User:Didrik Stennes/Sandbox: Difference between revisions

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The second is collaboration.  Telling all those stories yourself is hard but bouncing ideas off of others, giving them the agency to write their own ideas and building as a group keeps momentum going long term.  
The second is collaboration.  Telling all those stories yourself is hard but bouncing ideas off of others, giving them the agency to write their own ideas and building as a group keeps momentum going long term.  
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! {{ID Portrait|Aron Kells}}Kells
| Yeah, +1 to what Marissa & Jamie wrote about collabing. BUT I'm also going to add in that when you're around for a long time (a long, long, long time), it's also important to be flexible, because the folks around you change a lot. even if you have, say, a really reliable simmer who sticks around for a couple of years -- which is itself a LONG time -- it's important that you're able to craft stories with and around everyone, before, during, and after that person's here and gone
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! {{ID Portrait|Jalana Rajel}}Rajel
|I've been a roleplayer since I was 8.. there are always stories in my mind and coming online when I was 18 to start RP with people across the country at first and then across the world just fueled that to the brim and lets it run over 😄
My inspiration comes from the community, the crew, the stories they write, their biographies, the chat even that comes up with the funnest ideas based on one little word at times and I also may be inspired by books and TV and all that but he biggest part is the excitement to write the stories with people who are just awesome and the surprise of seeing where they will go because the collaborative nature always brings surprises 🙂 It just doesn't get boring.
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! {{ID Portrait|Rivi Vataix}}Vataix
|For me, it’s three things:
1) my crew is constantly changing: new members, returning members, members with new ideas for missions and story arcs for their characters. So there’s always something new—a new challenge, a new story possibility, character relationship—to explore.
2) I think the key to longevity in the game is to make sure you still have your own stories to tell. I’ve played seven or eight PCs I think at this point, Rahman for the longest, but once I was happy with her central story being told, I was ready to try a new character and new story to tell. I think if you start to lose inspiration or can’t think of more for your character, maybe that’s okay to just let them take a break from the spotlight (or give them a real conclusion)
3) keep reading, watching, and otherwise consuming other great stories around you for inspiration
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[[Category:Stennes]]
[[Category:Stennes]]
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