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====[[Blake Dragon]]==== | ====[[Blake Dragon]]==== | ||
Blake Dragon is a musician who performs traditional heavy metal music at religious services throughout the galaxy. His music is a mixture of many different religious traditions. As a theist tending toward a judeo-christian bent Dragon imbibes much of his art with references to themes of sin and redemption | Blake Dragon is a musician who performs traditional heavy metal music at religious services throughout the galaxy. His music is a mixture of many different religious traditions. As a theist tending toward a judeo-christian bent Dragon imbibes much of his art with references to themes of sin and redemption, seeing himself as a kind of facilitator of unique spiritual experiences. | ||
==Current Simming Strategies== | ==Current Simming Strategies== | ||
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In producing sims I engage in a no-holds-barred pillaging of my life and of the books I've read, the people I've met, and the places I've been to produce the posts. There's no place I won't go and no experience I won't draw from, good or bad. For example, I was able to capitalize on my experience viewing the rather bothersome movie "Last House on the Left" in improving post traumatic stress narratives for Breeman. Of course I don't add really personal stuff - that goes without saying. | In producing sims I engage in a no-holds-barred pillaging of my life and of the books I've read, the people I've met, and the places I've been to produce the posts. There's no place I won't go and no experience I won't draw from, good or bad. For example, I was able to capitalize on my experience viewing the rather bothersome movie "Last House on the Left" in improving post traumatic stress narratives for Breeman. Of course I don't add really personal stuff - that goes without saying. | ||
==Retired Simming Strategies== | |||
===Simming as a Game of Risk=== | |||
When I first started as a regular player here I saw myself as some kind of strategist, trying to move characters around like nations in a multi-lateral world of plot development akin to the board game Risk. Indeed, my general feeling toward this game was inspired a lot by my recent reading about world war one and the atmosphere of distrust that preceeded it. I would have to say that the Patri-Jia Kom incident ended that. | |||
This was for the better as I focus now more on the team-oriented aspect of simming. I should like to focus even more on that in the future. | |||
[[Category:Memory Books]] | [[Category:Memory Books]] |
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