Simulated Hostile Encounter (Atlantis): Difference between revisions

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<div class="mw-customtoggle-ActFour" style="cursor:pointer" >{{SubHeading|Tactical Report- David Knight|#29235C}}</div>
<div class="mw-customtoggle-ActFour" style="cursor:pointer" >{{SubHeading|Tactical Report - David Knight|#29235C}}</div>
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<!-- Provide Tactical related content beneath this line. Departmental Analysis/Analysis of the performance shown on critical tasks/Recommendations.-->
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===Analysis===
(All thoughts are IC only)
(All thoughts are IC only)


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The program in question appears to be functional in concept, however I find it to not be practical as it currently relies on the use of torpedoes to locate cloaked vessels through proximity detonation. The Atlantis currently carries 40 Type II photon torpedoes, 10 Type VI quantum torpedoes at maximum capacity. The resupply and restocking of these weapons is difficult within the Expanse and I would not recommend the use of the current prototype system. The concept behind the idea Is sound, and I believe it could be employed using modified sensor probes instead.  
The program in question appears to be functional in concept, however I find it to not be practical as it currently relies on the use of torpedoes to locate cloaked vessels through proximity detonation. The Atlantis currently carries 40 Type II photon torpedoes, 10 Type VI quantum torpedoes at maximum capacity. The resupply and restocking of these weapons is difficult within the Expanse and I would not recommend the use of the current prototype system. The concept behind the idea Is sound, and I believe it could be employed using modified sensor probes instead.  


Weapons systems proved effective within reason when engaging simulated enemy vessels that employed the proven tactic of wolf pack hunting. I was able to destroy two vessels with concentrated phaser fire and another using torpedoes with a sensor prob to aid in targeting solution. The fourth was disabled using the method described above.  
Weapons systems proved effective within reason when engaging simulated enemy vessels that employed the proven tactic of wolf pack hunting. I was able to destroy two vessels with concentrated phaser fire and another using torpedoes with a sensor probe to aid in targeting solution. The fourth was disabled using the method described above.  
Shields and deflectors were raised in time to stop as much enemy fire as possible. The shields sustained repeated fire but never dropped below fifty percent. Shield and deflection rate can however be improved with an update systems overhaul at DS26 with commanding officer of the Atlantis approval.  
Shields and deflectors were raised in time to stop as much enemy fire as possible. The shields sustained repeated fire but never dropped below fifty percent. Shield and deflection rate can however be improved with an update systems overhaul at DS26 with commanding officer of the Atlantis approval.  


===Recommendations===
===Recommendations===
From my end of things I believe the intentions of the simulation were in the right place, however I strongly disagree with its execution. Myself along with other crew members were injured, real damage was incurred on the ship, and the simulation used methods not realistic.  
From my end of things I believe the intentions of the simulation were in the right place, however I strongly disagree with its execution. Myself along with other crew members were injured, real damage was incurred on the ship, and the simulation used methods not realistic.  


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