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*'''Hydrosphere:''' Moderate, with 70% surface water | *'''Hydrosphere:''' Moderate, with 70% surface water | ||
*'''Climate:''' Moderate and temperate | *'''Climate:''' Moderate and temperate | ||
*'''Sapient Species:''' 4.5 million, mostly [[ | *'''Sapient Species:''' 4.5 million, mostly [[Cullum]] and [[Caraadian]]s | ||
*'''Technological Classification:''' Rating N on the [[Planetary Development Scale|Richter Scale]] | *'''Technological Classification:''' Rating N on the [[Planetary Development Scale|Richter Scale]] | ||
*'''Government:''' Participatory Democracy | *'''Government:''' Participatory Democracy | ||
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*'''Ship Facilities:''' Calavar IV has four major starports | *'''Ship Facilities:''' Calavar IV has four major starports | ||
'''Other Details:''' Calavar IV is a temperate world with four continents. The continents consist of rolling plains, deep forests, and weathered, low mountains. The world was settled | '''Other Details:''' Calavar IV is a temperate world with four continents. The continents consist of rolling plains, deep forests, and weathered, low mountains. The world was settled - and then deserted - thousands of years ago by a [[Senali]] trading empire, long before humans came to this area of space. It was rediscovered and settled by [[Cullum]] traders only a few decades before the first [[Caraadian]] survey ships entered the system. Today, Calavar is a cosmopolitan planet with large Cullum and Caraadian populations. | ||
Most cities are divided into separate Cullum and humanoid zones, primarily because the size differences between the two makes living in the same communities impractical; Cullum require much bigger homes, furniture, transports, and so on than do humanoids. | Most cities are divided into separate Cullum and humanoid zones, primarily because the size differences between the two makes living in the same communities impractical; Cullum require much bigger homes, furniture, transports, and so on than do humanoids. | ||
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The capital of the planet, Yaga City, is a metropolitan sprawl located near the equator. Yaga City is composed of several districts, including the concerto district, theatre district, and a shopping and restaurant district. Cullum and humanoids mix much more in Yaga City than in most other communities. | The capital of the planet, Yaga City, is a metropolitan sprawl located near the equator. Yaga City is composed of several districts, including the concerto district, theatre district, and a shopping and restaurant district. Cullum and humanoids mix much more in Yaga City than in most other communities. | ||
A Cullum mining company is based on Calavar's only moon. It doesn't produce much ore anymore | A Cullum mining company is based on Calavar's only moon. It doesn't produce much ore anymore - and has become a popular Cullum retreat. | ||
'''Culture:''' The majority of Calavar citizens are [[ | '''Culture:''' The majority of Calavar citizens are [[Cullum]], and the dominant culture is that of the Cullum; staid, sensible, and pacifistic. This is reflected in the government's position on compromise and appeasement over armed conflict. Calavar has good relations both with the [[Valcarian Imperial Republic|Empire]] and the other [[Par'tha Expanse|Par'tha]] powers. | ||
Because Cullum are so susceptible to it, gambling is illegal on Calavar. And not just a little illegal; penalties for gambling in the presence of a Cullum rival those for dealing in ''[[Spice|Flash]]'' (both involve life sentences). | Because Cullum are so susceptible to it, gambling is illegal on Calavar. And not just a little illegal; penalties for gambling in the presence of a Cullum rival those for dealing in ''[[Spice|Flash]]'' (both involve life sentences). | ||
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The Shapan Alera Festival is also an important source of credits. During the festival, local merchants triple prices on food, lodging, and souvenirs, and the government institutes many temporary tariffs. | The Shapan Alera Festival is also an important source of credits. During the festival, local merchants triple prices on food, lodging, and souvenirs, and the government institutes many temporary tariffs. | ||
Calavar has an active manufacturing industry based on the bountiful ukia wood forests. The forests are logged, and then reseeded to insure ample supply for the future. The wood is dark and extremely dense | Calavar has an active manufacturing industry based on the bountiful ukia wood forests. The forests are logged, and then reseeded to insure ample supply for the future. The wood is dark and extremely dense - perfect for sculpture, furniture, and even weapons. | ||
'''Points of Interest:''' Some contemporary cities are built up near the ancient [[ | '''Points of Interest:''' Some contemporary cities are built up near the ancient [[Senali]] settlements. Numerous [[Cullum]] archaeologists comb the ruins, looking for traces of the long-dead society. There is some popular speculation that the ancient Senali were more technologically advanced than the current inhabitants, but no one has brought forth any real proof of this as of yet. | ||
Despite strict edicts against unauthorized digging in the ruins (enforced by rangers posted at he perimeters), artifact hunters and smugglers occasionally embark on secret expeditions in search of technological wonders and old-fashioned booty. | Despite strict edicts against unauthorized digging in the ruins (enforced by rangers posted at he perimeters), artifact hunters and smugglers occasionally embark on secret expeditions in search of technological wonders and old-fashioned booty. | ||
[[Category:Freeworlds Planets]] | [[Category:Freeworlds Planets]] |
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