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==Promotions== | ==Promotions== | ||
One can not deny the appeal or power of promotion. Yet, each rank has its own pleasures. Promotion is not an end onto itself, but rather side result of continues quality simming. Many factors go into promotion. One is time; on the average Captain has been in the club for at least 2 years. Many officers never achieve Captain, while others who do step down at some point. Even the best simmer needs time to learn the protocols of UFOP and how to handle fellow players. But, it takes more than putting in time to be promoted. Besides the [[Victory_Standard_Rules_of_Operation#Simming_Standards|Simming Standards]],each simmer must reach certain markers of achievement to advance; the markers are not necessarily the same for each simmer. Listed below are Victory’s Promotion Requirements, updated and active per 4 January 2007. | One can not deny the appeal or power of promotion. Yet, each rank has its own pleasures. Promotion is not an end onto itself, but rather side result of continues quality simming. Many factors go into promotion. One is time; on the average Captain has been in the club for at least 2 years. Many officers never achieve Captain, while others who do step down at some point. Even the best simmer needs time to learn the protocols of UFOP and how to handle fellow players. But, it takes more than putting in time to be promoted. Besides the [[Victory_Standard_Rules_of_Operation#Simming_Standards|Simming Standards('''!''')]], each simmer must reach certain markers of achievement to advance; the markers are not necessarily the same for each simmer. Listed below are Victory’s Promotion Requirements, updated and active per 4 January 2007. | ||
===Ensign=== | ===Ensign=== |
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