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At the end of 2006, after only two short years, the [[Embassy]] was closed. It seemed that players found it as life on a Starship more interesting, and the dream seemed destined to fail. But in 2010, believing in the platform, and that there were countless stories to be told at the Embassy, a rookie Captain, me, - Toni Turner - reopened the Embassy, making it what I deemed the best of the two worlds - combining the Embassy's diplomatic and science situations with space exploration. | At the end of 2006, after only two short years, the [[Embassy]] was closed. It seemed that players found it as life on a Starship more interesting, and the dream seemed destined to fail. But in 2010, believing in the platform, and that there were countless stories to be told at the Embassy, a rookie Captain, me, - Toni Turner - reopened the Embassy, making it what I deemed the best of the two worlds - combining the Embassy's diplomatic and science situations with space exploration. | ||
As a player myself, the first change made was securing a higher powered Starship - a Cheyenne Class, named the [[USS Thunder]]. However, after two Summer Blockbuster missions ("Battle for Bajor" and "The Klingon Incursion"), it became apparent that a even higher powered class ship was needed, and the Thunder was destroyed in battle. It's replacement was a Akira Class with all the 2390's upgrades, including the Quantum Slipstream Warp Drive. So now, the crew spends equal time between the Embassy and the [[USS Thunder-A]]. | As a player myself, the first change made was securing a higher powered Starship - a Cheyenne Class, named the [[USS Thunder]]. However, after two Summer Blockbuster missions ("Battle for Bajor" and "The Klingon Incursion"), it became apparent that a even higher powered class ship was needed, and the Thunder was destroyed in battle. It's replacement was a Akira Class with all the 2390's upgrades, including the Quantum Slipstream Warp Drive. So now, the crew spends equal time between the Embassy and the [[USS Thunder-A]]. We don't have to worry as much about being out-gunned or not having the fire power to protect the diplomats who depend on us to keep them safe, and the players who make up the crew of the Embassy/Thunder have the sky as the limit of their creativity. | ||
''Fleet Captain Toni Turner, July 2014'' | ''Fleet Captain Toni Turner, July 2014'' |
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