Victory Handbook: Difference between revisions

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Added section on PNPCs.
(Added section on PNPCs.)
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====Need Help Getting into the Story?====
====Need Help Getting into the Story?====
<div style="background: LightYellow; border: 1px solid black; margin: 1em auto; padding: 0 10px; width: 200px; float: right; text-align: left;">'''Tip:''' Feel free to play your PNPC as often or infrequently as you like, but if they start to eclipse your main character you should consider making them your main character (and your old main a PNPC). You can do this at any time, just ask your CO.</div>


Okay, this does seem to come up from time to time- how do I get involved?
Okay, this does seem to come up from time to time- how do I get involved?  


On the Victory, there's a few ways to jump right in. Generally the easiest thing to do is to ask the command staff OOC'ly if there's any thing you can do IC'ly to assist- they're sure to have ideas.


Alternatively, you can introduce a twist of your own. Maybe your character spots something on long-range sensors. Maybe there's a fight in the ship's bar... who knows. The sky's the limit here.
Finally, if you're really stuck or seeking variety, you may play a PNPC. Once you're comfortable with your main character and settled in with the crew, you can create what's known as a Player NPC or PNPC. A PNPC is like a regular NPC, but only you can write for them. In some ways they're like a second character, but they're supposed to play a supporting role. A good PNPC might be:
* A boyfriend or girlfriend for your character.
* Your character's assistant or work partner.
* Your character's family member, such as a parent or child.
* A close friend.
<div style="background: LightYellow; border: 1px solid black; margin: 1em auto; padding: 0 10px; width: 200px; float: right; text-align: left;">'''Tip:''' You can have as many PNPCs as you like, but we recommend no more than four.</div>
However, there's no obligation to tie your character to your PNPC. In fact, one of the good uses of PNPCs is that they allow you to play in any division you wish on the ship, or get involved in plots you would otherwise have to stay out of. With that in mind, you also might want to create a PNPC that:
* In a different department.
* Is a different species or gender to your main character.
* Really dislikes your main character! Nothing like conflict to get the stories flowing.


====Meeting Fleet Requirements====
====Meeting Fleet Requirements====
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