Victory Standard Rules of Operation: Difference between revisions

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==Promotions==
==Promotions==
One can not deny the appeal or power of promotion. Yet, each rank has its own pleasures. Promotion is not an end onto itself, but rather side result of continuos quality simming. Many factors go into promotion. One is time; on the average Captain has been in the club for at least 2 years. Many officers never achieve Captain, while others who do step down at some point. Even the best simmer needs time to learn the protocols of UFOP and how to handle fellow players. But, it takes more than putting in time to be promoted. Each simmer must reach certain markers of achievement to advance; nor are the markers necessarily the same for each simmer. Here is my general thoughts on which each rank should be capable of.  
One can not deny the appeal or power of promotion. Yet, each rank has its own pleasures. Promotion is not an end onto itself, but rather side result of continues quality simming. Many factors go into promotion. One is time; on the average Captain has been in the club for at least 2 years. Many officers never achieve Captain, while others who do step down at some point. Even the best simmer needs time to learn the protocols of UFOP and how to handle fellow players. But, it takes more than putting in time to be promoted. Each simmer must reach certain markers of achievement to advance; nor are the markers necessarily the same for each simmer. Listed below are Victory’s Promotion Requirements, updated and active per 4 January 2007.  


===Ensign===
===Ensign===
Ensigns should be enthusiastic, using the proper sim form, and willing to adapt to their new ship. The character also should be active onboard his current ship for at least a period of 60 days. However, a CO may determine that period not long enough for the player, an choose a longer time period.
Ensigns should be enthusiastic, using the proper sim form, and willing to adapt to their new ship. The character also should be active onboard his current ship for at least a period of 60 days. However, a CO and FO may determine that period not long enough for the player, and choose a longer time period.


===Lieutenant j.g.===
===Lieutenant j.g.===
Ensign ''to Lieutenant junior grade:'' An Ensign is promoted to Lt. junior grade once they demonstrate a mastery of the sim forms, ability to inner act with others, an ability to follow the ship,s basic plot, and consistency in their simming.  
Ensign ''to Lieutenant junior grade:'' An Ensign is promoted to Lt. junior grade once they demonstrate a mastery of the sim forms, ability to inner act with others, and ability to follow the ship’s basic plot, and consistency in their simming. (3-4 sims per week)


===Lieutenant===
===Lieutenant===
Lieutenant junior grades must achieve the following to be promoted to full Lieutenant. The simmer will sim reliably, push forward the plot, develop their character, and exhibit a willingness to assist other simmers.
Lieutenant junior grades must achieve the following to be promoted to full Lieutenant. The simmer will sim reliably, push forward the plot, develop their character, and exhibit a willingness to assist other simmers. When promoted to lieutenant, it is expected of the member to start participating in ship, or fleet OOC projects and tasks.  


===Lt. Commander===
===Lt. Commander===
''Lieutenants'' must move beyond the desires of personal glory to be promoted to Lieutenant Commander. A Lieutenant Commander Shows leadership by sacrificing their own role in the plot to encourage others to sim. For example, they may allow their primary character to be injured or detained to give their fellow simmers impetuous to sim. When faced with a chance to solve the entire mission they will leave others a chance to assist. To become a Lieutenant Commander the Lieutenant must be willing to reach out to new simmers in their sims; perhaps with something as simple as doing a welcome aboard conversation sim. When asked to assist the captain with OOC tasks a person deserving of Lieutenant Commander rank will show a willingness to help. Continued character development and details will also be evident. In many ways Lieutenant Commander is about mastery of simming.  
''Lieutenants'' must move beyond the desires of personal glory to be promoted to Lieutenant Commander. A Lieutenant Commander to be sims 3-4 sims a week continious, and posts quality sims, which means detailed sims with multiple paragraphs, motivating and including as many other simmers possible. He or she also shows leadership by sacrificing their own role in the plot to encourage others to sim. For example, they may allow their primary character to be injured or detained to give their fellow simmers impetuous to sim. When faced with a chance to solve the entire mission they will leave others a chance to assist. To become a Lieutenant Commander the Lieutenant must be willing to reach out to new simmers in their sims; perhaps with something as simple as doing a welcome aboard conversation sim. He, or she, will also participate not only with fleet OOC projects, but also with multiple ship administration and OOC projects/tasks.


===Commander===
===Commander===
''Lcmds'' are recommended for the command test when they show a continual desire to assist with the OOC activities of running a ship. Command is the first rank at which the simmer moves to being staff of UFOP. To have anyone at the rank of commander who does not wish to or is unable to assist with the club work in unacceptable. As captain I look for concrete examples of what the individual has achieved. Do they participate on the message boards? Have they written an article for the Reporter? Do they assist with problem simmers? Would they help out in training?
''Lcmds'' are recommended for the command test when they show a continual desire to assist with the OOC activities of running a ship. Command is the first rank at which the simmer moves to being staff of UFOP. To have anyone at the rank of commander who does not wish to or is unable to assist with the club work in unacceptable. The CO and FO look for concrete examples of what the individual has achieved.  


The following part of the UFoP Bylaws will clarify more on the requirements for the rank of full commander and beyond. [http://www.starbase118.net/members/constitution/bylaws.php#BYLAW%202:%20PROMOTION%20OF%20COMMAND%20OFFICERS%20(EC2378-0001%20and%20-0002) Click here to go to UFoP Bylaws]
The following part of the UFoP Bylaws will clarify more on the requirements for the rank of full commander and beyond. [http://www.starbase118.net/members/constitution/bylaws.php#BYLAW%202:%20PROMOTION%20OF%20COMMAND%20OFFICERS%20(EC2378-0001%20and%20-0002) Click here to go to UFoP Bylaws]
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==OOC Conduct==
==OOC Conduct==
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