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Each and every rural community is totally independent except for the fact that they have been roughly divided into 20 groups. Communities in each group are expected to provide a certain amount of food production to the city that is technically in charge of them. In return that walled city organizes and schedules all of their jugger matches. Keeps track of team and players stats and determines who has earned the right to play in any playoff and trophy matches. | Each and every rural community is totally independent except for the fact that they have been roughly divided into 20 groups. Communities in each group are expected to provide a certain amount of food production to the city that is technically in charge of them. In return that walled city organizes and schedules all of their jugger matches. Keeps track of team and players stats and determines who has earned the right to play in any playoff and trophy matches. | ||
==Description== | ==Description== | ||
The native Sin'die are typical humanoids with pale white skin and black hair that normally grows in a single strip down the center of their heads from the forehead back to the nape of the neck. They tend to have dark brown or black eyes and come in a variety if sizes and shapes. Their clothes are a mix of manufactured clothes and furs. For the most part they tend to be natural or earth tone colors. Bright colors are reserved for Jugger players. | The native Sin'die are typical humanoids with pale white skin and black hair that normally grows in a single strip down the center of their heads from the forehead back to the nape of the neck. They tend to have dark brown or black eyes with a single long black line that goes up and down from the eye onto the forehead and onto the cheek and they come in a variety if sizes and shapes. Their clothes are a mix of manufactured clothes and furs. For the most part they tend to be natural or earth tone colors. Bright colors are reserved for Jugger players. | ||
==Physiology== | ==Physiology== |
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