Eagle Manual/Missions: Difference between revisions

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→‎Back Tags / Back Sims: words about momentum
(back tags and back sims)
(→‎Back Tags / Back Sims: words about momentum)
 
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===Back Tags / Back Sims===
===Back Tags / Back Sims===


'''Back Tags''' are tags for responses left for a player after they have already progressed past that point in the story.  For instance, you are starting a sim and realize you would really like adding a boarding party being detected in the middle of your sim; however, the player action has already progressed past the point such an incursion would be detected and responded to.  Adding the plot element, and then tagging the appropriate officers for a response would be a '''Back Tag'''.  '''Back Tags''' lead to a myriad of problems: tags get lost by players not looking to 'go back', it sets up situations where players' future actions don't match previous events, they can cause players to need to write extra-long posts to include both the 'back tags' and future events.  
'''Back Tags''' are tags for responses left for a player after they have already progressed past that point in the story.  For instance, you are starting a sim and realize you would really like adding a boarding party being detected in the middle of your sim; however, the player action has already progressed past the point such an incursion would be detected and responded to.  Adding the plot element, and then tagging the appropriate officers for a response would be a '''Back Tag'''.  '''Back Tags''' lead to a myriad of problems: tags get lost by players not looking to 'go back', it sets up situations where players' future actions don't match previous events, they can cause players to need to write extra-long posts to include both the 'back tags' and future events.
 
Our goal is to keep the momentum of a plot moving forward, 'back tags' can often rob the story of momentum and progress as players must always 'go back' and rehash previous events.


In the case of the boarding party example from above, a more permissible way to complete the desired action would be to sim an indicator of 'something strange' and then later in the course of events sim the actual detection of the boarders.  If you find yourself wanting to write backtags, consider it a challenge to ''not'' do it and find a way to accomplish your goal at the current point of the action.  
In the case of the boarding party example from above, a more permissible way to complete the desired action would be to sim an indicator of 'something strange' and then later in the course of events sim the actual detection of the boarders.  If you find yourself wanting to write backtags, consider it a challenge to ''not'' do it and find a way to accomplish your goal at the current point of the action.  

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