Arrow Manual/Expectations: Difference between revisions

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=== 1. Communicate ===
=== 1. Communicate ===
The staff of your group understands this is a game, and other things can and will take priority.  That said, unless its an emergency, since the game we play is email based, '''communicating with the group is of the utmost importance'''.  It lets the group know if there is a problem, if we should continue to post without you, and if we have other reasons to be concerned.  A short single sentence or two to the OOC group, the Commanding Officer, or the Executive Officer is all it takes to let us know.  
The staff of your group understands this is, essentially, a game, and other matters can and will take priority.  That said, unless it is an emergency, since the game we play is email based, '''communicating with the group is of the utmost importance'''.  It lets the group know if there is a problem, if we should continue to post without you, and if we have other reasons to be concerned.  A short single sentence or two to the OOC group, the Commanding Officer, or the Executive Officer is all it takes to let us know.  


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In order to keep the story moving on the Arrow, all full-time members are required to post at least 3 times a week.  This allows the players around you to keep the story moving and to keep each individual player from falling too far behind.  If you are having an issue maintaining this pace, reach out early to the Commanding Officer, the Executive Officer, or others for assistance as soon as possible.
In order to keep the story moving on the Arrow, all full-time members are required to post at least 3 times a week.  This allows the players around you to keep the story moving and to keep each individual player from falling too far behind.  If you are having an issue maintaining this pace, reach out early to the Commanding Officer, the Executive Officer, or others for assistance as soon as possible.


Full-time players are eligible for promotion, positions such as Department Heads, and opportunities such as posting for secondary characters, PNPCS, MSPNPCs and others.
Full-time players are eligible for promotion, positions such as Department Heads, and opportunities such as posting for secondary characters, PNPCS, MSPNPCs and others. Part time players are not, but may become eligible upon a proven track record of steady, full-time simming.


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: After 48 hours, feel free to respond.  After 72 hours you are expected to continue regardless so that your own writing does not suffer.
: After 48 hours, feel free to respond.  After 72 hours you are expected to continue regardless so that your own writing does not suffer.
;I don't feel like the scene has progressed very far since the last time I've written. What should I do?
;I don't feel like the scene has progressed very far since the last time I've written. What should I do?
: Feel free to progress it! While we do have a mission plan, there is nothing set in stone! Captains, Ensigns, and everyone in between can advance the plot!  
: Feel free to progress it! While we do have a mission plan, there is nothing set in stone! Captains, Ensigns, and everyone in between can advance the plot! This is your story as much as it is anyone elses.
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; Correct Content
; Correct Content
: When you sim take extra care to remove characterizations, descriptions, thoughts, dialog, and anything your character would not be privy to.  For instance, remove the way the previous player described the scene along with dialog your character might not have heard.  After you do that, move on to fill in your own descriptions based on what your own character experiences.  When this is done well, it gives the readers a great insight into your character, and how they perceive the world around them.
: When you sim, take extra care to remove characterizations, descriptions, thoughts, dialog, and anything your character would not be privy to.  For instance, remove the way the previous player described the scene along with dialog your character might not have heard.  After you do that, move on to fill in your own descriptions based on what your own character experiences.  When this is done well, it gives the readers a great insight into your character, and how they perceive the world around them.


; Correct Knowledge
; Correct Knowledge
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:Another, non-obvious, way of controlling a character's way is by advancing the plot in a single sim to the point other characters have little to nothing to do.  This commonly occurs when a player both introduces and solves a problem in a single sim, not allowing other players any sort of input into the story. One way to guard against this is to read your sim and ask 'if I was writing for the other players, could they change the outcome, or did they just observe the entire time?'.  If the other players are relegated to simply observing, that's a problem.
:Another non-obvious way of controlling a character's actions is by advancing the plot in a single sim to the point other characters have little to nothing to do.  This commonly occurs when a player both introduces and solves a problem in a single sim, not allowing other players any sort of input into the story. One way to guard against this is to read your sim and ask 'if I was writing for the other players, could they change the outcome, or did they just observe the entire time?'.  If the other players are relegated to simply observing, that's a problem.


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=== 4. OOC Conduct ===
=== 4. OOC Conduct ===


The general rule for OOC Conduct on the {{USS|Arrow}} is '''be kind to each other'''. Do not post offensive, graphic, or inappropriate material to any of the ''Arrow'' or SB118 groups or chat systems.  If you feel an issue is developing OOC, please contact the staff as soon as possible so it does not fester.
The general rule for OOC Conduct on the {{USS|Arrow}} is '''be kind to each other'''. Do not post offensive, graphic, or inappropriate material to any of the ''Arrow'' or SB118 groups or chat systems.  If you feel an issue is developing OOC, please contact the staff as soon as possible so it does not fester. We are here to help you!


=== 5. Deleting Posts ===
=== 5. Deleting Posts ===


If an error is made, always try to fix it in a sim. It is extremely rare for the Commanding Officer to rescind a sim. If you are unsure how to work with something that has been written reach out to some of the more experienced members of the staff to see if they can help you accomplish the goal you have and connect it up with what has already come out.
If an error is made, always try to fix it in a sim, either through reposting or correcting it in your next sim. It is extremely rare for the Commanding Officer to rescind a sim. If you are unsure how to work with something that has been written reach out to some of the more experienced members of the staff to see if they can help you accomplish the goal you have and connect it up with what has already come out.


=== Extra Pointers ===
=== Extra Pointers ===

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