Workings of the Embassy: Difference between revisions

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===Promotions===
===Promotions===
Okay so you're dying to get your character promoted but you're not sure what you still need to do or how to achieve it?
Then Go to: [http://http://www.embassy.starbase118.net/guidebook/promotion.php Embassy Promotions]
Generally you will find the promotions from Ensign to Lt.Jg will come quicker and that with each rank it will go slower/take longer to get promoted.
As you rise up the ranks, it becomes more about how you help others: -how you've helped the command staff with OOC work? How you've driven the plot forward? But most importanly how you've helped lower ranking officers. Even the best writer in the world will not make it past Lt.Jg if they are not nice to new officers and help them out or don't get involved with ooc work in addition to writing plenty of great sims!
It really isn't about how long you've played your character in the group and how many missions you do... Promotions do need to be earned, and unfortunately you have a captain who's little tough in promoting people. But, that way you know you really have achieved something when you get a promotion.
If you want to get promotions look to have a finger in every pie and helpout as much as you can -become part of our online community and not just a writer ;o)


===Details in Sim===
===Details in Sim===
Ever watched Star Trek V and thought "hold on they've past that deck twice now" when Spock and Kirk fly up the turbolift? Or perhaps been confused in Star Trek First Contact when the number of decks on the Enterprise changes from 24 to 26?
Most of us don't notice these things, but those that do get irritated by them. So even if Paramount cannot remember how many decks a ship has from one page of script to another...we should at least try to do better and get continuancy in our sims.
As we develop the Embassy and Duronis II there are countless facts that we establish that it would be nice to keep "Embassy canon" from sim to sim. Your first port of call should be here the wiki... of course for that to work you need to catalogue facts you've sim here too!
Additionally:
[http://www.embassy.starbase118.net/guidebook.php Guidebook
This is our Guidebook and offers lots of great trivia to help you get acurate details in your sim! Check it out for:
*Background: An overview of the background of the embassy.
*Duty Posts: More explination on the jobs each staffmember holds.
*Promotion Info: More information on how staffmembers are promoted.
*Embassy Defenses: Explination of the embassy's defenses and alert statuses.
Also, if we're using a vessel -make sure you check up on what vessels we have available to us:
[http://http://www.embassy.starbase118.net/vessels.php vessels]]
Not only does this tell you what craft we have but it also allows you to gain access to:
* How many we have?
* The ships' names and NCC numbers
* Their stats eg size and warp speed ability!
* Where they are kept!!!!
A quick check at the above link and you know where to go to get a runabout for your sim. You know how fast it can go and you make sure we have consistency in what our runabouts are called!
:o) I really don't want to see sims where you go and use the runabout River Thames from a non-existent shuttlebay in Rocar's rose gardens!


===Know thy neighbours===
===Know thy neighbours===
Its very important to know who our "adversaries" and


[[Category:Embassy of Duronis II|*]]
[[Category:Embassy of Duronis II|*]]
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