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====Output==== | ====Output==== | ||
Output is the number of posts a player produces per day. | Output is the number of posts a player produces per day. | ||
====Aggregate Output==== | |||
The aggregate output is the total number of posts per day that a given simming group produces. As I understand it, in order for a sim to continue to survive it must produce an aggregate output of about four posts per day. | |||
====Momentum==== | |||
Momentum is the amount of demand a player can expect as a result of the amount of demand he is placing upon other players at present. It is a rather inexact figure whose computation would depend upon a greater amount of statistical knowledge than I currently possess. In general, momentum would depend on how fast the players the given player currently has tagged usually respond. | |||
For me a good momentum would be one post per day. | |||
====Narrative Architecture==== | ====Narrative Architecture==== | ||
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I suppose then I'd just get tasked to another ship. I do miss the Indy so maybe I'd get sent there again. | I suppose then I'd just get tasked to another ship. I do miss the Indy so maybe I'd get sent there again. | ||
===2010-06-08: Strategy for the Ronin=== | |||
As I mentioned in my previous entry, I have deployed a great deal of NPCs to the Ronin. The goal here is to stimulate output from other players. So far, players have responded and demand upon me is now at about one post per day. This is a very comfortable position as it affords me a greater amount of time to respond and it minimizes any conflict simming might have with my RL commitments. | |||
Going forward then, I hope to stagger my responses, maintaining a [[#Momentum|momentum]] of about one psot per day and injecting multiple sims should [[#Aggregate Output|aggregate output]] decrease to below four posts on a given day. |
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