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* Under no circumstances should the Senior Officer risk his starship, crew, equipment or data to transport enemies unless there is absolutely no chance that the enemy can take over the ship | * Under no circumstances should the Senior Officer risk his starship, crew, equipment or data to transport enemies unless there is absolutely no chance that the enemy can take over the ship | ||
=== '''Security Terminology/ Equipment''' === | |||
==== Communications ==== | |||
One thing that can be difficult to secure is communications. A transmission can be overhead by anyone with a receiver tuned to the proper band, making communications vulnerable. A number of technological solutions have developed to keep communications private and prevent eavesdropping, but for every technique of covert communication, there is a way around it. | |||
===== Codes ===== | |||
* The simplest means of keeping a communication secret is by using some sort of pre-agreed code essentially an artificial language that conceals the true information of the message. Starfleet encodes high-priority messages and has coded communications channels for (relatively) secure communications through subspace. Species like the Ferengi routinely encode all their communications. In the age of isolinear computer processors, codes can be very complex. Fortunately, with the help of the same computers (and universal translation software) it is still possible to break most codes, given time. | |||
* Code breaking uses the Espionage (Encoding) skill. It is an Extended Test, with a turn length of 15 minutes. The Difficulty of the test and the total Test Result required are based on the complexity of the code, and the tools available at the character's disposal. Fairly simple codes are Routine and require a total of around 10, while complex codes a Challenging or higher, and require a total of 30 or more. Ferengi codes are Nearly Impossible to break. Several characters can work together to break a code, making it a Combined Test (ST:TNG, p. 121). | |||
===== Encryption ===== | |||
Encryption is a complex mathematical algorithm that scrambles the information content of a transmission. The receiver can reconstruct the message using a special mathematical sequence called an encryption key. Encryption is handled by computers, which are capable of performing the massive calculations required. Complex encryption sequences are very difficult to break, requiring considerable time and computing power. Decrypting a message is an Extended Test of the Espionage (Encoding) skill or Physical Sciences (Mathematics). The turn length is 30 minutes; breaking encryption takes considerable time. The Difficulty and total Test Result required are based on the complexity of the encryption sequence. Most encryption is a Difficulty of at least Challenging, and a Total Result of 30 or more. | |||
===== Piggybacking ===== | |||
A common means of covert communication is "piggybacking" a transmission within another, innocuous signal to prevent it from being noticed. This requires a carrier signal of the proper strength (like a subspace transmission) going in approximately the same direction that the message must travel, and detectable by the intended recipient. Successfully piggybacking a message requires a Shipboard Systems or Personal Equipment skill test using the Communications specialization. The Difficulty is based on the conditions, but should be at least Moderate, Challenging is more common. | |||
One simple means of piggybacking a message is by sending an extremely simple signal, like Morse code or another repeating pattern. This can often be disguised as background noise or static. It's a Routine or Moderate Difficulty to send, but it's more difficult for the receiver to notice it unless they're expecting to get such a message. | |||
===== Filtering Communications ===== | |||
With 24th century computer technology, it's a simple matter to modify the sounds and images transmitted in communications. A Shipboard Systems (Communications) Skill Test allows a character to modify a communication, altering its visual and audio components to present whatever image the character wishes. The Difficult of the test is based on the complexity of the change desired. Making the captain look like a Klingon, standing on a Klingon bridge, for example, might be Moderate, while making the captain appear as a Tholian or a Sheliak, speaking in their native language, is Challenging at least. | |||
A communications filter changes the way the receiver sees and hears communications sent from the ship. For example, a filter might make the crew look like Cardassians, standing on the bridge of a Cardassian ship. This is a useful supplement to the other forms of deception. If a patrol ship's long range sensors tell them they are tracking a Cardassian freighter, and their communication with the ship shows a Cardassian crew on board, they're not likely to suspect that the vessel is really a Starfleet Nebula-class starship. | |||
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