9,765
edits
m (Spell check) |
Trekkie0587 (talk | contribs) |
||
Line 8: | Line 8: | ||
The key to good mentoring is contact. While each new player is different, during the '''first mission''' you should be contacting the player more regularly. They will likely be relying on you to guide them through areas of confusion or concern. The emails reaching out to new players need not be long; just long enough to find out how the player is doing and learn what you can do to support them. Always remember the value of constructive feedback; for every improvement, there should always be room for plenty of praise as well. | The key to good mentoring is contact. While each new player is different, during the '''first mission''' you should be contacting the player more regularly. They will likely be relying on you to guide them through areas of confusion or concern. The emails reaching out to new players need not be long; just long enough to find out how the player is doing and learn what you can do to support them. Always remember the value of constructive feedback; for every improvement, there should always be room for plenty of praise as well. | ||
When a player first comes aboard as an Ensign, mentors are expected to check in at least once a week to ensure that the player settles in well and gets into good simming habits. Generally, once the player reaches Lieutenant JG, they may not require more than a once-a-month or as-needed check-in. However, this is player dependent and some players need more extensive support until they reach Lieutenant. | |||
===Obligations For Mentees And Mentors=== | ===Obligations For Mentees And Mentors=== |