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The HCO Officer is an abbreviation for Helm/Comm/Ops, this is one of the most important members of a ship. The HCO officer, as the name suggests, will be trained in three fields of operation, firstly the Helm, which is flying the ship. Secondly the comm, which is communications. And lastly, Ops, which is Operations. You only have to look at the characters in the shows to realize just how important the HCO officers are. You can follow such great examples as, Hikaru Sulu and Uhura from the original series, Wesley Crusher, Data and Lieutenant Hawk from the TNG series and movies, Tom Paris and Harry Kim from Voyager, | The '''HCO Officer''' is an abbreviation for Helm/Comm/Ops, this is one of the most important members of a ship. The HCO officer, as the name suggests, will be trained in three fields of operation, firstly the Helm, which is flying the ship. Secondly the comm, which is communications. And lastly, Ops, which is Operations. You only have to look at the characters in the shows to realize just how important the HCO officers are. You can follow such great examples as, [[ma:Hikaru Sulu|Hikaru Sulu]] and [[ma:Uhura|Uhura]] from the [[ma:TOS|original series]], [[ma:Wesley Crusher|Wesley Crusher]], [[ma:Data|Data]] and Lieutenant [[ma:Hawk (Lieutenant)|Hawk]] from the [[ma:TNG|TNG]] series and movies, [[ma:Tom Paris|Tom Paris]] and [[ma:Harry Kim|Harry Kim]] from [[ma:VOY|Voyager]], [[ma:Miles O'Brien|O'Brien]], [[ma:Jadzia Dax|Jadzia Dax]] and [[ma:Nog|Nog]] while on the [[ma:USS Defiant|USS Defiant]] from [[ma:DS9|DS9]], and let us not forget [[ma:Travis Mayweather|Travis Mayweather]] and [[ma:Hoshi Sato|Hoshi Sato]] from [[ma:ENT|Enterprise]]. | ||
All the HCO stations are on the bridge of each of your ships, however, your character may be called away help out in engineering or fly a shuttle or something else, so do not get complacent. But while on the bridge he or she is a bridge officer and depending on their rank may be called it service as the First or Second officer depending on what the situation is. The HCO office will have qualifications for all three fields of service. Whether like my character a Major in Helm/Navigation, a Minor in Communication and basic under standing of Operations or your character can have them completely the other way round it is up to you depending on the station you wish your character to be at the most. | All the HCO stations are on the bridge of each of your ships, however, your character may be called away help out in engineering or fly a shuttle or something else, so do not get complacent. But while on the bridge he or she is a bridge officer and depending on their rank may be called it service as the First or Second officer depending on what the situation is. The HCO office will have qualifications for all three fields of service. Whether like my character a Major in Helm/Navigation, a Minor in Communication and basic under standing of Operations or your character can have them completely the other way round it is up to you depending on the station you wish your character to be at the most. | ||
=Helm= | =Helm= | ||
While at the Helm your character while be the pilot of the ship, it while be his or her job to take the ship in and out of warp, position the ship and make an attack run on an enemy target, and will en essence be the driver/pilot of the ship. As the Helm officer you will need to work closely with other departments on the bridge like Tactical. For example if your ship is going up a against a Romulan War Bird you will need to get the ship in a good enough position so that the Tactical officer gain bring the ships guns to bear. Because of this it is important to have some sort of a relation ship with the other officers on the bridge, not necessarily the good ones (remember the most interesting simmers make enemies as well as friends). Also remember that not everything runs perfectly on a ship. So if a torpedo hits your ship, how has it effecting the handling of the ship? Is it a bit sluggish? Have you lost power to the port impulse engine and | While at the Helm your character while be the pilot of the ship, it while be his or her job to take the ship in and out of warp, position the ship and make an attack run on an enemy target, and will en essence be the driver/pilot of the ship. As the Helm officer you will need to work closely with other departments on the bridge like Tactical. For example if your ship is going up a against a Romulan War Bird you will need to get the ship in a good enough position so that the Tactical officer gain bring the ships guns to bear. Because of this it is important to have some sort of a relation ship with the other officers on the bridge, not necessarily the good ones (remember the most interesting simmers make enemies as well as friends). Also remember that not everything runs perfectly on a ship. So if a torpedo hits your ship, how has it effecting the handling of the ship? Is it a bit sluggish? Have you lost power to the port impulse engine and can't turn as fast? My point is that every action has a reaction and should affect your sim. | ||
==Duties of the Flight Controller== | ==Duties of the Flight Controller== | ||
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When a starship is under warp propulsion, Conn is responsible for monitoring the subspace field geometry with help from Engineering. The Conn station is continuously updated with data coming in from the long range sensors and will automatically make course correctments to adjust for any minor variations in the density of subspace. It is part of Conn's responsibility to supervise this automatic process. | When a starship is under warp propulsion, Conn is responsible for monitoring the subspace field geometry with help from Engineering. The Conn station is continuously updated with data coming in from the long range sensors and will automatically make course correctments to adjust for any minor variations in the density of subspace. It is part of Conn's responsibility to supervise this automatic process. | ||
For technical reasons stemming from engine efficiencies and some very involved subspace physics it is more convenient to measure warp speeds in terms of warp factors than multiples of the speed of light, c= | For technical reasons stemming from engine efficiencies and some very involved subspace physics it is more convenient to measure warp speeds in terms of warp factors than multiples of the speed of light, c=3*108ms-1. | ||
Eugene's law states that there is a warp velocity that cannot be reached and which corresponds to 'infinite speed'; by convention this is placed at warp 10, although the increasing frequency of operations in the warp 9.99+ region may soon necessitate a recalibration to place Eugene's limit at warp factor 15 or 20. | Eugene's law states that there is a warp velocity that cannot be reached and which corresponds to 'infinite speed'; by convention this is placed at warp 10, although the increasing frequency of operations in the warp 9.99+ region may soon necessitate a recalibration to place Eugene's limit at warp factor 15 or 20. | ||
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=Operations= | =Operations= | ||
One of the most important positions on any ship. The Operations Officer is responsible for a lot of management tasks. He, or of course she, controls schedules like | One of the most important positions on any ship. The Operations Officer is responsible for a lot of management tasks. He, or of course she, controls schedules like whose turn it is to visit the Holodeck, or what shuttle the away-team will use. Together with the First officer, the Operations Chief or HCO Chief is responsible for the crew rosters. | ||
Power management, transporters, supply management, cargo bay control and sensor schedules all fall under the wing of Operations. Besides these basic ship management tasks, the Operations Officer also functions as a | Power management, transporters, supply management, cargo bay control and sensor schedules all fall under the wing of Operations. Besides these basic ship management tasks, the Operations Officer also functions as a "traffic agent" so to speak between departments. Regulating resources, time, and such between various departments. In example, Science and Tactical both want to use your ship's primary sensor array. The ops officer will decide who gets how much time at which department and system. | ||
In case an away-team is away from the ship, the Ops Officer keeps an eye on them and coordinates with the Away- | In case an away-team is away from the ship, the Ops Officer keeps an eye on them and coordinates with the Away-Team's CO and the ship's CO. As you can see, being an operations officer has a wide variety of tasks, responsibilities and possibilities. As Helm/Comm.Ops officer you hold a great position on the ship, with a lot of possible things to do while simming and a great position to introduce a plot twist or two. | ||
As you advance up the ranks you may have the chance to specialise in just one of the fields by becoming the Chief of Operations, Chief Helm Officer, Communication Specialist or even the Chief HCO Officer. As the Chief of one or all of these departments your job will be to help the HCO officers under your command and work closely with the other Chiefs of each department because you will be on the senior staff. | As you advance up the ranks you may have the chance to specialise in just one of the fields by becoming the Chief of Operations, Chief Helm Officer, Communication Specialist or even the Chief HCO Officer. As the Chief of one or all of these departments your job will be to help the HCO officers under your command and work closely with the other Chiefs of each department because you will be on the senior staff. | ||
[[Category:Helm/Comm/Ops]] | [[Category:Helm/Comm/Ops]] |
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