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U.S.S. Enterprise NCC-1701-D


Antican

Intelligent Lifeform Index


Canreb/ILI work page
Antican.jpg
Four Letter Code ANTC
Federation Status Member
Planet of Origin Antica
Encountered TNG: Lonely Among Us
T/E Rating T0/E0
Current Tech Level G
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Name

  • Proper Name: Antican
  • Pronunciation: Ant'i'Can

Home System

  • Quadrant: Alpha
  • Location: Stirus Vandis Sector (coordinates A26-0002-1298)
  • Proper Name: Beta Renner
  • Pronunciation: Beta Ren'ner
  • Star: It orbits a class K (Orange) star
  • Distance from Star: it's orbit is approximately 341 million km
  • Companions: 3 other planets. It is the 3rd planet in the system

Home World

  • Proper Name: Antica
  • Pronunciation: Ant'ica
  • Diameter: 14,325 km (8,593 miles)
  • Gravity: 1.02 standard gravity with a density of 5.2
  • Axial Tilt: 28% with earth like seasons
  • Orbital Period: 382 days
  • Rotational Period: 26 hours
  • Classification: M
    • Surface Water: 61%
    • Atmosphere: 97% is a standard pressure with 72% nitrogen, 25% oxygen, 3% trace gases
    • Climate: cool to warm with dense forests
    • Population: Just over 6 billion

History

The Anticans and the other race in their system, the Selay, entered hostilities as soon as they discovered each other. After several decades of contained war and uncontained hatred, both simultaneously applied for Federation membership in 2366. Federation mediators were able to resolve the conflict and both inhabited worlds are very recent additions to the Federation.

There are numerous rumours regarding the barbaric nature of the extent of the war between these two species. Includeing the unconfirmed claims that both species would eat the dead of the other.

It is an interesting fluke that two semi-humanoid sentient species evolved concurrently in the same system, with equivalent levels of technology. It has sparked much interest among various scholars.

Government

They have a unified government with elected officials serveing on a council.

Description

The Anticans are large, canine like humanoids, who are marked by their canine-like faces, leathery skin and enlarged rear craniums. Although mostly bald, they have shaggy sideburns, moustaches and eyebrows that descend into long streams often past their shoulders.

A carnivorous species that prefers to consume live or raw meat for almost every meal, they call the humans' use of materialised meat barbaric and emit a continuous raspy, breathy sound.

Physiology

They have a digestive system that requires a large amount of raw meat. It's ability to deal with almost any foreign bacteria in the meat makes it hard to process other types of food.

Psychology

They have a pack mentality and do not like to hunt by themselves.

Religion

Carnus is the master of the hunt. The people feast and celebrate the bounty that he has provided.

Mythology

Many legends exsist that tell of the exploits of Carnus. Some Federation anthropologists have the theory that he may have been a real individual or collection of people who lived during their dark ages. Men who by their ability to hunt were able to provide for their families and tribes.

Society

Close knit communities and family groups working well together. Fairly safe cities with little crime but with areas of poverty and wealth seperated by zones of industrial facilities.

Culture

They enjoy spirited dances that tell a story. In many cases these dances are about the hunt but not exclusively. They enjoy a rythmic music with mostly drums and string intruments with a few hunting horns mixed in.

Customs

The hunt is still a very important part of their culture. Certain animals are raised and trained to be difficult to hunt. Then they are released and hunted as part of a celebration such as a wedding or coming of age.

Technology

There technology level is way below that of many of the other member worlds in the Federation. Strangely enough they are extremely close to that of the Selay, the other species that lives in their system.

Economy

They are fairly selfsufficent but since joining the Federation have established a number of trade deals with a number of other species. However they still refuse to trade with the Selay.

Military

They have a well developed military force with the emphasis on ground and planetary defence troops. Their space craft have limited combat capabilities and are used mostly for conveying the troops to the location in which they will do battle.

Federation Intelligence Files

Their delegation came aboard the USS Enterprise (NCC-1701-D) on Stardate 41249.3. They had a longstanding dispute with the Selay, another sentient race that lived in the their system and during their trip on the USS Enterprise 1701-D they used concealed weapons to go hunting for their archenemy the Selay.

For more data see Federation Intelligence File #TNG-4124-9316

Notes

THIS PROFILE WAS RE-WRITTEN BY THE SDC; Species Development Committee

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Selay

Intelligent Lifeform Index


Canreb/ILI work page
Selay.jpg
Four Letter Code SELA
Federation Status Member
Planet of Origin Selay
Encountered TNG: Lonely Among Us
T/E Rating T0/E0
Current Tech Level G
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Name

  • Proper Name: Selay
  • Pronunciation: Sse'ly

Home System

  • Quadrant: Alpha
  • Location: Stirus Vandis Sector (coordinates A26-0002-1298)
  • Proper Name: Beta Renner
  • Pronunciation: Beta Ren'ner
  • Star: It orbits a class K (Orange) star
  • Distance from Star: it's orbit is approximately 273 million km
  • Companions: 3 other planets. It is the 2nd planet in the system

Home World

  • Proper Name: Selay
  • Pronunciation: Sse'ly
  • Diameter: 13,270 km (8,294 miles)
  • Gravity: 0.99 standard gravity with a density of 5.2
  • Axial Tilt: 14%, with minor seasonal changes
  • Orbital Period: 307 days
  • Rotational Period: 22 hours
  • Classification: M
    • Surface Water: 54%
    • Atmosphere: 1.01 is a standard pressure with 73% nitrogen, 22% oxygen, 5% trace gases
    • Climate: Warm tropical with large plains
    • Population: Just over 7 billion

History

The Selay and the other race in their system, the Anticans, entered hostilities as soon as they discovered each other. After several decades of contained war and uncontained hatred, both simultaneously applied for Federation membership in 2366. Federation mediators were able to resolve the conflict and both inhabited worlds are very recent additions to the Federation.

There are numerous rumours regarding the barbaric nature of the extent of the war between these two species. Includeing the unconfirmed claims that both species would eat the dead of the other.

It is an interesting fluke that two semi-humanoid sentient species evolved concurrently in the same system, with equivalent levels of technology. It has sparked much interest among various scholars.

Government

They have a central government led by members of the nobility.

Description

Reptilian semi-humanoids. Selayans resemble upright bipedal serpents with two arms. Tri-digited and of average height, they apparently have a well-developed sense of smell. Their scaly skin fans up into a cobra-like hood across the back of the head and the official party of ambassadors wears loose, flowing collared gowns.

Physiology

They tend to need warmer temperatures than most other sentients. This is partially due to the fact that they produce almost no body heat themselves. they can function in harsh, hot dry conditions better than most species. It is believed that at some point during their development into a sentient species that their world had less water available and was more desertlike over larger areas.

Psychology

They have a what is best for me, is best for you attitude. They tend to hide their true feelings and are reputed to be vindictive and petty.

Religion

Only members of the nobility pass beyond the final veil at death and enter the legendary afterlife. This is a place of endless beauty, bounty and ease. A place from which there are no cares.

Mythology

Society

The nobles rule and the people obey. Cities are well kept but 75% of the population live with just enough food and other essentials resources. This is a carefully maintained system that ensures that everyone has enough to survive.

Some Federation scholars believe this is a remnant of a older time when food and water was scarce and in high demand.

Culture

They have large stone scupltures of various nobels everywhere. Also their art is full of pictures of various important individuals and their achievements.

They also have a strangely hypnotic style of music that uses mostly wind instruments that make low harmonic sounds that flutter up and down a short scale of notes to create the tune. Danceing is a very physical event with much twisting, turning and undulations.

Customs

When an important noble dies his body is carefully clothed and sealed into a large stone chamber with a number of servants who will serve him in the afterlife. It is considered an honour to be picked to join a noble in such a death. It is the only way a commoner can reach the afterlife.

Technology

There technology level is way below that of many of the other member worlds in the Federation. Strangely enough they are extremely close to that of the Anticans, the other species that lives in their system.

Economy

They are fairly selfsufficent but since joining the Federation have established a number of trade deals with a number of other species. However they still refuse to trade with the Anticans.

Military

They have a well developed military force with the emphasis on ground and planetary defence troops. Their space craft have limited combat capabilities and are used mostly for conveying the troops to the location in which they will do battle.

Federation Intelligence Files

Their delegation came aboard the USS Enterprise (NCC-1701-D) on Stardate 41249.3. They had a longstanding dispute with the Anticans, another sentient race that lived in the their system and during their trip on the USS Enterprise 1701-D they used concealed weapons to go hunting for their archenemy the Anticans.

For more data see Federation Intelligence File #TNG-4124-9316

Notes

THIS PROFILE WAS RE-WRITTEN BY THE SDC; Species Development Committee

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Ekosian

Humanoids from Ekos in an unnamed star system. The parent race of the Zeon race on the outermost world in their system, on a colony launched over three centuries ago. In violation of the Prime Directive, an undercover Federation cultural specialist altered the Ekosian culture in 2268 to mimic the 1930's Terran culture of Nazi Germany. Dr. John Gill hoped to replicate the efficiency and order of the Nazi regime but without the hate and cruelty. The attempt failed when the Ekosian culture. Only further Federation intervention stopped this potential mass murder. The Ekosians are almost indistinguishable from Terrans.


Intelligent Lifeform Index


Canreb/ILI work page
Ekosians.jpeg
Four Letter Code EKOS
Federation Status Unknown
Planet of Origin Ekos
Encountered TOS: Patterns of Force
T/E Rating T0/E0
Current Tech Level H
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Arbazan

A highly conservative semi-humanoid race known for their ultra-right, almost fascist, political and social policies, with a reputation for arrogance. They are easy to take offence, and find haven in boring, bureaucratic jobs or mundane research jobs. They are mostly humanoid except with a vestigial ridge just above the eyebrow and along the nose and can be mostly distinguished in appearance by a high forehead hairline. The word "Arbazan" is used as both the adjective and with "the" as the noun for the natives. They are Federation members who (rumour has it) are a "sexually repressed" species. Their ambassador Taxco was one of four Arbazans visiting the Bajoran wormhole on a fact-finding mission circa stardate 46925 .


Intelligent Lifeform Index


Canreb/ILI work page
Arbazan.jpg
Four Letter Code ARBZ
Federation Status Member
Planet of Origin Arbaza
Encountered Often on Deep Space 9 including on Stardate 46925.1 (DS9: The Die is Cast & The Forsaken)
T/E Rating T0/E0
Current Tech Level N
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