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*'''Craft''' | *'''Craft''' | ||
**5 fighters | **5 fighters | ||
**8 | **8 [[Granor-class Assault Fighter|assault fighters]] | ||
*'''Dimensions:''' | *'''Dimensions:''' | ||
**'''Longest side:''' 900 meters | **'''Longest side:''' 900 meters | ||
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''Tansad Beach'', set up to service the technical needs of pirates and smugglers, quickly became one of the main smuggler roosts in the sector, one specializing in high technology. Over the years, the tech group built up the existing structures, and filled the huge caverns and mining shafts within with buildings and living complexes to support the growing businesses and personnel needed to serve a growing clientele. It's difficult to see much of the asteroid today. The external surfaces are plated in metal and plastics, and have grown out beyond the original surface by as much as 10 meters in spots. | ''Tansad Beach'', set up to service the technical needs of pirates and smugglers, quickly became one of the main smuggler roosts in the sector, one specializing in high technology. Over the years, the tech group built up the existing structures, and filled the huge caverns and mining shafts within with buildings and living complexes to support the growing businesses and personnel needed to serve a growing clientele. It's difficult to see much of the asteroid today. The external surfaces are plated in metal and plastics, and have grown out beyond the original surface by as much as 10 meters in spots. | ||
''Tansad Beach'' packs quite a punch for a mere spacer station. Boasting a generous number of turbolaser batteries procured from military shipyards, it can fight off any single ship smaller than a destroyer, and hold off entire fleets made up of lesser craft. The ''Beach'' also maintains a defence force of five fighters, and eight | ''Tansad Beach'' packs quite a punch for a mere spacer station. Boasting a generous number of [[turbolaser]] batteries procured from military shipyards, it can fight off any single ship smaller than a destroyer, and hold off entire fleets made up of lesser craft. The ''Beach'' also maintains a defence force of five fighters, and eight [[Granor-class Assault Fighter|assault fighters]]. | ||
There are dozens of docking bays down the length of the ''Beach'', ranging from small private bays to teh huge central bays designed to hold a large number of smaller craft. There are no docking provisions for capital ships and bulk cruisers. Largers ships must position themselves in an assigned sector of space some distance away and use shuttles to get to the station (there are a number of space taxis flitting about the station who service parked ships as well). | There are dozens of docking bays down the length of the ''Beach'', ranging from small private bays to teh huge central bays designed to hold a large number of smaller craft. There are no docking provisions for capital ships and bulk cruisers. Largers ships must position themselves in an assigned sector of space some distance away and use shuttles to get to the station (there are a number of space taxis flitting about the station who service parked ships as well). | ||
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Personal weapons are permitted within the station, but grenades, heavy artillery, and anything else which could be used to threaten the station from within (such as cannisters of lethal biowar cultures) may only be taken into the Lock, a huge cavern at the bottom of the station which is sealed from the rest of the station and is only accessable from outer airlocks. | Personal weapons are permitted within the station, but grenades, heavy artillery, and anything else which could be used to threaten the station from within (such as cannisters of lethal biowar cultures) may only be taken into the Lock, a huge cavern at the bottom of the station which is sealed from the rest of the station and is only accessable from outer airlocks. | ||
Docking fees vary from a few 100 credits a day for using the smaller bays to 1000 credits a day for using the larger ones with magnetic airlock fields. Larger ships in parking orbit are also charged 1000 credits a day. Shadowports are not cheap, but they are priced according to the amount of money that flows through them - often billions of credits a year. | Docking fees vary from a few 100 [[Par'tha Monetary System|credits]] a day for using the smaller bays to 1000 [[Par'tha Monetary System|credits]] a day for using the larger ones with magnetic airlock fields. Larger ships in parking orbit are also charged 1000 [[Par'tha Monetary System|credits]] a day. Shadowports are not cheap, but they are priced according to the amount of money that flows through them - often billions of [[Par'tha Monetary System|credits]] a year. | ||
''Tansad Beach'' has 15 levels of designated open trading space. Spacers often buy floor space in one of the large open bazaars located on each of these levels, and sell their cargoes directly from the floor. Other merchants use teh bazaars to sell [[ | ''Tansad Beach'' has 15 levels of designated open trading space. Spacers often buy floor space in one of the large open bazaars located on each of these levels, and sell their cargoes directly from the floor. Other merchants use teh bazaars to sell [[rolf]]s, illegal ship parts and weapons, food, and so on. The infamous Level 12, the ''meat market'', is a level many spacers avoid. | ||
===The Slavers Market=== | ===The Slavers Market=== | ||
There aren't many smugglers who feel comfortable dealing in slaves, but those who do have to buy and sell them somewhere. Shadowports are the ''de facto'' places to make these transactions, and the ''Beach'' is no exception. Level 12 is devoted entirely to the buying and selling of slaves. While most of the slaves brought to the ''Beach'' are aliens, humanoid and near-humans have also been seen leaving. It's a good idea not to lose your last credit while on the ''Beach.'' | There aren't many smugglers who feel comfortable dealing in slaves, but those who do have to buy and sell them somewhere. Shadowports are the ''de facto'' places to make these transactions, and the ''Beach'' is no exception. Level 12 is devoted entirely to the buying and selling of slaves. While most of the slaves brought to the ''Beach'' are aliens, humanoid and near-humans have also been seen leaving. It's a good idea not to lose your last [[Par'tha Monetary System|credit]] while on the ''Beach.'' | ||
===Kail's=== | ===Kail's=== | ||
Kail's specializes in extensive redesign of existing starship systems of all sorts. It fills the largest repair bay in the entire space station. This is where Kail works his miracles. People whisper the old man has a pipeline into some of the [[Par'tha Expanse|Expanse's]] and [[ | Kail's specializes in extensive redesign of existing starship systems of all sorts. It fills the largest repair bay in the entire space station. This is where Kail works his miracles. People whisper the old man has a pipeline into some of the [[Par'tha Expanse|Expanse's]] and [[VIR|Empire's]] top R&D labs. This may or may not be true, but Kail's work is definitely first rate, and some of his improvements border on genius. | ||
There have been plenty of attempts to work Kail out of his prime spot, both financially and criminal, but those stupid enough to lean on cheerful old Kail don't quite realize what they're taking on - Kail is the man who procured and installed ''Tansad Beach's'' armaments, and as far as [[Khazam]] is concerned, anyone messing with Kail is messing with ''him''. Not that Kail has trouble justifying this use of the bay - he usually has a list of ships waiting to put in for repairs several months long. | There have been plenty of attempts to work Kail out of his prime spot, both financially and criminal, but those stupid enough to lean on cheerful old Kail don't quite realize what they're taking on - Kail is the man who procured and installed ''Tansad Beach's'' armaments, and as far as [[Khazam]] is concerned, anyone messing with Kail is messing with ''him''. Not that Kail has trouble justifying this use of the bay - he usually has a list of ships waiting to put in for repairs several months long. | ||
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But as lucrative as the flower business is, Uljin's real line of work is somewhat different - he's the local infochant (information merchant) and newsnet code dealer. If something remotely interesting is going down anywhere within light years, Uljin is sure to know of it. He seems to know the business of everyone visiting ''Tansad Beach'', and for the right price, will match buyers with sellers, and vice versa. | But as lucrative as the flower business is, Uljin's real line of work is somewhat different - he's the local infochant (information merchant) and newsnet code dealer. If something remotely interesting is going down anywhere within light years, Uljin is sure to know of it. He seems to know the business of everyone visiting ''Tansad Beach'', and for the right price, will match buyers with sellers, and vice versa. | ||
He charges top credit for his codes, since he has to have a private courier [[ | He charges top [[Par'tha Monetary System|credit]] for his codes, since he has to have a private courier [[rolf]] run the public network feeds out from [[Lagor Ciro]] (regular distributors do not service the station). He will warn customers that as far as they are from the core of civilized space, news will be days or weeks old by the time they get it. He has access codes for the Fringer's Infonet, but will only sell them to smugglers who come recommended by current members. | ||
[[Category:Solerian Sector]] | [[Category:Solerian Sector]] | ||
[[Category:Space stations]] | |||
[[Category:Shadowports]] |
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