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* The simplest means of keeping a communication secret is by using some sort of pre-agreed code essentially an artificial language that conceals the true information of the message. Starfleet encodes high-priority messages and has coded communications channels for (relatively) secure communications through subspace. Species like the Ferengi routinely encode all their communications. In the age of isolinear computer processors, codes can be very complex. Fortunately, with the help of the same computers (and universal translation software) it is still possible to break most codes, given time. | * The simplest means of keeping a communication secret is by using some sort of pre-agreed code essentially an artificial language that conceals the true information of the message. Starfleet encodes high-priority messages and has coded communications channels for (relatively) secure communications through subspace. Species like the Ferengi routinely encode all their communications. In the age of isolinear computer processors, codes can be very complex. Fortunately, with the help of the same computers (and universal translation software) it is still possible to break most codes, given time. | ||
==== Security Codes ==== | |||
* Starfleet maintains a variety of security codes for use during both peacetime and wartime. These codes are arranged by priority from 1 to 50. The function of the individual codes is summarised below. | * Starfleet maintains a variety of security codes for use during both peacetime and wartime. These codes are arranged by priority from 1 to 50. The function of the individual codes is summarised below. | ||
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** SSC 50 communications are reserved for the President of the Federation. | ** SSC 50 communications are reserved for the President of the Federation. | ||
==== Departmental Access Codes ==== | |||
* Departmental Access Codes are general codes for use by members of a ship's department. Such a code might be used to access log entires or other routine files and programmes, or to issue orders to the computer. These codes consist of the ship's department, a Greek letter, and a numerical code. The higher the Greek letter in the alphabet, the greater the access. High-level access may require voiceprint confirmation, a Personal Access Code or authorisation from a superior officer. An example of a Departmental Access Code might be: Engineering Access Code: Gamma three one four two. | * Departmental Access Codes are general codes for use by members of a ship's department. Such a code might be used to access log entires or other routine files and programmes, or to issue orders to the computer. These codes consist of the ship's department, a Greek letter, and a numerical code. The higher the Greek letter in the alphabet, the greater the access. High-level access may require voiceprint confirmation, a Personal Access Code or authorisation from a superior officer. An example of a Departmental Access Code might be: Engineering Access Code: Gamma three one four two. | ||
==== Personal Access Codes ==== | |||
* Personal Access Codes identify the person accessing a particular file or programme, or issuing an order. They are given in a similar format to Departmental Access Codes, substituting the person's surname for the department name. All Personal Access Codes are voiceprint confirmed, and higher level access may require handprint or retinal scans for confirmation. An example of a Personal Access Code might be: Access Code: Perrini Delta five one two seven. | * Personal Access Codes identify the person accessing a particular file or programme, or issuing an order. They are given in a similar format to Departmental Access Codes, substituting the person's surname for the department name. All Personal Access Codes are voiceprint confirmed, and higher level access may require handprint or retinal scans for confirmation. An example of a Personal Access Code might be: Access Code: Perrini Delta five one two seven. | ||
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