Amity Officer's Manual/Missions
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Amity Officer's Manual |
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Missions Creativity in your sims is encouraged! No matter the original mission proposal or initial outline, there are no pre-determined endings. Each and every one of your contributions, whether your PC is an ensign or a captain, can change the course of the mission. Plot TwistsWhen introducing twists, consider whether what you're about to add follows logically within the evolving story. If so, you should feel free to go ahead and write! The only usual exception to this is when new additions take control of another writer's character out of that writer's hands. For example, you should never injure another character without talking to the character's writer first.
Previous MissionsYou can read summaries of previous Amity missions here: Amity Mission Archive. |
REV SD 239810.13 |
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