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One of the other interesting aspects is that '''the Victory crew do not capitalize the last name of their character when putting together tags!''' | One of the other interesting aspects is that '''the Victory crew do not capitalize the last name of their character when putting together tags!''' | ||
Let's give you a quick run down again of the symbols that you will see here on the Victory: | Let's give you a quick run down again of the symbols that you will see here on the Victory: | ||
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If you have any other questions regarding this format, do not hesitate to contact your mentor! | If you have any other questions regarding this format, do not hesitate to contact your mentor! | ||
{{Heading|What Makes a Good Sim?|#EC599D}} | |||
When it comes to drafting a sim, sometimes we ask ourselves, "What is a good sim?". For the Victory, we consider a good sim to be at least three paragraphs of original narrative content. Meaning, we want to see at least three paragraphs of your own work to count as a sim. Does this mean at all times? No, there are times when you only can answer tags or that there isn't really that far you can go. Those these situations are uncommon, it does happen. The three paragraphs should be strived for, but there are times when it just won't work. | |||
If you have any questions about this, your captain is more than happy to help out! | |||
{{Heading|Advanced Simming|#EC599D}} | {{Heading|Advanced Simming|#EC599D}} |