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|[[Alan Letts]] | |[[Alan Letts]] | ||
|Ops officer | |||
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|[[Jhryn Th'Ivos]] | |||
|Ops officer | |Ops officer | ||
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|[[Sasus Raimor]] | |[[Sasus Raimor]] | ||
|Medical Officer | |||
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|[[Katrina Pelley]] | |||
|Medical Officer | |Medical Officer | ||
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The crew witnesses the sudden activation of a spatial eddy, emitting crackling blue energy discharges. The eddy rapidly expands, posing a threat to the escape pod. Falt, realizing the danger, orders Neshala to move the ship away while attempting to secure the pod with a tractor beam. The growing distortion becomes engulfed in energy tendrils, and one of them connects with the escape pod. A blinding flash occurs, temporarily disabling the sensors. As the sensors are restored, both the distortion and the pod have vanished. | The crew witnesses the sudden activation of a spatial eddy, emitting crackling blue energy discharges. The eddy rapidly expands, posing a threat to the escape pod. Falt, realizing the danger, orders Neshala to move the ship away while attempting to secure the pod with a tractor beam. The growing distortion becomes engulfed in energy tendrils, and one of them connects with the escape pod. A blinding flash occurs, temporarily disabling the sensors. As the sensors are restored, both the distortion and the pod have vanished. | ||
====Aboard the shuttle Condor==== | |||
Gunnery Sergeant Hesan and doctor Vahin have put on their EV-suits and are preparing to enter the enemy vessel, which appears to have regained power. | |||
====Back on the Eagle==== | |||
Realizing now is the time to deal with the loss of Ensign Letts, Commander Falt consults the bridge crew on their next course of action. Since it would take time to prepare a shuttle to send over to the enemy vessel, Falt decides to send over a boarding party, but just as he wants to assemble a team, the enemy vessel unexpectedly raises its shields again. | |||
As Kettick and Tod analyse ways to beam through the shields, they are suddenly being hailed. The Gallamite Captain named Delmer appears on the viewscreen and immediate starts by stating his demands: the shuttle crew in exchange for the Orb. Falt decides to play dumb and signals Elonat to join Kettick and Tod to set their plan in motion to beam over to Delmer’s ship. As Falt tries his best to convince Delmer he doesn’t know what he’s talking about, Commander Dekas joins in on the conversation, claiming they have the Orb, but it is too dangerous to transport. Though Falt is seemingly annoyed by Dekas’s intervention, he realizes it also gives them an opportunity to stall for time. | |||
====Back on the shuttle Condor==== | |||
Hesan and Vahin make it onto the enemy vessel and find their way into something that looks like a cargo bay. As Vahin moves over to a console to call up a schematic of the vessel, suddenly the lights are turned on and they find themselves being held at gunpoint by Delmer’s men. | |||
The two are then ordered up to the Bridge, so Delmer can prove to the Starfleet vessel that their crew is still alive. Vahin starts to climb the ladder in the cargo bay but lets himself fall down to distract their guards. His plan succeeds, and they manage to disarm and neutralize them. They then decide to move on to the brig of the ship, hoping they will find the Captain and her team. | |||
====Eagle, the Shuttlebay==== | |||
As Kettick and his team make their way towards the shuttle bay, another spatial disturbance jolts the ship. The impact results in significant damage to one of the Eagle's nacelles. Sickbay contacts Commander Falt, reporting casualties in Engineering. Recognizing a strategic opening, Falt seizes the opportunity and utilizes the engineering troubles as an opportunity to decompress the shuttle bay without raising suspicion and send Kettick and his team on their way to the Mercenary ship. | |||
====Eagle, the Bridge==== | |||
Once the rescue team is launched into space, the Bridge crew once again focuses on finding ways to retrieve the Captain and the Away Team from Oslau III. | |||
While discussing strategies to land the Eagle on the planet without violating the Prime Directive and causing alarm among the inhabitants, a recent scan of the planet unveils a disconcerting discovery. The planet has once again shifted into a different time period, and this time it appears to be devoid of any signs of life. | |||
====Rescue Team==== | |||
Wearing EVA suits, the rescue team from the Eagle, comprising Lieutenant Kettick and Ensigns Elonat and Tod, successfully reaches the hull of the Mercenary vessel, setting foot right next to the shuttle Condor. | |||
Upon entering the vessel, they commence their search for their fellow crew members and successfully locate them. However, their mission takes an unexpected turn when a sudden phaser blast startles them into action. | |||
====Mercenary Ship, the Brig==== | |||
Hesan and Vahin cautiously enter the brig, armed and ready to confront the guards, but are surprised to find the area empty. Securing the doors, they take precautions and Hesan tasks Vahin with searching the ship's systems for any signs of their missing crew members. | |||
As Vahin begins his search, Hesan becomes alert to voices outside and prepares to defend their position. The crewmen from the mercenary vessel start cutting through the door, prompting Hesan to take action. | |||
Meanwhile, Vahin successfully hacks into the mercenary vessel's logs and internal sensors, discovering three rapidly moving Starfleet signals within the ship. | |||
As the brig door finally gives way, a fierce firefight erupts between Hesan, Vahin, and the mercenary crew. To their astonishment, their fellow crew members Kettick, Elonat, and Tod arrive to provide assistance, trapping the attackers between the two groups. With their combined effort, they manage to subdue the mercenaries. | |||
After the dust settles, the team gathers to discuss their next steps and formulate a plan. | |||
====Escaping the Mercenaries==== | |||
Kettick receives a message from the Eagle that they have 5 minutes to leave the mercenary vessel. The team decides to make use of the ship’s escape pods to find their way back to the Eagle. | |||
While working on the pods, the team receives a com from the Gallamite Captain, Delmer, trying to buy time for his men to break into the pod bay. | |||
As Kettick works to get one of the pods operational, Delmer’s crew barge into the room and a firefight ensues. Once the entire team manages to get inside their escape pod, Kettick releases the pod and activates the explosives they planted. | |||
===Part III - Osalu III=== | ===Part III - Osalu III=== | ||
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To Oddas’s surprise, Freck suddenly pulls out his tricorder and waves it in front of the Xern. The Away Team notices a change in behaviour coming from the Xern. It is soon revealed that the Xern is not a Xern but an alien, just like them, sent down to the planet to retrieve a sealed package. Realizing they need the help of this alien posing as a Xern, the Captain decides it’s best to work together to find a way to get the Orb off the planet. | To Oddas’s surprise, Freck suddenly pulls out his tricorder and waves it in front of the Xern. The Away Team notices a change in behaviour coming from the Xern. It is soon revealed that the Xern is not a Xern but an alien, just like them, sent down to the planet to retrieve a sealed package. Realizing they need the help of this alien posing as a Xern, the Captain decides it’s best to work together to find a way to get the Orb off the planet. | ||
Oddas and her team, including Xern, find their way into the storage room of the Temple. As they search the room, they find the container for the Orb, but at that exact moment, Freck detects another spike in radiation levels. | |||
Oddas realizes they need to act quickly to avoid being displaced in time, but is worried they will be separated from Ton and Raimor. Xern suggests using him as a “baseline” due to his exposure to time particles from previous jumps. They contact Ton, informing him that they will link their communicators to their equipment, hoping it will keep them together during any potential time jumps. Meanwhile, Fairhug takes charge of securing the box. | |||
Freck completes the modifications to their equipment just in time when suddenly, a flash of light fills the temple, and the crew finds themselves still inside the temple, but it is now a dark, and cold environment. | |||
As they move out of the temple, they find themselves on a dead planet, where they encounter large pterosaur-like creatures and try to evade them while seeking safety. | |||
Xern reveals that he is an expert on Osalan culture and history and asks for political asylum on their ship, fearing retaliation from those who might be seeking the stolen Orb. | |||
They attempt to find shelter in a cave system and decide to set up a distress beacon, hoping to signal the Eagle in the 25th century. Freck suggests using the readings from the Orb to piggyback a signal through time, but they lack the proper equipment. They eventually discover an underground chamber with old supplies, which may help boost the beacon's signal. | |||
While engrossed in their beacon-building efforts, the team's sensors detect three lifesigns, probably the pterosaur-like creatures that attacked them outside, steadily advancing toward their position. The team seeks a suitable hiding spot just as their hard work pays off - the beacon successfully establishes a connection with the Eagle. | |||
===Part IV - Homecoming=== | |||
Dekas detects the escape pods ejecting from the mercenary ship and beams the away team directly to Sickbay where they are welcomed by Nurse Katrina Pelley and OPS officer Th’Ivos. | |||
Meanwhile, the ship continues its descent toward the planet's surface, and as they draw nearer, a faint but distinct signal emerges, bearing the unmistakable Starfleet modulation akin to that of a tricorder. | |||
Dekas skillfully establishes a secure com link to the team on the surface, and with Commander Falt's assistance, contacts the Captain, who urgently requests an emergency beam-out. In a daring display of piloting, Lieutenant Neshala maneuvers the ship with precision, descending directly above the Captain's location. Within moments, the skilled crew initiates the transport, and the Captain and her team are safely beamed back aboard the ship, out of harm's way. | |||
The Eagle sets a course away from the planet and the Oslau system, its trajectory firmly directed homeward, towards Denali Station. | |||
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