'am". As usual, this is up to the officer in question- if there's ever any doubt, err on the side of formality. You can't go wrong then.</div>
<div style="background: LightYellow; border: 1px solid black; margin: 1em auto; padding: 0 10px; width: 200px; float: right; text-align: left;">'''Tip:''' Although naval tradition requires officers on-board a ship to be referred to as "sir" regardless of gender, on the Victory we tend to be a little more relaxed. Female officers generally prefer to be called either by their surname, their rank, or informal situations "ma'am". As usual, this is up to the officer in question- if there's ever any doubt, err on the side of formality. You can't go wrong then.</div>


How to sim in SB118 would have been taught to you in the academy. Rather than go over the specifics of how to make a sim, this section will instead cover how we do things on the Victory, since different ships can have their own "style" of doing things.
The UFoP: Starbase 118 Academy has taught you our script style format. Rather than go over the specifics of how to make a sim, this section will instead cover how we do things on the Victory, since different ships can have their own "style" of doing things.


Understandably, our style is almost identical to what you would have encountered at the academy. The only thing which might be surprising is that we don't capitalize the last names of crew members who are speaking (which some other crews do).
Understandably, our style is almost identical to what you would have encountered at the academy. The only thing which might be surprising is that we don't capitalize the last names of crew members who are speaking (which some other crews do).
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</div>
</div>
====Advanced Simming====
The Victory crew is one that focuses on characters.  When it comes to describing your character or their surroundings, remember...more is better. 
<nowiki>::Bob walked into the room.::</nowiki>
Versus
<nowiki>::As Bob entered the room he looked around. The aroma of honeysuckles lingered in the air, and their was a slow song playing.  Taking another step, he bent over, tilting his head to peek around the corner.::</nowiki>
The more ways you can think of to describe your characters senses, the better!


====What to Sim====
====What to Sim====
<div style="background: LightYellow; border: 1px solid black; margin: 1em auto; padding: 0 10px; width: 200px; float: right; text-align: left;">'''Tip:''' A good rule of thumb is: If your character doesn't have anything to do, ask someone if you can help. Worst case scenario: sim an NPC and cause a problem for yourself!</div>
<div style="background: LightYellow; border: 1px solid black; margin: 1em auto; padding: 0 10px; width: 200px; float: right; text-align: left;">'''Tip:''' A good rule of thumb is: If your character doesn't have anything to do, ask someone if you can help. Worst case scenario: sim an NPC and cause a problem for yourself!
 
</div>


Your character! :)
Your character! :)
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Accordingly, this means that we tend to avoid scenes with strong violence or gratuitous bloodshed if at all possible- especially acts committed by Starfleet personnel in good standing. While an occasional sim may contain violence, it is unbecoming for officers in good standing to wound or take lives unnecessarily, gratuitously or with relish. The Victory fires her phasers only when she has to.
Accordingly, this means that we tend to avoid scenes with strong violence or gratuitous bloodshed if at all possible- especially acts committed by Starfleet personnel in good standing. While an occasional sim may contain violence, it is unbecoming for officers in good standing to wound or take lives unnecessarily, gratuitously or with relish. The Victory fires her phasers only when she has to.


There are no active Starfleet Marine Corps characters permitted aboard the USS Victory, although former members are permitted.
Ultimately, it is the simmer's responsibility to ensure that their sims are tasteful. Repeated violations of the PG-13 guidelines may result in a warning or disciplinary action.
 
Ultimately, it is the simmer's responsibility to ensure that their sims are tasteful. Repeated violations of the PG-13 guidelines may result in a warning or disciplinary action, and looks bad for promotions.


====Need Help Getting into the Story?====
====Need Help Getting into the Story?====
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Okay, this does seem to come up from time to time- how do I get involved?  
Okay, this does seem to come up from time to time- how do I get involved?  


On the Victory, there's a few ways to jump right in. Generally the easiest thing to do is to ask the command staff OOC'ly if there's any thing you can do IC'ly to assist- they're sure to have ideas.  
On the Victory, there are a few ways to jump right in. Generally the easiest thing to do is to ask the command staff OOC'ly if there's any thing you can do IC'ly to assist- they're sure to have ideas.  


Alternatively, you can introduce a twist of your own. Maybe your character spots something on long-range sensors. Maybe there's a fight in the ship's bar... who knows. The sky's the limit here.
Alternatively, you can introduce a twist of your own. Maybe your character spots something on long-range sensors. Maybe there's a fight in the ship's bar... who knows. The sky's the limit here.
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