Memory Book/Fractal Confusion (Kevin Breeman): Difference between revisions

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Rich moved page Memory Book Team/Fractal Confusion (Kevin Breeman) to Memory Book/Fractal Confusion (Kevin Breeman): no longer a team, now a squadron/collaborative project
m (Rich moved page Memory Book Team/Fractal Confusion (Kevin Breeman) to Memory Book/Fractal Confusion (Kevin Breeman): no longer a team, now a squadron/collaborative project)
 
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Okay I've looked over other people's histories here and I've decided I started off a tad too formal in my own bio.  So I'll give a few details.  Let's see, first off I'm a computer programmer / automation engineer in real life specializing in the Java programming language.  I love reading and philosophy and Star Trek (duh).   
Okay I've looked over other people's histories here and I've decided I started off a tad too formal in my own bio.  So I'll give a few details.  Let's see, first off I'm a software engineer in real life specializing in the Java programming language.  I love reading and philosophy and Star Trek (duh).   


I joined this group because I love writing and I love thinking.  I wanted a place where I could shoot off some ideas and see how they played among a group of friends.  For the rest of this page I'll give some history of what I've done here and how I've tended to roll when simming.   
I joined this group because I wanted a place where I could keep writing fiction on my spare time.  I wanted a place where I could shoot off some ideas and see how they played among a group of friends.  For the rest of this page I'll give some history of what I've done here and how I've tended to roll when simming.   


==Introduction==
==Introduction==
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===Preliminary Definitions:  Analysis of Simming===
===Preliminary Definitions:  Analysis of Simming===
With to my recent assignment as numbers helper for the [[USS Ronin]] I have begun to formulate a crude statistical approach to understanding simming dynamics.   
Ever since I joined this group I have been fascinated by the study of simming in and of itself. In studying simming and the strategies one can employ in playing the game I have come up with several terms.   


====Demand====
====Demand====
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For me a good momentum would be one post per day.
For me a good momentum would be one post per day.
====Tag Flow====
Tag flow is the movement of tags between characters.  It is more a way of visualizing who is simming and with whom.  Consider the following example of a '''tag flow graph''':
[[File:TagFlowExample.png]]
The arcs represent the number of tags.  So for example during the period over which this graph was compiled (in this case from Aug 2nd 2011 to Aug 4th 2011) Breeman tagged 2 other characters while he was tagged a total of 5 times by other characters.  Tag flow graphs are a good way of seeing at a glance who is most active in a sim at a given time.  In this case, Breeman, Nicholotti, and Jaxx are most active over this slice of time.


====Narrative Architecture====
====Narrative Architecture====
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====The Aftermath====
====The Aftermath====
Since transferring I have been content.  One thing I do notice however, is that the Victory exposes me to many more of my weaknesses as a writer.  Whereas the USS Independence-A and, to a lesser extent, the Ronin tended to be vessels concerned with the mission and with a few smaller details on the characters, the USS Victory tends to feature sims that are much more relationship-driven.  That is, there is a lot more romance.  This is the form I'm weakest at, so I look forward to taking the opportunity to hone that skill aboard the Victory.
Since transferring I have been content.  One thing I do notice however, is that the Victory exposes me to many more of my weaknesses as a writer.  Whereas the USS Independence-A and, to a lesser extent, the Ronin tended to be vessels concerned with the mission and with a few smaller details on the characters, the USS Victory tends to feature sims that are much more relationship-driven.  That is, there is a lot more romance.  This is the form I'm weakest at, so I look forward to taking the opportunity to hone that skill aboard the Victory.
===2011-01-03:  New Forms of Art===
Over the past two weeks I've been learning to use Blender.  What is neat about this fact is that it comes exactly one year after I learned to use GIMP to doctor with pictures and use them to embellish wiki entries.  I'm thinking particularly of GIMP planets, which have helped bring life to wiki entries on the worlds we sim.
More generally I've been noticing a shift away from simming as a place for literary experimentation to simming as a place for escapism.  To be sure I think this is healthy since it suggests I'm becoming more of a fun-loving person.  I suppose the transition can also be blamed on the fact that I haven't been reading complex books by guys like Murakami lately.
===2011-03-06: Coming out of a New Simming Slump===
(Please note:  I'll be posting each entry to my simming blog [http://www.starbase118.net/kevinbreeman/] on the main site as well)
My real life job has recently made it difficult for me to post a lot.  However, that is now tapering a bit, so I'm getting back on my feet.
I can't say that a lot of stylistic changes have happened between my last blog entry and the present, so maybe I'll just report on what I've been simming lately.
I've revisited my decision not to include any AI's in my simming aboard the Victory.  I did this for two reasons.  The first was that I noticed other people simming them (for example, Katy Orman's 'Unky') aboard the Victory.  The second was that, whether or not it's important for me to look at new writing styles, AI's and their attendant philosophical quandries are still a big part of my writing style. 
So to this end I've re-introduced my Smilies.  I even rendered them in 3-D on the wiki to bring them even more to life. 
In general, things are picking up again and I'm hopeful I'll be able to introduce more of my usual creative flair into the sims.

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