Byzatium: Difference between revisions

Jump to navigation Jump to search
4 bytes removed ,  10 January 2012
m
spelling check
m (added notes)
m (spelling check)
Line 46: Line 46:
'''2. The Omunics''' – these beings’ original form is shrouded in mystery although it thought that they were also humanoid. They are masters of bio-engineering, and have transformed themselves by reconstructing their DNA, and then grafting on mechanical body parts to the resulting cocktail. They have also expanded their experiments onto unwilling test subjects, known as 'Crazies' by the Dorfmen. Most Omunics wear long cloaks from head to toe, with only the occasional glimpse of a muscled arm, claw or metallic limb showing from beneath the cloth. The Omunics and the Dorfmen are mutually hostile, not helped by the former harvesting the latter as guinea-pigs for their warped science projects.<Br>
'''2. The Omunics''' – these beings’ original form is shrouded in mystery although it thought that they were also humanoid. They are masters of bio-engineering, and have transformed themselves by reconstructing their DNA, and then grafting on mechanical body parts to the resulting cocktail. They have also expanded their experiments onto unwilling test subjects, known as 'Crazies' by the Dorfmen. Most Omunics wear long cloaks from head to toe, with only the occasional glimpse of a muscled arm, claw or metallic limb showing from beneath the cloth. The Omunics and the Dorfmen are mutually hostile, not helped by the former harvesting the latter as guinea-pigs for their warped science projects.<Br>


'''3. The Hotch''' are a servitor slave cast made up of any unfortunate who gets captured by the Dorfmen. A particular favourite race seem to be the hardy and friendly [[Bardeezan]] peoples from the neighbouring planet of Bardeez. Nearly half of all Hotch slaves are from Bardeez. This slave trade prompted the Bardeezans to ask for help from their allies the [[Pythron|Pythrons]] to warn off the Dorfmen. An expeditionary force was sent from Pythro V to link up with the Bardeezans, leading in 2388 to the Pythro-Byzallian War.  
'''3. The Hotch''' are a servitor slave cast made up of any unfortunate who gets captured by the Dorfmen. A particular favourite race seem to be the hardy and friendly [[Bardeezan]] peoples from the neighboring planet of Bardeez. Nearly half of all Hotch slaves are from Bardeez. This slave trade prompted the Bardeezans to ask for help from their allies the [[Pythron|Pythrons]] to warn off the Dorfmen. An expeditionary force was sent from Pythro V to link up with the Bardeezans, leading in 2388 to the Pythro-Byzallian War.  


There are also many transient peoples and aliens drifting in and out of the ports of Byzatium, some staying longer than others. Although Byzatium is a dangerous place to live, it’s general lawlessness provides a useful base for those who want their business dealings to go unnoticed by the Federation, or themselves want to disappear from the mainstream of galactic life. Byzatium is a nodal point for beings from all over the quadrant who want to escape their past, or engage in shady business ventures. A den of inequity is how the planet has been described by some of its more reputable neighbours.
There are also many transient peoples and aliens drifting in and out of the ports of Byzatium, some staying longer than others. Although Byzatium is a dangerous place to live, it’s general lawlessness provides a useful base for those who want their business dealings to go unnoticed by the Federation, or themselves want to disappear from the mainstream of galactic life. Byzatium is a nodal point for beings from all over the quadrant who want to escape their past, or engage in shady business ventures. A den of inequity is how the planet has been described by some of its more reputable neighbors.


==Government==
==Government==
Line 81: Line 81:


==Religion==
==Religion==
Neither the Dorfmen nor the Omunics have any organised religions beyond simple superstitions. Transient visiting species may have different ideas however. Religion is not suppressed on Byzatium, and is sometimes encouraged as a means of whipping some of the minor races into a fervour to defend the cities, when they would otherwise have limited zeal for the fight. <br>
Neither the Dorfmen nor the Omunics have any organized religions beyond simple superstitions. Transient visiting species may have different ideas however. Religion is not suppressed on Byzatium, and is sometimes encouraged as a means of whipping some of the minor races into a fervor to defend the cities, when they would otherwise have limited zeal for the fight. <br>


==Mythology==
==Mythology==
A favourite tale of the Dorfmen, told as historical fact, is the legend of two warring cousins, each in possession of a mighty castle upon its own island city. One cousin was evil, the other was kind. The Good Cousin did all he could to protect his own people, and minimise the suffering of the other island’s people as much he could, but the actions of his wicked relation pushed him further into hard reprisals. Eventually the noble man offered to decide the war in single combat with his rival. The dark master accepted. The great duel began, and raged for hours, then days, neither man yielding.  Eventually, the good cousin saw a chance to win the fight, but only at the cost of his own life. Without hesitation he made the move. Each man ran the other through with their swords. Where the good man’s blood spilt on the ground, trees, flowers and even a spring erupted from the soil. Where the evil cousin’s blood seeped out, a multi-headed serpent burst forth and slithered away. The legend persists that one day the two men will fight another battle to the death, but only one will be victorious – and will rule the planet, and the galaxy, for eternity.<br>
A favorite tale of the Dorfmen, told as historical fact, is the legend of two warring cousins, each in possession of a mighty castle upon its own island city. One cousin was evil, the other was kind. The Good Cousin did all he could to protect his own people, and minimize the suffering of the other island’s people as much he could, but the actions of his wicked relation pushed him further into hard reprisals. Eventually the noble man offered to decide the war in single combat with his rival. The dark master accepted. The great duel began, and raged for hours, then days, neither man yielding.  Eventually, the good cousin saw a chance to win the fight, but only at the cost of his own life. Without hesitation he made the move. Each man ran the other through with their swords. Where the good man’s blood spilt on the ground, trees, flowers and even a spring erupted from the soil. Where the evil cousin’s blood seeped out, a multi-headed serpent burst forth and slithered away. The legend persists that one day the two men will fight another battle to the death, but only one will be victorious – and will rule the planet, and the galaxy, for eternity.<br>


==Society==
==Society==
Dorfmen society is largely city based, and is nominally divided into different nations, with nuclear families as the basis of day-to-day life, but in actuality gangs, clans and rival syndicates dominate public life and children often owe greater alliegance to their gang master than their own parents.<br>
Dorfmen society is largely city based, and is nominally divided into different nations, with nuclear families as the basis of day-to-day life, but in actuality gangs, clans and rival syndicates dominate public life and children often owe greater allegiance to their gang master than their own parents.<br>


Omunic society is largely unknown, and is thought to be almost like a hive mentality, with a few alpha individuals (or Queens) dominating their servitors and underlings. They have no single mass consciousness, but do display highly disciplined, swarm-like characteristics, especially when hunting.<br>
Omunic society is largely unknown, and is thought to be almost like a hive mentality, with a few alpha individuals (or Queens) dominating their servitors and underlings. They have no single mass consciousness, but do display highly disciplined, swarm-like characteristics, especially when hunting.<br>

Navigation menu