Memory Book/Fractal Confusion (Kevin Breeman): Difference between revisions

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Okay I've looked over other people's histories here and I've decided I started off a tad too formal in my own bio.  So I'll give a few details.  Let's see, first off I'm a computer programmer / automation engineer in real life specializing in the Java programming language.  I love reading and philosophy and Star Trek (duh).   
Okay I've looked over other people's histories here and I've decided I started off a tad too formal in my own bio.  So I'll give a few details.  Let's see, first off I'm a computer programmer / automation engineer in real life specializing in the Java programming language.  I love reading and philosophy and Star Trek (duh).   


My other interests include Office Space and doing impersonations of Milton and Lumbergh (though I'm told I do a killer "It's not that I'm lazy, it's just I don't care" too).  I like heavy metal music and trance music and sometimes classical.  I don't like country music.  Hm...  I like pizza and also sushi.
I joined this group because I love writing and I love thinking.  I wanted a place where I could shoot off some ideas and see how they played among a group of friends.  For the rest of this page I'll give some history of what I've done here and how I've tended to roll when simming.   
 
I went to Redeemer University College in Ontario and then I became an atheist a couple years after graduation, and then I became a Christian again.  So I guess you could say I have a personal relationship both with Jesus and the Flying Spaghetti Monster.
 
Let's see.  I joined this group because I love writing and I love thinking.  I wanted a place where I could shoot off some ideas and see how they played among a group of friends.  For the rest of this page I'll give some history of what I've done here and how I've tended to roll when simming.   


==Introduction==
==Introduction==
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I have done my best to create in Breeman a character with a rich thought life.  In writing his thought life I have tried to give my readers some food for thought (excuse the pun).  I've given Breeman a good imagination that serves both him as a computer programmer and me as a writer.  I have been able to capitalize on his imagination in creating extended metaphors by which to carry themes and story arcs through multiple sims.  The major example I can think of now is Breeman's '[[Breeman Emotional Maturity Story Arc: Fears|crying issue]]' in some recent posts, in which the images of the planet Venus and of supersonic flight were presented as lines of thought supporting the main storyline.
I have done my best to create in Breeman a character with a rich thought life.  In writing his thought life I have tried to give my readers some food for thought (excuse the pun).  I've given Breeman a good imagination that serves both him as a computer programmer and me as a writer.  I have been able to capitalize on his imagination in creating extended metaphors by which to carry themes and story arcs through multiple sims.  The major example I can think of now is Breeman's '[[Breeman Emotional Maturity Story Arc: Fears|crying issue]]' in some recent posts, in which the images of the planet Venus and of supersonic flight were presented as lines of thought supporting the main storyline.


The [[smiley]]s have also served me as sources of interesting ideas, while also providing a readily deployable engineering task force to grant Breeman greater mobility (consider for example, Breeman's electing to join the boarding party aboard the [[USS Phoenix]] the [[USS Independence-A]]'s retaking of that vessel).
The [[smiley]]s also served me as sources of interesting ideas, while also providing a readily deployable engineering task force to grant Breeman greater mobility (consider for example, Breeman's electing to join the boarding party aboard the [[USS Phoenix]] during the [[USS Independence-A]]'s retaking of that vessel).


In Breeman I have tried to create a voice of moderation.  Whereas many of my PNPCs show some kind of extreme Breeman will try to correct these flaws.  A good example of this occurred in a sim in which Breeman tried to bring Novak's excessive jubilance into check.
In Breeman I have tried to create a voice of moderation.  Whereas many of my PNPCs show some kind of extreme Breeman will try to correct these flaws.  A good example of this occurred in a sim in which Breeman tried to bring Novak's excessive jubilance into check.
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==Real Life information==
==Real Life information==
I don't want to give too many details about myself simply because it is likely that those details come out loudly enough in the rest of this article.  My education is that of a computer scientist and, to a lesser extent, a writer.  I am happy to say that I am employed as a computer programmer.
My education is that of a computer scientist and, to a lesser extent, a writer.  I am happy to say that I am employed as a computer programmer.


==How you came to UFOP: SB118==
==How you came to UFOP: SB118==
My interest in UFOP began when I was trying to find a game in which it was possible to write collaboratively a story.  Naively I fancied myself a rare breed in my interest in such an activity, believing that most other people would baulk at the notion of a game in which people had to work to produce a textual artifact rather than follow the pre-existing plot of a video game.
My interest in UFOP began when I was trying to find a game in which it was possible to write stories collaboratively.  Naively I fancied myself a rare breed in my interest in such an activity, believing that most other people would baulk at the notion of a game in which people had to work to produce a textual artifact rather than follow the pre-existing plot of a video game.


I was pleasantly surprised when I ran across UFOP and, not knowing the conventions of simming, I wrote a story for my entry sim.  It was accepted and I underwent a wonderful training cruise involving mutated tribbles and here I am.
I was pleasantly surprised when I ran across UFOP and, not knowing the conventions of simming, I wrote a story for my entry sim.  It was accepted and I underwent a wonderful training cruise involving mutated tribbles and here I am.
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Sometimes I get a bit nervous with OOC's because it's easy to let IC and RL personnae blend with each other.  I have no idea how people who are married in RL manage to sim IC dating and even marriages.  I don't think I could do it.  That's not to say that Breeman is basically me transported into the Star Trek world.  There's a lot about him that's different from me.  However, I do invest a lot emotionally into writing a character, to the point that I'll sometimes find myself feeling the way they feel at random points in my day if I think about what to write next.
Sometimes I get a bit nervous with OOC's because it's easy to let IC and RL personnae blend with each other.  I have no idea how people who are married in RL manage to sim IC dating and even marriages.  I don't think I could do it.  That's not to say that Breeman is basically me transported into the Star Trek world.  There's a lot about him that's different from me.  However, I do invest a lot emotionally into writing a character, to the point that I'll sometimes find myself feeling the way they feel at random points in my day if I think about what to write next.


Also, citing sims in mediawiki format on this wiki has been rather tricky.  One of my goals is to write or find a computer program which can format them in such a way as to make them readable here.
Also, citing sims in mediawiki format on this wiki has been rather tricky.  I finally developed some good regular expressions that can be used to convert the sims.  I might script it and post it up here so others can create articles easily based on their sims.
 
Finally, I sometimes don't involve others' characters enough in my sims or I add a tonne of background information to the posts.  I worry that might make others think I'm hogging a spotlight or something.  Then there is the excessive scientific and engineering lingo in a lot of my posts.  I suspect that might be driving some away.  And of course sometimes I worry I'm offending people in OOC emails, like the one I sent about the planet [[Desperot]] possibly claiming certain players' characters.  In that email I included a reference to one player who wasn't posting a whole lot.  I hope that didn't offend him.


====Greatest Achievements====
====Greatest Achievements====
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====What I hope Ultimately to Accomplish====
====What I hope Ultimately to Accomplish====
I think I've provided a summary of that above.  But perhaps more detail would be beneficial here.  I think I've been having some measure of success in using this game to think more positively.  I have written narratives and contemplated scenarios in which many would give up and capitulate while my own characters and those of other writers have pressed on.  This is a quality I love in people.  When I do not see an incurable optimism in another I am immediately less attracted to that person.   
I think I've provided a summary of that above.  But perhaps more detail would be beneficial here.  I think I've been having some measure of success in using this game to think more positively.  I have written narratives and contemplated scenarios in which many would give up and capitulate while my own characters and those of other writers have pressed on.   


What I hope to accomplish then is to portray men and women, aliens and children, who, in spite of the greatest adversity and hardship, press on nevertheless.
What I hope to accomplish then is to portray men and women, aliens and children, who, in spite of the greatest adversity and hardship, press on nevertheless.


Also I like using this group as a place to throw ideas that would not otherwise have an audience around.  My job in real life is a very creative one but it still does require me to be more professional.  Here one can explore one's creative side and let one's hair down at the same time.
Also I like using this group as a place to throw ideas that would not otherwise have an audience around.  My job in real life is a very creative one but it still does require me to be more professional.  Here one can explore one's creative side and let one's hair down at the same time with comparatively less consequences.


====Where I see this Group in Five Years====
====Where I see this Group in Five Years====
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====How this Group has Contributed to Star Trek's Legacy====
====How this Group has Contributed to Star Trek's Legacy====
I don't know that I am authority enough on Star Trek and its fanbase to comment.  I have always seen Star Trek as probably among the best shows television has ever produced.  Into a world of sitcoms and daily talkshows came a challenging science fiction series like Star Trek TNG.  That was a legacy in and of itself.  That had an effect on me.  As to the effect it's had on other people, I have no idea.  I don't watch much television anymore simply because I haven't the time.
I don't know that I am authority enough on Star Trek and its fanbase to comment.  I have always seen Star Trek as probably among the best shows television has ever produced.  I know it's certainly had an effect on me.  As to the effect it's had on other people, I have no idea.  I don't watch much television anymore simply because I haven't the time.


===Auxiliary Character(PNPC) Development History===
===Auxiliary Character(PNPC) Development History===
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