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=='''Sim Tips'''== | =='''Sim Tips'''== | ||
* The Best way to improve at simming is to sim. <br> | |||
* Involve others when you sim. <br> | |||
* Remember once an idea is simmed, it can go in many directions.<br> | |||
* If an error is made, always try to fix it in sim. <br> | |||
* When simming with others be willing to give them time to respond. I always figure 48 hours should be adequate, and after 72 hours continue on. <br> | |||
* When simming for others, limit responses to 5 words or less. You can also do joint sims by using chat soft ware, or exchanging emails. <br> | |||
* Do not create and solve a problem in one sim. Nor should one, push the plot too far all at once. Doing so is called a Marthon sim, and while useful for administrative reasons, should be avoided.<br> | |||
* Avoid meta simming; that is there may be times when the player knows exactly what is going on, but the character remains ignorant. Mysteries, are often spoiled by meta simming. <br> | |||
* Be gentle with one and other. Everyone can have an off day, or miss something. Ultimately this is a friendly game. <br> | |||
* Expect consequence for IC actions. If someone phasers an innocent, expect to be hauled up on charges. <br> | |||
* Captains hate surprises. If you are planning a sudden plot twist that will re-write the mission contact the command officer to clear the idea. <br> | |||
* IC can bleed into OOC. Be careful when simming confrontations between characters. Often such sims should be proceeded by an OOC discussion that specifies what will happen, and how to resolve the confrontation. <br> | |||
* Ultimately Simming is not about what you do, but how you do it. Character Development and Interactions is the reason to sim. <br> | |||
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