Backroom Decisions: Difference between revisions

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==Why they occur==
==Why they occur==
UFOP: SB118 is a group which runs in a hierarchical format. As opposed to a Wiki, where everyone is (almost) the same (some people have priviledge to protect or delete pages, but besides that everyone is the same), our group is based on a system where one gains rank through effort and determination, coupled with length of service. No matter how good someone is, they're going to move slowly up through the ranks as time served is always a factor.  
UFOP: SB118 is a group which runs in a hierarchical format. As opposed to a Wiki, where everyone is (almost) the same (some people have priviledge to protect or delete pages, but besides that everyone has access to edit), our group is based on a system where one gains rank through effort and determination, coupled with length of service. No matter how good someone is, they're going to move slowly up through the ranks as time served is always a factor.  


This system is facilitated by a few different features of our community. First, precident. Most RPGs are run in this type of system, and as such we were crafted in this way originally. Second, success of this system in some forms. We see hierarchies all over the world, in corporations and military structures. Third, necessity. For rank promotion to work in any logical manner, there must be one person, or a group of people, who decide who can be promoted. This creates a hierarchy. Fourth, this system arises naturally due to OOC bleed. Because we're working in character during the game, there ultimately arises a situation whereby someone must play the captain of the vessel. That person is given, by [http://www.usemod.com/cgi-bin/mb.pl?TheCollective the collective] a natural facilitator position. Not everyone wants to be a leader, so someone must be.  
This system is facilitated by a few different features of our community. First, precident. Most RPGs are run in this type of system, and as such we were crafted in this way originally. Second, success of this system in some forms. We see hierarchies all over the world, in corporations and military structures. Third, necessity. For rank promotion to work in any logical manner, there must be one person, or a group of people, who decide who can be promoted. This creates a hierarchy. Fourth, this system arises naturally due to OOC bleed. Because we're working in character during the game, there ultimately arises a situation whereby someone must play the captain of the vessel. That person is given, by [http://www.usemod.com/cgi-bin/mb.pl?TheCollective the collective] a natural facilitator position. Not everyone wants to be a leader, so someone ''must'' be.  


So, we have a hierarchy. Within a hierarchy, decisions must be made. [[Voting]] is one way, and indeed that can happen even within a backroom. But often, voting within those making decisions (especially as a group gets smaller) is simply a formality. Consensus is usually reached by [[Group Think]]. The hierarchy facilitates a situation where those in power feel (and sometimes are) more knowledgable than the collective. As such, they feel charged with conducting business as they see fit, with the intention of doing what's best for the community. In many situation, this directly results in backroom decisions, as those in power consult each other and decide what is to be done without debate or discussion from the collective.
So, we have a hierarchy. Within a hierarchy, decisions must be made. [[Voting]] is one way, and indeed that can happen even within a backroom. But often, voting within those making decisions (especially as a group gets smaller) is simply a formality. Consensus is usually reached by [[Group Think]]. The hierarchy facilitates a situation where those in power feel (and sometimes are) more knowledgable than the collective. As such, they feel charged with conducting business as they see fit, with the intention of doing what's best for the community. In many situation, this directly results in backroom decisions, as those in power consult each other and decide what is to be done without debate or discussion from the collective.
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The discipline issue is different, however. We have operated in a manner that has an unwritten rule dictating that all discipline should be handled in secrecy to avoid embarassment for anyone. But is this really the best way? It may be more beneficial for the group to conduct discipline in the open, as a means of showing everyone what is "right" and what is "wrong." It would also be fairer to the individuals involved, as it ensures that the collective sees how they were treated.
The discipline issue is different, however. We have operated in a manner that has an unwritten rule dictating that all discipline should be handled in secrecy to avoid embarassment for anyone. But is this really the best way? It may be more beneficial for the group to conduct discipline in the open, as a means of showing everyone what is "right" and what is "wrong." It would also be fairer to the individuals involved, as it ensures that the collective sees how they were treated.


(More on the way...)
What about everything else? In general, it's probably a pretty good idea to keep some decisions somewhat behind closed doors. For example, in a situation where there may be a concern that a ship is floundering, the EC might decide to draft a letter to that ship's captain to address the issue. But conducting that process out in the open might be more damaging than good. If the ship isn't really doing as poorly as was thought, an open declaration may become a self-fulfilling prophecy.
 
It's also important to revisit the "too many cooks" issue. Even if we do move more conversation into the open, you're still going to see people trying to put in their opinion when they're not entirely aware of the circumstances. (One of the problems with opening the process for UFOP is that most people are not intimately aware of what occurs on other ships. The EC keeps more of a god's eye view, allowing them to be effective. But a larger group with no information of another vessel's operations puts people in a situation to comment with little, or no relevant information on the subject.) --[[User:FltAdml. Wolf|FltAdml. Wolf]] 14:42, 3 Dec 2004 (EST)

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