Victory Handbook

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Victorymainpic001.jpg

Introduction

First and foremost, welcome to the USS Victory! If you're reading this, it's likely that you've been linked to this handbook by either Commander Andrus Jaxx, his first officer Commander Ash MacKenna or your mentor, whoever that may be.

This page serves as a combined welcome and 'HowTo' page for simming as part of the USS Victory crew.

Basic Simming

Simming Format

Tip: The 'To' E-mail address box should be the last thing you fill out before sending your sim (after proof-reading it). This way, you'll never accidently send out a sim before you're ready!

How to sim in UFOP would have been taught to you in the academy. Rather than go over the specifics of how to make a sim, this section will instead cover how we do things on the Victory, since different ships can have their own "style" of doing things.

Understandably, our style is almost identical to what you would have encountered at the academy. The only thing which might be surprising is that we don't capitalize the last names of crew members who are speaking (which some other crews do).

A (short) basic sim will look something like this:

To: ufop-sb118-victory@yahoo.com
Subject: Ensign James Ricky - Greeting the World
Message Body:

(( Ensign Ricky's Quarters, USS Victory ))

:: Ensign James Ricky woke up with a smile on his face. Today was his first day aboard the USS Victory, and he was excited. ::

Ricky: Hello, world!

:: Jumping out of bed, he got dressed and left his quarters, heading to the bridge. On the way, he saw another crewmember. He smiled, waving his hand. ::

Ricky: Petty Officer T'tala, right? You're Captain Jaxx's assistant aren't you?

T'tala: Response.

Ricky: Great. Hey, I'm new to the ship... what can you tell me about Captain Jaxx?

T'tala: Response.

Tag! TBC...

-----

Ensign James Ricky
Security Officer
USS Victory

What to Sim

Tip: A good rule of thumb is: If your character doesn't have anything to do, ask someone if you can help. Worst case scenario: sim an NPC and cause a problem for yourself!

Your character! :)

Well, that's probably a little less precise than you were probably for, so let's elaborate.

Generally speaking, there's always something interesting and fun going on on the Victory. Sometimes this is a set mission- the ship has been assigned to a task by Starfleet Command- or it's something a lot more freeform, such as a dramatic event onboard the ship. In any event, your character should have something to do to contribute, even if this contribution isn't at the forefront of the action.

How, exactly, your character helps out will vary wildly based on the duty post your character is assigned to on the Victory. This is where your creativity as a writer comes in.

Need Help Getting into the Story?

Meeting Fleet Requirements

Common Problems

Telepaths

Runaway dialogue

Omniscience

MSPNPC

Tip: If you're assigned a MSPNPC, don't tell anyone- and try to mix up your simming format a little to keep people guessing! The mystery is half the fun!

A Mission Specific Player Non-Playing Character, or MSPNPC, is an NPC assigned to a specific player for the duration of a mission. They are usually antagonists, and are simmed using an anonymous e-mail address.

Anonymous Email Accounts

At the beginning of a mission, the CO takes volunteers for people to play these roles, and assigns them each to an anonymous e-mail accounts. During the mission, no one knows who is playing which MSPNPC, including the other MSPNPCS. We have found that this adds to the suspension of disbelief, removes expectations from the MSPNPCs, and makes the game more enjoyable. At the end of the mission, identities are usually revealed.

Simming a MSPNPC

MSPNPCs are simmed just like any PNPC, just be sure not to include information that would reveal your identity. These are a great chance to try something new or challenging with a character, since they are designed to be temporary.

Promotions

The Mentor System

Mentor Coordination

Mentor Duties

Outside the Ship

Fleet OOC Opportunities

Extra Writing Avenues